Originally Posted by
Wolf Kanno
Wow, this has turned into a nice discussion with alot of good comments. :)
I feel I should elaborate, since the article actually states Ebert's reasoning. Though I feel many of you have actually touched upon why this statement is changing (even though you probably didn't realize it;) )
Ebert's main point is that art cannot be malleable or changing. Once the product is finished, it can never change. So basically, he's hitting it with a technicality since the very interactive nature of gaming prevents it from being consistant. Basically, no matter how amny time you read a book, watch a movie, witness a play, or listen to music; the four art forms never change. In a videogame, it's always slightly different when you play through it. The fact that you can fail and end the game prematurely becomes a factor.
Personally, I feel the medium of art is constantly changing and being redefined so I feel his definition will become obsolete in a few years;)