Originally Posted by
Skyblade
I actually quite enjoyed Blitzball (X blitzball, not X-2 blitzball). There were plenty of problems with the game, even on a conceptual level, but it was not that bad.
The biggest problem with the underwater sport is something that, surprisingly, no one has picked up on yet. How the hell can anyone throw a ball across 50 feet of water?! Even assuming you were able to keep the ball's density equal to that of the water, so that it doesn't rise/sink as you play with it, water is way too viscous for that sort of action. And that can't be explained by "oh, they're good athletes and can throw the ball really hard", because physics does not work that way. Velocity does not negate resistance. Water can stop everything from large, slow moving objects (like a submarine, or a submarine's torpedos. If momentum was enough to propel a torpedo through water, they wouldn't have engines mounted on them), to small, very fast moving objects (bullets fired underwater don't go more than a few feet, and they have a higher velocity and lower surface area [which means less area to generate friction]). A pass or shot would not get anywhere near its intended target, despite the game showing that even the worst shots/passes reach their target, but then bounce off and go to the next closest player. Yeah, right.
It's a nice game, but holy hell its physics system is screwy.