My opinions, hope it's still ok to post here.
Quote:
You now control Cecil in battle in the opening sequence
That’s kind of hit and miss for me. I like to take part in battles naturally, but I always considered that fight to be more storyline – plus I like how it misleads you into thinking that Cecil has some really cool attack to use. (for those who don’t know – they are actually items.)
Quote:
New flashback scene of Cecil/Kain dueling in Baron Castle
This sounds interesting, however I don’t really like how they’re taking a OLD GAME and adding these NEW SCENES into them. Either make a new game, or think up these scenes in the first place, unless that said scene was intended for the game a cut for some reason. However, I am intrigued by this scene, so I can probably over look this.
Quote:
Additional dialogue between Cecil/Rosa in Baron Castle bedroom (?)
Again, it just seams silly doing this – it’s almost as if they’re rewriting themselves.
Quote:
Extended scene in village of Mist between Cecil/Kain/Rydia
This is probably similar, but I actually welcome it, as the scene I think they’re talking about went far too quickly to be as dramatic as it was.
Quote:
Rydia has a new companion, the Pochika
Sounds cool to me.
Quote:
Subtle map changes to towns and dungeons (ie: On the peak of Mt.Ordeals, instead of a small shrine, there is now a stone tablet which teleports you to a shrine)
Doubled-sword again. I like how this change works a bit better, and makes more sense, but it just seams a bit strange to suddenly decide against what was originally intended.
Quote:
Namingway has a new job as Mappingway (changing names appears to be unavailable due to voice acting)
I always considered Namingway to be a stupid method of naming characters, so I don’t mind this change, and I am interested to see what the “Mappingway” actually does. Oh wait, this game has voice acting? Well that’s my interest in buying this game severely diminished then!
Quote:
Decant Ability System
Does not make any sense to me; “Pour out Ability System”? “Transfer Ability System”? Oh, does it mean that you can transfer each other’s abilities? A bit silly as they where good that way.
Quote:
Auto Battle System
Boring. I never use this on RPG Maker, so why would I use this on actual game?
Quote:
Auto-map, rewards for 100% exploration per level
What?
Quote:
Cecil cannot equip bows or staves
Always preferred him with a sword, so doesn’t matter to me.
Quote:
Cecil gains more white magic spells (protect, shell, raise)
This sounds pretty good, I still say it’s silly redoing all they’ve done – I just don’t always like the concept of remaking things this way.
Quote:
New magic spells Ultima, Faith, Brave, Bubble
Like above.
Quote:
Arrows are not consumed when shooting a bow, and come in quantity of 1 from chests
Where they ever? And if that’s a mistake doesn’t defeat the RPG feeling?
Quote:
Characters rejoin at set levels
So, Kain is now the weakest character in the game then? Just, great!
Quote:
Tellah is now able to earn sufficient MP above 90, with sufficient level ups. (thus allowing meteor to be cast early.)
What? No, no, no! The whole point of that storyline was that he couldn’t use Meteor without exceeding his strength – hence why it was such a big deal he died later.
Quote:
Bosses are generally harder and have new attack patterns
Fair enough.
How do they know if they’re hidden :p Seriously this sounds interesting. Again though, why not just make another game?
Quote:
Kain and Palom are now right handed
Why? Are lefties not cool enough? (not intended to offend), there was no reason to change this, it made it more “real” that left handed people existed in this world.
Quote:
Item capacity increase
Makes sense, I thought it was far to limited
Quote:
Switching weapons mid-battle takes up a turn
Sounds good, but it may annoy some.
Quote:
Gilbert can select songs to perform
Brilliant, I didn’t like how it was done before. Hang on… this is Edward, right?
Quote:
Bows are fixed on the right hand, while arrows are fixed on the left
Pretty pointless change if you ask me.
Quote:
Bows no longer cause extra damage to flying targets
Why did this get removed? It’s like Fire attacks no longer damaging Ice enemies…
Quote:
Spears no longer cause extra damage to flying targets
Again, Why?
Quote:
Child Rydia learns different spells over the long run
[Reserved]
Quote:
Various characters have different stat gains
[reserved]
Quote:
Stat changes past level 71 are no longer random but controled by equipped decants
That sounds pretty interesting, I don’t know if it is.
Quote:
Spell damage has increased for most spells
[Reserved]
Quote:
Bio damage reduced
[Reserved]
Quote:
Can use spells from the magic menu without going back to the main menu after each turn
Finally. It was stupid the other way.
Quote:
Every character except Cid naturally gains MP
[Reserved]
Quote:
Edge can no longer equip claws
Shame, I liked them.
Quote:
Exit/Warp is disabled in all Castles and towns. (prevents bugs, like fetching the dark crystal early.)
Well if it fixes bugs then ok.
Quote:
Warp is completely disabled in the Sealed cave. you now have to walk all the way back out.
While this seams like a fair change, it’s probably really annoying.
Quote:
Warp now puts you at the start point of the previous room.
Elixirs can now be bought (from hummingways).
[reserved]
Quote:
Bahamut's megaflare attack cannot be reflected.
I wasn’t aware it could be, but I’m pleased it can’t now.