Quote:
Originally Posted by
darkchrono
Alot of the people on here probably joined this site because they like rpg's (and in particular japanese rpg's). It's not really an assumption matter. It's a common sense matter.
I would doubt you would find to many maddenaholics posting on eyes on final fantasy.
^ Obviously true. But I have to say, I haven't played Western RPGs as much as JRPGs, but I rarely find WRPGs dealing with many themes outsid e of the fantasy worlds they reside in. As early as FFVI, square was dealing with teen pregnancy, suicide, and identity.
This debate over whether or not great games are still being made brings me back to one of the most overlooked, yet important contributions the industry has made: Sega Channel.
I remember at any time I could easily find a new game that I could easily dedicate myself to for countless hours. On one hand, I want to say that I've grown, and I'm not as easy to please as I was when I was 10/younger. At the same time, it is very much games that have changed. For one, it's kinda weird noticing that nowadays, it's required for games to have a storyline with cutscenes entailing it. We constantly view "story" as one of the most important factor when judging a game (again relating back to darkchrono's assertion that most here are familiar with JRPGs). Yet not even very long ago, many (I want to say most) games didn't have any story at all, YOU SIMPLY PLAYED THEM. I wanna say creativity has suffered, as games require not just a story, but a genre to mold itself into. But at the same time, you have the wii and other things like the motion-sensoring camera that we discussed in another thread. I don't know, it's weird.