Features that should be Added/removed from future FF titles
Just a thread for discussing things that could be removed or added to make future final fantasies better.
1.Add Difficulty levels. Easy Medium and Hard that you choose at the beginning of the game. Easy would be the current difficulty level for those who want to breeze through the game and see the story/characters/locations and all that what not. Medium would be a more normal difficulty you see in other RPGs. Requires some thought and planning during fights but wouldn't be so hard you could get stuck. Hard would be omfg have to do EVERYTHING in your power to finish the game and would be a real challenge. Let me clarify hard though. Hard should not be making one obscure tactic to defeat a boss. Hard should be the ability to use multiple tactics that would require good execution and might change time to time during the fight to defeat the boss. As it is now yes you can make the game challenging but it mostly requires gimping your characters on purpose which removes the fun and character development that is essential to RPGs. Right now its like having the ability to use a machine guns, tanks, and jet fighters against a toddler with a nerf bat so instead you forget all your cool stuff and pick up a nerf bat also. Sure I guess its harder but its still boring.
2. Add Sphere Theater or something similar. This was a GREAT feature that took little work and I can't understand why it was removed. It let you enjoy all the great music final fantasy has to offer without tracking down the boss/locale that has it. Also you could watch scenes that you might have missed/forgot that was important to the plot.
3. Remove entire lame treasure mess in FF12.
The method of acquiring Zodiac Spear and the Diamond Armlet in general were some of the worst additions to the game. First off the Zodiac Spear is only going to be your's if you have the Brady Guide or an online walkthrough. That right there should send off warning bells in your head right now. Second the Diamond Armlet also required a walkthrough to use correctly. It didn't even have the decency to tell you it sometimes also made loot much worse instead of better. Also alot of the good items in the game were only easily obtainable with/without the diamond armlet and you had to use a walkthrough or pray to get the good stuff. What all this combined into was nearly the whole game avoiding treasure chests until I had the spear and armlet. Then reading a walkthrough to see if I should use the armlet or not for every stinking chest in the game. Oh and random chests that didn't always spawn which resulted with me going over the same area multiple times to get my stuff. Sure this makes sense in MMORPGS where you want to keep your players wasting as much time as possible but you don't need to do that in FF so don't. Seriously treasure chests are supposed to be fun.
4. Remove spells/items like bubble/mega elixers that are just to powerful. This is kinda to go along with the added difficulty level thing because as the game is you can cheese through without them and be fine.
When you add something this powerful it either means A bosses will be impossible without it since its assumed you use them. Or B they will assume you don't use them which means the game is too easy when you do use them. If you absolutely must keep them in the game make the spells passive abilities so I don't have to cast them every minute. mega elixers/heroes/auras are the same thing except even worse. You can't get an unlimited amount so they either have to be only needed in certain fights or not needed at all. Not needed at all means you can cheese through a hard boss easily by using them. Needed means if you somehow missed them/used them you are going to be screwed because you can't complete the boss that requires them.
5. Remove low chance to drop items/abilities. Timesinks CAN be okay as long as they are fun. The problem is most timesinks aren't fun since they require doing the same thing over and over in the same area over and over. Chaining a single monster type for a rare drop for hours is a prime example of this. If you want to make it hard to get instead of making it take a long time make it challenging to get. Put it on a boss thats hard to kill or in a chest thats a pain to get to but make it 100% drop if you kill the boss or open the chest. Thats fun, challenging, and keeps the item from being a freebie.
6. Cool stuff that should be added that really isn't important but would make me oh so happy if it was. Airship on the world map was tons of fun and sort of made it seem like a world. Using a teleporter stone really just doesn't give the same cool feeling. Different clothes because looking at the same exact outfit for days on end is just kinda weird. Not to mention some of the outfits just make me want to puke so options are good. With say 10 outfits instead of 1 there is a much better chance there will be one you like. The cool little train of people when you ran around town in FF8. I know its completely stupid but I felt really important walking around town with my little entourage of people following my every move. And last but not least a boss that looks like Tidus so I can beat the snot out of him and pretend its him. Pleaaasssseeee Square.