Diablo III is confirmed!
I'm happy. Who else is happy?
Oh, boy. Oh, boy!
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Diablo III is confirmed!
I'm happy. Who else is happy?
Oh, boy. Oh, boy!
AAAAAAAAAAAAAHHHHHH
HHHGGGGGGGGGGg5r3hh6v5jj5jv45
btebtvremyrjv53y!!!!!!!!!1111one
Diablo III
Diablo III
Diablo III
Diablo III
Diablo III
Diablo III
*dies of excitement overload*
Oh frabjous day, calloo, callay!
I don't get it. :(
I woke up to, like, 6 Diablo 3 news stories from Joystiq alone in my RSS reader. I'm pretty sure they're trying to make me sick of hearing about this game the day it's announced.
I can't wait for it to come out in 2016.
Holy.
I was keeping up on the Blizzard splash page theories but I really was losing hope that the big announcement would just be Wrath of the Lich King's release date.
smuuuuuuuurf this is awesome, time to read up!
Very awesome! :D
Witch Doctor looks creepy.
It also says we will be able to make a male/female version of a character... =]
THIS IS JUST LIKE WHEN BLIZZARD ANNOUNCED STARCRAFT GHOST! ^__^
Hey at the very least we can get some good novels out of this.
Ohh, wait.
Is it a sad thing that I am more excited about the eventual mods than the base game itself?
Blizzard needs to give me a year dated release. :mad2:
*dons fanboy armor*
I can blow up my own pets.
This pleases me immensely.
They certainly cared for Starcraft. Now it's just the Koreans.
Hey, they've already hired HALF of their incoming staff, and have released information on two classes, a gameplay video, and a big giant picture of Tyrael. That's 2/5 classes, 40%. When SCII was announced, only the Protoss seemed to be playable. 1/3 is 33%! Therefore, 40 > 33 and DIII is further along than SCII. Point, case, closed. Also, they have like, FIVE enemies and a link to a dead and crashing page. Surely, Blizzard knows what they are doing *cough*notbloodylikelyWrathoftheLichKing*cough*.
Didn't they say it's been in development for like four years already? I would hope that it would only be maybe two years at most before release, which I'm willing to wait.
I'll get excited when it's released.
Speaking of mods, it will be cool if there will be a way to submit custom levels. That would keep the interest level up for a little bit longer.
Well, to be perfectly fair, one could see what angle he's coming from, if you mean Melee as the base game, and UMS as a separate entity. Diablo has since been overrun with bots and hackers, and very few people play WC and WCII anymore. Not to say no one plays, but it's a small margin.
WCIII's community is very much largely composed of DotA players, which is more or less only using the WCIII base engine and level design as the basis of the game. Otherwise, it is the most heavily played map in UMS, and there's at least 75% of the gaming list being filled with DotA games. I'm not sure if that's changed on Europe or West, but it is certainly true on East, and fro what I have heard, Europe has a higher quality of DotA loyalty. Additionally, various and numerous mods have been released for Starcraft and Diablo II. SC's LotRishes maps were going very strong from 2001 until about 2005 or 2006, with a new map every few weeks or so; not to mention there's been a serious number of mods, and the mapping community I was once a part of is still going strong. DII has Dark Alliance (in a Beta, one Act version that has been in development for over five years), Median, and others, which are actual mods.
SC: Ghost was dead before it hit the ground.
@Mulley, I believe they are going for random levels + certain static levels, like they did for DII (eg, Durance 2, random, and Durance 3, static). As it turns out Blizzard is too afraid to do anything truly revolutionary, but then again, if one thinks about it, it's never been their style.
Yay, I'm so excited! I wanted to pop in and see what y'all are saying.
I was hoping for a healer type class, but then I remembered Diablo is nothing but which skill kills faster than other skills, oohohoho.
The Barb looks more on par with magical characters now. He has more ranged skills and that bluethat closes gaps really fast.
Personally, I'm kinda glad they didn't change much. I really wanted Diablo II with an update.
On Gamespot there was this quote that said "It's for PC and Mac... for now." I wonder if that means they'll try consoles again, even though somewhere or another they said they never would again.
P.S. Necromancer > Witch Doctor
You guys plan on going solo for the first time through the game, or should we try to get an online game going on throughout it? I guess I'm planning ahead too much, but who cares? :p
I will probably play on my own the first time to get accustomed to it and stuff. Then when I finally come online Cim will give me all kinds of free stuff since I'm a shameless mooching piece of garbage :jess:
I went on YouTube and watched those two really long gameplay videos and I think they made some cool changes. Less potion handling ftw. And the inventory looks larger and easier to manage. Inventory space is something I bitched about so often all my friends wanted to strangle me like a chipmunk.
Yeah, see, I'm not denying that the mods exist, that they can be excellent, or that they are important to a sector of gamers. I just think it's pretty funny to see claims like nobody cares about the base games.
And yeah, nobody cared when Ghost was cancelled. :pQuote:
SC: Ghost was dead before it hit the ground.
Looks like on the website they're going to be revealing the classes gradually. I wouldn't be surprised with the shift in focus toward skills if there was a healing-oriented class that popped up.
I don't really see Diablo working on a console, but that's just me...
And likewise. It seems like they're just sort of taking little streamlined parts from MMOs to make it a bit easier (I always thought the way they did skills in D2 was clunky at best).
I am happy. Let's hope they will make it worthwhile.
I would definitely be happy if they did <3
I feel like it would be more cumbersome than it's worth. I'm just gonna get a new PC that can run it.
I think I'll get the specs, walk into a PC store, and say "Give me this" xD I don't know jack about this sort of thing, though. Then they can make me pay for more than I need since I'm out of the loop.
You'll want to get more than the bare minimum anyway. :P
What will the system requirements be anyway?
I just merely explaining that his statement is understandable, if somewhat misinformed.
Neither do I, with the mess of a game that Starcraft 64 wound up being.
Also, Paladins were supposed to be the heavy support/tanker class. Unfortunately, everyone whined about Paladins not being able to do anything, even when their skills were already broken enough as it is to deal with everything in the game (lol Vengeance/Conviction, anyone?). They are also one of the most item-dependent classes, which makes the obsessive Blizzard community swoon all over them. I would imagine that Paladins or a cult-ish version of the class would appear in Diablo III, and retain many of their support (ie, Healing) abilities.
Most likely they will be approximately one generation of technology behind. Demos may seem revolutionary or nice now, but they tend to not change. Blizzard games, with the possible exception of WCIII when it was released, were fairly accessible to even the lagging constituency. Six red bars? Yeah, we can accommodate you guys, too.
The Diablo games were fun and all. But I don't see why people tend to want to wet their pants over everything Blizzard does o_O I'll probably grab it, but I doubt I'll have half the tempo for it anyone else is displaying. Why are we crapping ourselves? I always figured this game was inevitable. Just like StarCraft 2
Am I the only one in thinking that the gameplay to Diablo 3 looks very poor. I know good games dont rely on pretty graphics but there has been nothing shown that has made me go "wow, I need to play this". Ive never played a Diablo game before so maybe im just not seeing what is so great about the game.
wow it looks pretty fun, might pick it up in the near future, as well as the previous diablos
For the record, Diablo 1 was ported to the PSX, first place I played it, and it was passable.
I found some interesting things here I didn't know. Though I haven't even been to the new site yet, so... I fail.
• Group size. Though the team hasn’t decided how many people will be in a group, Wilson said to expect four to five players.
That one disappointed me. I hope by the time of release they have upped that.
• Group loot. When a boss was killed in the old games, the player with the fastest connection would typically grab the loot first. However, in “Diablo III,” the loot will generate and drop for each player.
I imagine everyone will still just click like a crazyhorse.
• Respecing skills. Wilson said they won’t be talking about the skill system and specs yet, but he revealed, “I will say I think it’s a bad idea to not let you respec your character.”
:kaohappy2
• Inventory size. While the final inventory system isn’t final, Wilson promised a improved trading system between a player’s multiple characters as well as other players.
"...between a player's multiple characters" sounds like transfer system to me.
I hope most of the stuff there is true.