Originally Posted by
Noctiluca
RE4 is based around waves of enemies that you blast through. Alex can carry 18 pistol bullets total. His shotgun carries 11. The previous Silent Hill games gave you ammunition everywhere, to the point I had 100's of bullets. He can't even carry that much, and what is there is far apart. The melee weapons revolve around the idea of dodging and then striking, or striking before they hit you. If you mess up, some of the enemies will destroy 75% of your life with a string of attacks. It's a good idea to run whenever possible. There are large spans where enemies don't show up at all as you explore and figure out puzzles. The camera is not RE4's over-the-shoulder either. It's a typical 3rd-person adventure camera, only now you can point it when you're running around. The other Silent Hill characters got the same exact camera position a great deal of the time, they just couldn't manipulate it using the right analog stick. The only time it goes over-the-shoulder is when you pull up your gun to aim so that Alex can shoot. You'll hardly see this targeting system since guns are barely used anyway.
This is nothing like RE4 at all. But if it bothers you so much, then just don't play it. Nobody is forcing you to.
Edit: Though there was one cutscene that was totally RE-ish, ugh. But it was small, here and then gone.