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Originally Posted by
Elpizo
Useless? If the battles in XIII are useless, then so is every other battle in the FF series that isn't a boss. After all, you need normal battles for CP, like in other FFs you need it for EXP or Spheres. And if you did only autobattle, I'm sure you never got past the second chapter or so, for from chapter three and onwards you need to shift your paradigms quite often. In fact, I still don't think you played the game. You're just bashing it for the hell of it and to annoy people. That is called trolling.
- You want minigames? There ARE minigames. One in Vile Peaks, later on chocobos.
- You want sidequests? There ARE sidequests.
- You want exploring? There IS exploring.
- You want NPCs? There ARE NPCs.
- You want towns? There are towns.
- You want gameplay? There is gameplay, quite a lot of it, too.
- You want battles? There are battles, and not at all useless. And you'll be glad the AI takes care of your party members, too.
- You want to have at least some control over your entire party during battle, though? You can, use the paradigm shift system, and use Libra to optimize their way of thinking.
- You want to customize your characters? You can.
- You want to find ultimate weapons? You can.
- You want a story? It's there.
- You want to develop your characters like with a Sphere Grid or Exp? You can. It's called the Crystarium System.
Face it boy, you don't know what you're talking about. You did not play the game, you merely watched some others play or read reviews that might or might not have been biased. You did that, then decided "and now I'll amuse myself by looking down on everybody who bought the came and likes it and call them fools! Ha, what great fun! And for extra fun, I'll tear down FF XIII with arguments that are laughable at best and can be disproven in an instant, but I'll just ignore that!".
If you annoy me, maybe it's because you're making the time I spend on this forum not enjoyable because you're screaming hate with baseless arguments like XIII is a movie and has no gameplay? There are quite some other games out there that are far more "movie, not game" than XIII, and in fact calling XIII a movie is just a sign of either not having played the game or simple trolling.
As far as I'm concerned, one can dislike XIII, but only for reasons that aren't actually plain absurd or have no base. And if you haven't played it, then you certainly shouldn't complain about its gameplay or lack of it. You haven't played it, so you don't know what you're talking about.
If you're that eager to play a traditional RPG, go take White Knight Chronicles or Star Ocean IV from the store and stop trolling FF XIII. That way, you'll have something you like, and XIII doesn't have to bear your hating anymore. Seems win-win to me.
Here we go again, emotional nonsense mixed with illogical nonsense. Let us begin:
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If the battles in XIII are useless, then so is every other battle in the FF series that isn't a boss.
really valid point and i'm impressed by your thinking.. I did not call XIII battles useless simply because they are battles. If you go back far enough you will see my criticism is levelled at
a. Taking 2 characters away from the players control
b. Dumbing down Summons to a status where they aren't even needed and are purely eye candy (and ridiculous)
c. Introducing a lame system where you simply choose a few actions and most of the game is spent selecting auto battle (yes this really is a common complaint, I suggest you pull your head out of your arse and go read a few reviews). I am well aware the toughness of battles increases later in the game, but I am afraid that does not excuse the snail pace involvment or make the argument less valid.
d. That there are barely any real stats and customisation is also a lot less than previous FF's (Forget XII, that was the same problem but not as bad as this)
e. That all you do in this game is fight and watch a cutscene. There is nothing to break this up unlike other FF's where you were allowed to explore at your own leisure.
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That is called trolling.
I am not the one turning this into a personal feud and then getting all excited when someone holds a completely different view to me. You protect this game with straw men and half truths, let us move on:
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- You want minigames? There ARE minigames. One in Vile Peaks, later on chocobos.
The chocobo thing is a consolation and the minigames there are are small in number and pathetic. Let me remind you that the creators of this game said they could not do minigames because of HD. Yes, now, you want to argue with them too? There is a reason they defended the games lack of a PROPER minigame, like cards in FF8,9,Blitzball and chocobo racing to name 2 in X and gold saucer in VII. Please stop trying to make comparisons that ARE NOT THERE.
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- You want sidequests? There ARE sidequests.
Yes more battles.
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- You want exploring? There IS exploring.
Missing the point again, the point being that it has never been this restrictive and forcing.
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- You want NPCs? There ARE NPCs.
They are far fewer in number and non interactive. They are not as well rounded in dialogue as in other FF's.
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- You want towns? There are towns.
Again, they are not traditional or as engaging. Again the creators stated this was because of complocations with HD. You are trying to tell me that they defended the game against this and acknowledged there were real issues but....there aren't? Stop missing the point.
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- You want gameplay? There is gameplay, quite a lot of it, too.
Replay value is pretty much near 0. The gameplay is bsed on number of minigames and their involvment, the battle system and sidequests all of which are severely lacking in this game compared to other FF's (except XII)
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- You want battles? There are battles, and not at all useless. And you'll be glad the AI takes care of your party members, too.
I should be glad that the game is dumbing down for mass market appeal and taking interactivity away? Are you backwards?
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- You want to have at least some control over your entire party during battle, though? You can, use the paradigm shift system, and use Libra to optimize their way of thinking.
Let me get this straight you think selecting a scan and then watching them attack is a good thing?
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- You want to customize your characters? You can.
And dumbed down and less involved than othr FF's. This is like the 5th time you have tried to weedle out of this point.
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- You want to find ultimate weapons? You can.
Make that 6.
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- You want a story? It's there.
Yeah, and more bloated and melodramatic than ever before. Even forces you to read silly manuals in order to understand more of the plot.
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- You want to develop your characters like with a Sphere Grid or Exp? You can. It's called the Crystarium System.
And you fail to mention how
It caps how far you can upgrade it until much later in the game. But this is a minor issue and I don't think this saves this train wreck.
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Face it boy, you don't know what you're talking about.
Then nor do Edge, nor do 15 professional reviewers. Nor do atleast 30 users I have reviewed from and nor doe smy own knowledge from watching this game extensively on youtube. Please don't try to tell me that watching it on Youtube doesn't count because it does.
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this forum not enjoyable because you're screaming hate with baseless arguments like XIII is a movie and has no gameplay?
Maybe you are too emotional about a game? Maybe the accusations that I and 100 more make are not baseless? Or are you the supreme fact around here? Your arguments are certainly half truths and straw men for sure.
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"movie, not game" than XIII, and in fact calling XIII a movie is just a sign of either not having played the game or simple trolling.
There goes those accusations again trying to shift the argument. Where have I seen that good old one before? We aren't even talking about other games, so please stop trying to use other games to defend this one. The only games you can use to defend this one are FF games, as that is what I hold this game to. Nothing else.
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You haven't played it, so you don't know what you're talking about.
You don't need to play a game to know if you like it. You do not need to play a game to know if you will hate it. You don't need to play a game to know what flaws it has. This is why we actually have review sites and youtube, or do you think people write reviews for their HP?? You might buy any crap without bothering to check it thoroughly before hand, or blindly suckle on Enix nipples, but I and a few others don't.
I will criticise this game as much as I like. As much as you congratulate it on this thread, I will place counter arguments and counter reviews. If you don't like that, then may I suggest you don't read my posts or this thread and instead learn how to accept differing reviews without resorting to accusations of trolling or whiny emotional outbursts trying to defend the undefendable.
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Tell you what: Let us have a selection of quotes from people who played the game, since you feel my opinion is worthless having not played:
Edge: 5/10
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this can barely be described as a roleplaying game. You won’t come across a single town worthy of the label, talk to shopkeepers or be swept into an intricate minigame. Your characters don’t even level up for the first few hours. It’s best to get the beginning out of the way: it’s a disaster of pacing that both bores and condescends to the player.
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While the system is complex, it’s not too hard to get to grips with the basics, but you won’t have access to the full capabilities of your party until around 20 hours in. It introduces every element at a crawling pace, and seems to think the only way players learn is through repetition – you’ll get a new tactic and then have to barrel through a series of identical enemies that are defeated by spamming it.
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When your party is finally operating at full capacity, there’s still more of the linear story to trudge through – and it is a trudge. The game’s producers have gone on record as saying that western audiences don’t understand this first section, but in fact we do: it’s just a bit rubbish. The first 25 hours of the game are one long corridor of palette-swapped enemies, fights that never quite find the right level of challenge, and cutscene after cutscene (after cutscene) leaving your joypad entirely idle.
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Some people don’t like numbers, but try this little sum. If you submit 25 hours of your life to a misjudged series of linear battles and cutscenes, Square Enix lets you play FFXIII, and you’ll get 25 decent hours out of it.
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FFXIII takes brave risks with the series’ foundations, but they ultimately create trembling fractures throughout the entire edifice, that robust battle system unable to support the weight of an entire world. Final Fantasy games are always an investment. This time, the returns are questionable.
Destructoid: 4/10
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Story is crucial to any RPG, and let me tell you right off the bat that Final Fantasy XIII has perhaps the worst story of any main Final Fantasy game to date. Aside from being poorly delivered and only vaguely comprehensible, the characters have no personality or depth, the world is not immersive in the least, and the main villain's methods and motivations are so illogical and convoluted that it's impossible to take him seriously.
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The game constantly gives off a sense that it's having way more fun with itself than the player, and that theme is continued in the brand new battle system. Battles ostensibly play themselves for you, mostly because Square Enix's new Paradigm System is so contrived and complicated that the player would be confused if he had to control it himself. Instead of manually inputting commands for all your characters, everybody -- including the player's character -- can automatically fight of their own free will.
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Despite the fact that the game is playing itself, the player is still forced to pay attention the whole time. It'll be your job to make sure the party's HP stays up, and with enemies always busting out hugely devastating attacks, it's a full-time job. Also, if the main player character dies, it's game over. Naturally, this leads to all sorts of fun once enemies bring one-hit kills to the table,
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Player choice is stripped to a bare minimum as well. Most of the time, players can't even choose their own battle party until the end of the game, and are constantly having to re-organize their Paradigms after the game decided to wipe all the customization from the slate.
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just like the story and the gameplay, took a back seat to the graphics.Final Fantasy XIII is visuals, visuals, visuals, with nothing of substance to back up the pretty colors.
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Final Fantasy XIII offers very little else other than eye candy. Ultimately, this latest addition to the Final Fantasy series is a pompous and masturbatory affair, created seemingly to promote the developer's ego first, and the player's enjoyment second.
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is too busy licking its own arse to look up and notice that everybody around it has fallen asleep. Written with all the skill of a three-year-old and paced with the eagerness of a virgin in heat, Final Fantasy XIII isn't just bad by Final Fantasy standards, it's pretty damn poor for the genre itself.
It's the worst main chapter in the Final Fantasy series to date, and if this is the future of the franchise, that future is incredibly bleak indeed.
Teletext GameCentral: 6/10
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But why Square Enix thought turning Final Fantasy into a linear, almost on-the-rails, beat 'em-up would be a good idea is a mystery we hope they don't end up regretting
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The most serious problem for the game is that you've only got one form of interaction with the world: combat.
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There's no world map, no real towns, shops are bland menus accessed at save points and you never actually talk to other characters, just overhear conversations from those nearby. If not for levelling up (using a system similar to Final Fantasy X) it could barely be called a role-player at all.
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Worse still the dungeons maps are entirely linear - not just in the there's-only-one-way-to-go sense but in that many are just straight corridors.
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The game automates so much for you (including the other two characters) that for the first two hours you can play through the whole thing simply by continually mashing the 'X' button.
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What's especially irritating is that 25 hours in a relatively open world environment is finally introduced, apparently meant as a metaphor for the game's other less controlling society.
Only here do you get a glimpse at the game most fans were expecting, but it's much too little far too late.
I could go on with professional reviewers, see here > Final Fantasy XIII (ps3) reviews at Metacritic.com
Here are some user comments:
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You do nothing but press the X button for the first ten hours. After that a reasonably designed combat system is slowly introduced to you like you're some kind of retard who's never played a game before
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Hitting X over and over and maybe the left bumper once and a while is hardly groundbreaking. and I wouldn't mind grinding if I had other stuff in the game to do! This is a disaster of a Final Fantasy!
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Why this game took so long to create i don't know. Im actually playing it as a 'video game' and hoping as a die hard fan it will give me the FF satisfaction i crave. I haven't got to the 3rd disk yet but thats precisely my point, i don't care if i finish it or not this time around.
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firethief98
4/10
Music, Graphics, Giant monsters, a varied cast. But where is the game?
infact, instead of telling me that my opinion doesn't count or it is all a horrible lie
Final Fantasy XIII User Reviews for PlayStation 3 - GameSpot
have a good look through the ones there and notice that there seems to be far more criticism than other FF's got, especially from people who are established fanbase. Don't tell me that I am making it all up or unjustified.