I was wondering if anyone wanted to offer an opinion on what the worst ever ff title was, My votes (in order) would be X-2, XI and XIV (I just don't like the idea of ff mmorpg...tried 11 never tried 14 in fairness).
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I was wondering if anyone wanted to offer an opinion on what the worst ever ff title was, My votes (in order) would be X-2, XI and XIV (I just don't like the idea of ff mmorpg...tried 11 never tried 14 in fairness).
FFII for me. Well, of the ones I've played so far - I haven't got far enough into FFIII to make an opinon on that one.
FFX was a terrible game because of Yuna, Tidus and Seymour. I couldn't stand those three characters and since they were always in your face throughout the game, I just couldn't appreciate it. However, I will say that the gameplay was great in FFX, which is something I can't say for FFII. The battle system was an interesting idea but required way too much grind for my tastes. There were certain battles I simply couldn't get past effectively without reorganising how I was battling - making me work from square one to turn everyone into Red Mages (prior to that I had one Red Mage with a bow, three Fighters). It was frustrating and the entire FFII game felt like a chore because of it. It had great little moments in the game but the characters were never developed enough to really gain a true attachment to any of them, so it gets half a point for characters/story and 0 points for gameplay while FFX still gets a full point for gameplay despite getting 0 points for characters/story. So yeah. FFII is the worst for me. :(
Of the ones I've played, I have to say FFIV. For years I never really gave it a chance, but then I picked up the DS version and it only confirmed my dislike for it. There is nothing wrong with the story, or the characters, really, but the difficult level just destroys it for me. The elation you feel after you've beaten a difficult boss is short-lived, as the next one is three times as hard. It is extremely unbalanced, and it just ruins the game.
I have played I to IX. Every game had their pros and cons. So, no bad title for me.
I haven't played FFII, which is widely considered the worst. I'd say it's a tossup between FFVIII and FFXIII, with a dishonorable mention to FFX.
FFXIII probably had the best characters out of those three, but also far and away the worst story. After the overplot was introduced around chapter 9, it was on the level of what a 10-year-old might write. Add to that the comically linear gameplay, and you have a very frustrating game.
FFVIII had some awful characters and some painful plot points, and possibly worst of all to me is that it took the grinding out the game. I suppose I should give some credit to the junction system for being an attempt at something new, but it wouldn't deserve much, because it was just ugly and so easily exploited.
FFX's gameplay was almost as linear as FFXIII, and had some awful characters to boot. Tidus was terrible, Yuna was a painful stereotype (like so many FF females until XII), and Wakka was just an idiot. I thought the story was also pretty lame, though it had its moments.
All 2D FF games.
He be trollin'.
I tend to stay out of threads like this because I haven't played a Final Fantasy that I disliked.
I don't even have the heart to answer "Out of all the Final Fantasy games you liked, which one did you like the least?".
Something bothers me about answering a question like that.
XIII, thread over.
Other games have shortcomings but we can give some Freudian excuses for their problems (FFII was trying to break out of the DQ mold and was on a system that couldn't allow much of a story, VIII is trying to follow up the smash hit VII, FFX was hampered by developing for a new system on limited time and was meant to incorporate voice acting, XII had internal issues and spent the bulk of it's time trying to recreate an open world on inferior hardware without the aid of the optional hardrive peripheral and got it done no less) but XIII? Almost six years in development and we got the most bare boned entry in the series, a terrible plot, a weak cast whose strongest characters are bad rip-offs from a game made in 2007 that did most of XIII's ideas better. There is not much gameplay to speak of since gameplay is simply consists of engaging in a middle management battle system with lackluster A.I. and moving forward to progress the story. No real puzzles, no NPCs worth talking to, exploration is a moot point in terms of finishing the story, and the game is probably the most newb friendly entry in the series since FFX, with death/losing becoming a trivial annoyance rather than something you should fear, since you just respawn a few feet away anyway. It all ends with one of the dumbest endings in the franchise barring spin-offs, and requires an Ultimania, or the game's sequel to actually explain to you what really happened.
Top for worst games, GO!
4. FF XIII
Yeah, this game was pretty damn bad. I will give it some Credit, Sahz was awesome. He was a great character.
I even really enjoyed Snow.
While this probably should be the worst, I enjoyed the Idea of winning the battles before they even start. By this I mean the battles are fought more by selecting which of yoru Paradigms to use. It helped give the game a bit of a commander leading a group type feel I liked.
This, however, came with the baggage of the battles being so uninvolved. So I could at least say there was an aspect of the battles I like, even if it no where near made up for the flaws.
The story could have been great, had it not all been revealed in one epic plot dump at the end of the game, and the rest you can only find out about by doing side stuff to get those world entries. (Which I actually like in practice. The world entry bits help flesh out various aspects of the world. The problem is it shouldn't be used to explain the games plot.)
It's also, bar none, the most linear game in the series. When the world 'opens up' in Gran Pulse, the only thign to do is 'go hear and kill this guy' over and over.
3. FF X
Yeah, this game is also extremely trout. Auron being the only character I actually like, the whole cast can just eat a dick. The never ending whining of Tidus screaming 'This is my story' even though the main plot clearly has far more to do with Yuna then Tidus.
They were lazy as hell with monsters too. So many reskins compared to any other entry in the series. And really, not even half way through the game, most of the plot is done. It becomes this pointless struggle of you versus Seymore.
I know what they were going for with Seymore, I really do (I think). He was intended to be kind of the embodiment of why everything was going wrong (Kind of like Takaya in persona 3, only Takaya succeeded at this role). The problem is he fails horribly at this.
The games saving grace is an amazing battle system, though that doens't count for much when the game is so piss easy you won't need to make use of all the battle system has to offer.
2. FF II
You know, I won't go into many details on this one. The game jsut kills off character after character, it's has a rediculous leveling up system, and the plot is flat and lifeless. You feel no threat during this game, and it is just on a whole awefully written. I really can't think of anything I enjoy about this game.
1. FF VIII
smurf Squall. smurf him, smurf his hair, smurf his rediculously stupid weapon, smurf his constant internal whining, and smurf everything he knows and loves. Him and Laguna are the two worst characters in this entire series. Even if the plot is good, which it isn't, these two would ruin the entire game for me.
And lets talk about Junctioning. There are four ways to get magic in this game.
1) Draw from enemies. This is the most boring, and tedious activity that exists in Final Fantasy. I despise doing this, and it is easily the worst way to get magic.
2) Draw from points on the map. This is far less bothersome, but really it still boils down to mindless busy work. You find the point, go back to point after so long after it respawns to get more of that spell. There is no work involved here, only wasted time.
3) Refine cards. Well, you can get cards by playing the card game. Which is already if you like the card game. I, for one, despise the ever loving smurf out of it. I would rather draw from monsters.
4) Refine Items. Well, okay, what you do is refine cards into items, then items into magic. But you can get Items without cards. So you go out, and instead of farming for monsters to draw from to get magic, you are farming for items to convert into magic..... It's kind of better?
And the game doesnt' exactly give you reason to use this magic. You put your strongest magic on your stats. Cause stronger magic increases your stats more then weaker magic. Outside of some ridiculously broken spells like Aura, why would you ever need to cast magic? Use to much, your stats go down. OR you can just bludgeon people and not be worried about it. Really, just going physical prevents you from having to do more busy work to recover used magic anyway.
And the steal this bit from Spoony, What does drawing magic even mean? What does 100 Fire spells look like. Why are you limited on the number? Do they take up space? Why do things that have nothing to do with fire have the fire spell to draw from? Why are summoned monsters drawn from certain creatures? Why does a creature have seemingly unlimited numbers of fires to draw, yet you can only carry a finite amount? What does Junctioning these spells to your stats even mean? IF you look past the shear mechanical aspect of it, the story aspects of Drawing magic and Junctioning make absolutely no sense.
And I'm done here. :p
Final Fantasy V for me. I struggle to play through this game, the plot is just so un-interesting and boring. The leveling and job system is the only real thing that manages to keep me interested in it.
Its sure not Bartz, that's for sure.
6 and 13, for completely opposite reasons. 6 concentrated far too much on the story, and its gameplay was completely uninteresting. Meanwhile, 13 was all gameplay, without any real story to back it up. But between the two, 13 was at least fun to play.
Final Fantasy X. It gets worse and worse in my eyes the more I think about it. The story is nothing new, neither are any of the characters, the battles are boring and exploration is non-existant.
Ah opinions about FF - they're like bumholes. Everyone has one, and they all stink.
For me, The Spirits Within if that counts, otherwise XII. Sorry XII, too much disappoint, I might give you another try sometime.
I think your bumhole is the stinkiest, if you catch my drift.
All the tasteless XII fans coming out of the woodwork :D
True that XIII had far too much tutorial.
XII was a pretty damn good game. It didn't quite feel like a Final Fantasy title, but it was definitely not bad. I actually prefer it to a few other titles.
The worst for me would be XIII, followed by X, followed by II (because I cba to run around and waste time increasing my stats and such, you stupid game)
FFX haters who say "the story is nothing new" or "the characters are cliche" need to do something.
Shut
The
smurf
Up
Your Final Fantasy I was cliche and unoriginal.
Your Final Fantasy II was cliche and unoriginal.
Your Final Fantasy III was cliche and unoriginal.
Your Final Fantasy IV was cliche and unoriginal.
Your Final Fantasy V was cliche and unoriginal.
Your Final Fantasy VI was cliche and unoriginal.
Your Final Fantasy VII was cliche and unoriginal.
Your Final Fantasy VIII was cliche and unoriginal.
Your Final Fantasy IX was cliche and unoriginal.
Your Final Fantasy XII was cliche and unoriginal.
Do you know why? Because Square's writers are not Victor Hugo. They aren't even frickin' Hideo Kojima. They are just a couple guys who are taking the same package and wrapping it up differently for each game.
Every single game in the series has used character types and ideas that were done countless times across books and movies and TV and theaters and everything else you can mention.
Yes, FFX was not groundbreaking but NO FF game is. it's all just the same regurgitated slop you could find almost anywhere else.
Now, if you want to say that the vomit they make you pay for smells nice, that's fine. Final Fantasy IV has swell odor? Great.
But don't try to delude yourself into thinking that it is something unique or unheard of. it's just the same old same old and that will never, ever change.
>>> FF13, I think that game was just created to become the official worst FF game ever..:luca:
But Im sure Squarenix will create an even worse than 13 in the future, only they can accomplish such and incredible feat..
Final Fantasy XII
/ end thread
I agree. But X fails here even more, because its story is a blatant rip-off of Grandia II, although carried out with much less thought given to it and much less likable characters. I don't require every story to be groundbreaking, but my favorite FFs do something to be original, where X does nothing, it jsut plays it safe. III was the first FF to try and implement moral dilemmas, FFIV had a couple that was together from the get-go, as well as a love triangle that's cliche nowadays, but executed well. V does not take it seriously at all, which makes it one of the funnest entries in the series. VI again lacks the "boy meets girl" premise, instead focusing on different ways love manifests in the lives of people, with Terra finding her love in being a "mother", while Locke and Celes' romance develops subtly and is really mostly about Locke getting over his lost love. FFVII - Could's identity crisis is not the most original thing either (Xenogears did it first), but the way it influences his character and love triangle is original AND of good quality. XII had a story where there was no main romantic sub-plot, all you get is Balthier and Fran, whose subtle interactions give us one of the more realistically presented couples in the series. Plus, you get the typical Matsuno story of politics and morality - unoriginal? Yes. But very fascinating.
See, I know every FF is cliched, but some cliches are pulled of better, some worse. And of course, it all boils down to personal opinion. I do not like how X treats its cliches and how it fails to engross me in its characters and mythology. I think it fails as a game. And I have a right to have my opinion and you can treat it as the best thing since sliced bread. But you cannot tell me to shut the f*%^ up about my opinion just because you disagree with me.
I think the only game that can be labelled worst is the one that had the most anticipation and glee in waiting for it, but then disappointed. You cannot call a game the worst in FF if no one really expected it to be good in the first place.
I would be interested in hearing how FFX ripped off this other game because that sounds incredibly unlikely.
I don't doubt there are similarities but is the plot of Grandia 2 that a guy who doesn't exist helps change a theocratic world trapped in an unending cycle of death by making the messianic summoner break away from her indoctrination and do what is actually right and not what she was taught?
I mean...if it is that, I'd honestly be very, very shocked.
Oh, I will be glad to prove you wrong :)
I'm going to spoiler tag all of this, because this is an excellent game and I can recommend it to anyone. Treat it as a proto-FFX... That does absolutely EVERYTHING better than FFX ;)
(SPOILER)OK, Ryudo might exist, unlike Tidus, but Tidus' daddy issues are parallel to Ryudo's issues with his brother, with whom he shared a more realistic rivalry and who becomes a vessel for one of the resident Eldritch Abomination Valmar's (Sin) parts. You see, this world has a certain problem, because it is governed by the Church of Granas, which turns out to be corrupt and evil. They say they worship Granas who can save everybody from the evil Valmar (who is sealed, but still keeps coming back - ring a bell?), but actually they are perpetuating the spiral of death, because the seals are actually meant to release Valmar, not keep him contained. You see, the pope Zera wants to end all suffering on earth, by destroying it using Valmar. But I digress. Ryudo must accompany a young songstress named Elena on a pilgrimage, to "put an end" to the evil Valmar, but once they reach their destination, it turns out that the church doesn't want her to really destroy it, but just play her role, so that the evil corrupt Catholic Church expy can do their evil thing (because in Japan all Catholics are evil). So Elena has to break away from her indoctrination and do what is actually right and not what she was taught. Of course, in the end, they all ahcnage the world :D
What FFX does better is that it has a better defined concept of the world. It fails everywhere else, compared to Grandia. The horror of the influence Valmar has on the people of the world is much larger than Sin's in Spira, because we do not know what happens after death and because we actually get to really know the characters before they die, making it all the more tragic. Like Sin, Valmar is not completely evil, as evidenced by Jecht in FFX and Millenia and Melfice in Grandia, more like people utilizing it are evil (Zera/Seymour). The battle system is more engaging, but this is strictly opinion. The characters are also much more vivid and have a more enticing dynamic than FFX, with Ryudo's love triangle with Milenia and Elena being far more satisfying than the Tidu/Yuna narm-inducing romance. But, again, just my opinion. :)
What is not an opinion, however, is that Grandia had Kimahri first:
Attachment 37606
Now THIS is undeniable proof :D
5. Final Fantasy III
The job system doesn't do it for me. While I liked it in Tactics and (to a lesser extent) FFV, it just wasn't as compelling here. The plot and world wasn't very engaging either. Still fun, though.
4. Final Fantasy II
Not a bad game, but a comparatively weak one. The characters lacked personality, the character development system was too simplistic and easily exploited, and the plot was cliche. But it is an NES game and it was ahead of its time. Not a bad game at all and still quite fun.
3. Final Fantasy X
Unlikable protagonist, ho-hum plot, and linear gameplay. The setting was cool, Lulu, Rikku, and Auron were nice characters, the music was nice, the the battle system was great, but the character advancement was poorly implemented, the character deigns were either boring or stupid, and the writing was just bland and uninspired.
2. Final Fantasy VIII
It felt like an anime. In the worst way. The main cast was hopelessly cliched, the battle system lacked innovation, the Junction system felt like a less-impressive Materia system, and the plot had cool elements that were poorly implemented. On the plus side, the look and feel of the setting was one of the best in the series, the soundtrack was unique and memorable, and Laguna was a nice enough character.
1. Final Fantasy XIII
It's a shame. The characters and their interactions were good and the music and graphics were good as well. Too bad the plot was uninspired, the battle system was mediocre, and the game world was so damn empty. It felt like a Final Fantasy you'd play in an arcade. A shame, this game had some great ideas and concepts that were absolutely shat on.
I haven't and probably won't ever play FFXIV so it wasn't included.
FFXIII I haven't even brought myself to finish yet, and maybe it goes it without saying because it was smurfing boring. They rehashed what they succeeded at doing in other games, but then topped that with a horrible battle system and an even more horrible lifeless worlds.
FFX-2 was horrible in it's own right. While I enjoyed playing it because of the fast-paced battle system and the laughable comedic ridiculousness I couldn't help but realize it's just a game for fanboys to jizz all over. There was no real point in to making a sequel at all. If people couldn't deal with the heavy ending of FFX then that's there problem. We don't need Tidus to come back. Leave him a dream. Kthanx.
About FFX I like it, but I can so understand why somebody can deem it bad. Same with FF VIII.
But FF X has terrible voice-acting, cheesy dialogue, linear, and feels more like a movie than a actual video-gaming.
I'm sorry FF X fans, but I feel like I have to be honest here. :heart: