Quote:
Originally Posted by
NeoCracker
81. Super Smash Brothers Melee (Gamecube)
This is probably the first time I really, really completely and utterly disagree with the placement of a game. It's in my personal top 10 and probably even top 5. :p
Quote:
Originally Posted by
NeoCracker
You know, on a purely technical level I doubt this would compare with most other fighting games. It’s unbalanced as all hell, and there is a huge element of Randomness regardless of game, unless of course you turn off Items. I am honestly stumped this is a game that is taken so seriously at a tournament level. :p
Wrong. Well, it depends on the character, really. But melee has the potential to get much, much more technical than pretty much every other fighting game I've ever played with proper use of the right characters. Things such as waveshining and float-cancel allows for the possibility of advanced movements faster than a normal person's fingers are capable of inputs. On a basic level, it looks simple, but there is actually so many small little complex things and technical details that makes a world of a difference on a competitive level. The combos are also more "free". There are very few set combos that will always work in any situation, so you usually have to improvise depending on the positioning on the stage, the opponent's "directional influence" and such to do any decent combos, which means you have to make split-second decisions while comboing, rather than just sticking to a set combo you've got memorized.
And even though other characters can't compare to Fox's speed and technical capacity, almost all other characters can still be just as fast and advanced as the characters in other competitive fighters that were actually designed with competition in mind.
As for the lack of balance, well... yes, melee is unbalanced when comparing top to bottom. However, there is no single character that dominates everything. In high-level competitive play, you still see at least 7 different characters being played... which is more than in some other fighters I've seen. The balance is bad, but not so ridiculous that you can't beat the best character with the worst as long as you're a better player. You do see enough variance, and a former best player in the world used a character that wasn't even considered to be among the top 5.
Finally... the reason the game is being taken seriously on a competitive level, is because it's a skill-based game when played with tournament rules, has an incredible amount of depth, a huge set of characters who are all very different yet can all be played well... and it is still just a whole lot more fun than most other fighters. :p It has a freedom of movement that few other fighters can offer, yet is in no way lacking behind when it comes to strategic and technical depth.
Quote:
Originally Posted by
Bolivar
My favorite is Smash Bros. 64 because it doesn't have the unpredictable randomness the other games have, when one good player beats another you can understand and appreciate exactly why it happened.
With the exception of items, pretty much everything in melee can be understood the same way. There are a few random factors on a few stages, but even the moving stages such as Rainbow Ride and Pokefloat are actually not random in the least, but perfectly predictable as long as you know the stage. Even the rising lava on that metroid stage has a specific time and pattern to it. Brawl is the only
really random game in the series. :p