Exactly what it says on the tin folks.
Exactly what it says on the tin folks.
Mime, because I did not use the class at all.
Calculator. not only is the class horribly brokenly powerful it does so in a way that is massively un-fun to play. Lets spend a whole bunch of turns trying out every possible combination of parameters to see which is the best one. Fun!
Mime in FFT kind of has me scratching my head. For how steep the requirements are I don't see any kind of use out of it.
Well that about covers it. Mime and Calculator.
Oh and I wish that Archer was more rounded, less of a one-trick-pony type of class. And the trick itself is flawed.
Never used the mediator much either.
Mime, definitely. Calculator can be fun to screw around with, though not something I use most of the time. Mime just has no purpose at all.
I also generally don't use much of Oracles, Mediators, or Geomancers, though they each have their uses.
Yeah, I'll echo Mime and Calculator.
Mediator closely afterwords, cause I don't really care about monster and enemy recruiting, so really find no use outside of "Equip Gun", which I still don't really use. :p
I could just never get into the Monsters in this game.
Mediators are so useful though.
I never used Bishops from the advance series because Bangaa are terrible mages.
Dancer. I just sucked at using those ladies!
Yeah, I never really saw the point of the Bishop. Most of the other jobs really work, but that one's just kind of "huh?". Even if it had great magic stat growth (which it doesn't), it lacks any real synergy with the rest of the Bangaa jobs, coming closest to working with Templar, but still really kind of falling short.
Bishop or agent
Both were nearly useless... I wish agent was more awesome, but its utility is so limited :/
Not to mention you cant change out of agent either
If you think Agent is bad, you haven't played FFTA and seen its secret characters.
Runeseeker and Hermetic both suck. Agent at least can be quite good in an all female team.
Usually I like to think I'm impartial but the class I ended up playing the least was the Oracle.
Going with the Mime and Calculator circle jerk.
I'd say Mediator and Bard but man, I just did a playthrough this week and used them both a troutload to great effect. Useful when you pay attention and know how to exploit them.
Not fond of the Archer. Maybe when you charged with the Archer exclusively you'd get an effect like 'don't move' and 'stop' with their arrows.
Or -1 Move or -1 attack for a couple rounds.
That is a really good idea. I wish they would have taken that approach with the job class rather than the generic Charge abilities.
My least favorite job class was probably Ninja, as it felt like it was poorly balanced against the rest of the classes. My least favorite special job class was the Holy Swordsman class as it makes Meliadoul, who joins after Orlandu, underwhelming at best.
Ninja is the best class in any of these games in terms of usefulness.
In terms of originality, I liked the Blue Mage in the TA series. And even though they were slow as hell and broke the game, Calculator was one of the more interesting classes in any RPG.
I've played FFTA but never found the secret jobs.
Bishops are terrible for their task, which is magic support of both the offensive and defensive type. Really just no point, specially given that the red mage is pretty good job (double/twin cast simply amazing). The orator probably the one job I remember trying out that I just didn't like. I'm also not big on paladins.
I didn't have the patience to play FFTA... too childish for my taste.
In FFT, I used only the mage classes to add some challenges. I used monk the least for being too broken.
This is actually the approach i'm taking on my current playthrough. Early on, one of my Knights learned weapon, armor, power, speed and mind break. I then changed her job over to an archer around the time you run into Dorter trade city ( when you can actually start getting Bows! ).
The result is pretty awesome. I can use knight break abilities at long range. Power break is great to effectively take a monster out of battle. He'll still be there, but he'll be swinging at you for less than half the damage. The rate of success in hitting one of these breaks seems to be 42% - 55%, depending on you and the enemy's position. Sadly, concentrate doesn't improve the success, but i'll take ~50%.
The problem with power break is that it gets considerably weaker as the game progresses. In the beginning it represents a far larger fraction of a monsters damage than later in the game.