Quote:
Originally Posted by
qwertysaur
Quote:
Originally Posted by
Jiro
True, but can you imagine how many less summoners you would need if you could take Sin out early? As a side note, what determines whether a person needs a sending? Summoners are done away with entirely come Final Fantasy X-2, so all those dead people must not be too heartbroken about it.
Two problems, first off is where does actually Yu-Yevon rebuild Sin? Secondly is that only a few people know about what Sin really is, namely Yevon, Yunalesca, and those who completed the pilgrimage.
Because they don't know where Sin respawns, Spira sits and enjoys its one year of peace. And then Sin attacks, and the people go "ahhh" and everybody dies for x years until a Summoner starts and completes their journey. They get to Zanarkand, they learn the truth, and then
they have to find Sin.
How's this for an alternative: Sin is destroyed. Meanwhile, potential summoners begin/continue their pilgrimage, collecting Aeons to prove their worth. Some might fail - a lot might fail - but efforts are being made to limit the time Sin is able to wreak havoc.
Let's assume, for a moment, that someone is able to succeed in collecting the main, requisite Aeons. Now you can either have them go visit Yunalesca and obtain the Final Aeon prior to Sin's resurrection, or you could just have them wait. Either way, as soon as Sin respawns, all you need to do
is find it and a) kill it or b) get the final aeon and then kill it. Makes far more sense to me, saves a lot more people, and makes Sin's threat negligible.
Of course, it might not run that smoothly, but what if it did? What if people didn't sit around and instead worked to ensure that Sin was as big a threat as natural disasters are in our time?