Originally Posted by
Mirage
And it is true that the rarity of useful status debuffs makes people not even consider the possibility of it being useful. I'm currently playing FFX2, and every single encounter with a reasonably large HP pool I've met so far have been immune to demi, even the monster families that were susceptible to Demi in FFX. What this does to people is to reinforce certain patterns in our heads. Repeatedly using spells that do nothing but waste turns is not something that make you more likely to win encounters. In time, after not using a certain spell for perhaps 80 hours, you simply forget that they exist, and start boosting other parameters that *always* give the desired effect, such as strength or magic power. There are no monsters (at least in FFX-2) that are resistant to both physical and magical attacks, so the efficient player focuses on these stats to progress at the rate they desire, instead of focusing on game mechanics that only work once or twice in the entire game, and aren't sufficiently much more powerful the few times they are useful to be worth even spending mental power on remembering that they exist.
What makes it even dumber is that by making gravity an element, you can easily make bosses stronger or weaker to it to not make it overpowered and dealing 20 times the normal attack damage, yet no one does this. It's all just another side effect of a stupid one-bit resistance system. however, even a 2-bit resistance system (four values, absorb, nul, halve, normal) is a bit too little for my tastes. A 300 point scale (-100% to +200% damage) such as used in FF8 makes for a lot greater fine tuning of resistances, both for bosses and for characters. Bosses could be made to take 1% gravity damage, and that could still end up being 50% more of what a normal attack does at that point in the game.