I'm gonna start with a classic: The Facility from Goldeneye 007.
(And yes, I know I'm being heretical by starting the thread off with a console shooter.)
Printable View
I'm gonna start with a classic: The Facility from Goldeneye 007.
(And yes, I know I'm being heretical by starting the thread off with a console shooter.)
The Pit and Valhalla on da awo 3.
Dustbowl from Team Fortress is my favourite. Badwater from TF2 is up there as well.
And Dust 2 from pretty much any CS is probably the most balanced map I've seen in any game.
The Pit on Halo 3 is the greatest FPS map of all time.
Honorable Mentions:
Guardian (Halo 3), High Ground (Halo 3), Arica Harbor (Battlefield Bad Company 2), Terminal (COD: MW2), Highrise (COD: MW2), Fuel Depot (Wolfenstein: Enemy Territory)
Crossfire from Call of Duty 4: Modern Warfare
Highrise from Call of Duty: Modern Warfare 2
Y'all know what this is.
Attachment 57817
Pretty good map that.
Marathon 2 - Kill Your Television may be my all time favourite.
CCS Office
Summit and Five (zombies mode) on CoD: Black Ops 1; Express, Downhill, and Grind in CoD: Black Ops 2.
...Blood Gulch?
Even I'm a little lost looking at the map Hux posted but then, I'm better with 3D maps so I can better picture what it looks like.
Valhalla on Halo 3 is definitely a massive mention as is The Pit. Reach had a couple of memorable ones too such as the remake of Blood Gulch which pretty much dominated the Team Death Match options for me, Paul and Dan.
Huxley's map is E1M1 from the first Doom. Surely everyone's played that.
I haven't since I never played doom :p
and how on earth did I forget this? http://dayzdb.com/map/chernarus :p
There is literally no excuse for never having played Doom.
Killzone 2 had some of the best map design I've ever seen in an FPS - Corinth Crossing, Blood Gracht, Radec Academy, Tharsis Depot, and Pyrrhus all left a big impression on me with their multiple pathways and strategically placed turrets/ammo crates.
Counter-Strike was ahead of its time, pioneering the modern FPS with its winding urban hallways. Some of my favorites are cs_office, de_cbble, cs_estate, the dozens of community maps whose names I can't remember and that's not even getting into dust, its successor, and numerous progeny.
Call of Duty ran with that template and has had unbelievable ones - Crash, Backlot, Terminal, Favela, Estate, Afghan, Sub Base, Lockdown, Downturn, Resistance, it's insane what they can crank out over there. Ghosts has some of the best maps yet, with Tremor, Octane, Freight, Chasm, and Warhawk standing out for me.
I'm really looking forward to Epic's upcoming reboot of Unreal. Some of my favorites in UTIII were Shangri La, Heat Ray, Sanctuary, and the remakes of Deck and Facing Worlds.
The statement that you will never play it makes no sense though since you've confirmed you've never played, and your assumptions about the game are also dead wrong.
It's a sci-fi shooter in about the same way that the Walking Dead is about a family that went camping in the woods. And saying single player FPS's are all boring is the sort of blanket statement that's inherently silly. Doom is absolutely nothing like any FPS made after it save perhaps the original Quake and Painkiller. Any assumptions you have about it based on what other titles are like are irrelevant.
Favorite maps in First Person Shooter games? Well, Phendrana Drifts was absolutely fantastic in Metroid Prime.
Perhaps you should have specified multiplayer maps. ;)
Ok let me specify. I do not enjoy shooters that do not use real guns. I don't give to smurfs about blowing trout up. And while it may be a blanket statement that single player FPSs are boring, it's the truth in my case. I have never played a FPS for the single player mode except Marathon and Wolfenstein 3D. and my "assumptions" lol as If I have never seen a video of doom or my friends playing.