Quote:
-Operation Bleeding Serpent-
St. John's, Canada
6:56 PM
Vivi, Ronnie, BoB, Christmas, Iceglow, Psy.
We set down on the outskirts of the village docking area. Christmas and BoB started moving through the buildings, clearing them out room by room, looking for any hostiles or survivors.
Iceglow immediately jumped to a roof, snickering at Vivi who had to use a grapple to get that high. Both snipers were alert and clear minded, trying to find the best position from which to scope out the majority of the village.
Ronnie and Psy immediately head down to the lower dock levels, investigating the barges and crates at the water's edge.
A Chryssalid zombie burst out of the building Iceglow was sitting on, walking out into the open. Intent on getting a clear shot at the foe, BoB opened the door to the main room of the building he was in, revealing a second zombie inside.
Not to be dissuaded from his current target, BoB revved up his new Heavy Plasma repeater and blew the first zombie apart. Christmas introduced the second one to her Alloy Cannon (double 15 damage crits, woohoo), shredding the former civilian.
Knowing that we were facing Chryssalids, and potentially an entire town of zombies, our forces steeled themselves further. They knew they had to hunt out the source of this infestation, and burn it out.
As we advanced through the town, Psy spotted a shark hanging on a fisherman's hook. It seemed to be quivering somewhat. Mere moments later, the shark burst, exploding into a fountain of blood as a new Chryssalid burst from its remains. Ronnie, who had taken a ready stance, burned the beast down with his Particle Cannon. But we doubted one shark was the source of this problem. There was plenty more marine life scattered around the village, after all.
As the one member of the team with absolutely no fear of Chryssalids, Christmas rushed forward as far as she could (she has an Alloy Cannon, Titan Armor, Chitin Plating, a S.C.O.P.E., and Close Quarters Specialist, she's a beast against these guys). Her bravery was swiftly put to the test, as she caught sight of three Chryssalids and another zombie. Iceglow had a bead on the zombie, and put the unfortunate villager to rest. Vivi drilled the first Chryssalid in line.
BoB was too far behind to get a shot or even a good Blaster Bomb shot off, but Psy moved back upstairs and eliminated the second Chryssalid with his Particle Cannon. Ronnie remained on the lower floor, leaving the last Chryssalid to its own devices. It charged straight at Christmas, catching a Close Combat reaction shot to the face.
As Psy backed up the team up top, he spotted another Zombie down near Ronnie. Vivi attempted to take it out with a sniper shot, but left it barely alive. Ronnie decided to charge up and pummel the creature, only to uncover two more Chryssalids, who charged right up next to him. Unwilling to risk the dangerous position he had placed himself in, Ronnie changed tactics, dropping a Proximity Mine on the trio. The Zombie smashed heavily into Ronnie's shiny new Paladin MEC, but then the Chryssalid behind him attempted to close with Ronnie, and all three foes went up in a blast of pyrotechnics.
With those foes eliminated, Ronnie continued his advance. As he did so, he spotted a massive derelict whaling vessel that looked to have been run aground rather than docked. The sides of it were gaping open, and our forces detected a foul stench wafting from the interior. It seems we had found the source of the Chryssalids.
Christmas, still scoffing disdain at the thought that the Chryssalids could harm her, immediately breached the vessel, but noted no foes in the immediate vicinity. Ronnie continued up the side of the vessel, reloading his weapon to prepare for his own breach. A nearby zombie chose not to wait for him to prepare, and began shambling towards him, but Psy eliminated it with a long range reaction shot to cover his MEC buddy.
As Christmas charged towards the rear of the craft, she spotted a whale that seemed half mutated into a host of Chryssalid eggs. It seemed the whale was serving as a massive host spawning ground for the Chryssalids. We didn't have enough heavy ordinance to eliminate the whale ourselves however (Really? I have a Blaster Launcher, which is literally a miniature fusion bomb launcher). We needed to call in an airstrike. To do that, we'd need to use the ship's transponder to home the strike in. However, the whale was still constantly spawning Chryssalids.
Not wanting to see any step forth, Ronnie dropped a Proximity Mine to cover as much of the whale's body as he could. BoB began moving to the transponder controls, while Psy, Vivi, and Iceglow continued to try to provide cover.
The first new Chryssalid burst from the creature's head, but was in perfect view of Christmas's Alloy Cannon. One smooth blow shredded the creature before it could even move. A second Chryssalid burst out of the whale's tail, but Iceglow caught it with a shot before it could threaten the team. Ronnie laid more proximity mines, covering the beast's head and the far side of it, while Psy ripped open the side of the ship further to ensure that Vivi could get a clear shot of any other Chryssalids that spawned.
The next Chryssalid jumped out of the whale, straight into the proximity mine Ronnie had prepared, being blown to smithereens before it could even hit the ground. Ronnie dropped his final mine back where the last one had detonated, hoping to get as much coverage as he could.
Another Chryssalid burst from the whale's head, detonating the mine Ronnie had placed there. The blast, however, also caught the mine Ronnie had just laid down, leaving but one mind remaining.
BoB finally hit the transponder, and a countdown began ticking until the village was leveled by our airstrike and the threat eliminated. Our objective became to get the hell out of there, without falling prey to the Chryssalids that would continue to spawn from the whale.
Christmas stayed in the trailing position. With Run and Gun and her other perks, she still had the least to fear from the insectoid foes. Ronnie and Psy pulled back and went to Overwatch. Vivi and Iceglow were already far back, ready to take Squadsight shots at any Chryssalids who approached. BoB dropped to the ground and legged it for the exit.
As our forces began an earnest retreat, three more Chryssalids emerged. One jumped right into the midst of the remaining proximity mine, though we heard no explosion. A second burst from a shark hanging up in the whaling ship, and a third revealed itself in a shark we had passed in the village earlier in the mission, though that one didn't last long before the firepower of Vivi and Iceglow.
BoB took his chance to fire on the remaining visible Chryssalid, then continued his rush for the exit (yay, Bullet Storm, I totally forgot about it), trusting the mine to eliminate the final foe.
However, two more Chryssalids burst from the whale, and we still heard no boom. Not wasting time to worry about it however, our forces continued their tactical repositioning. A new Chryssalid emerged from another shark, and Ronnie took a second to eliminate it. Our snipers finally reached the point where they needed to retreat as well, and Vivi and Iceglow began sprinting for the Skyranger.
As another Chryssalid came into view, Christmas's long range reaction shot went wide, and it and a second set down beneath the stairs, blocking themselves from line of sight. But not from BoB's Mimetic Skin, nor his Blaster Launcher. Finally getting the opportunity to use his new toy, BoB fired a guided shot that took out the stairs and plenty of crates, as well as eliminating both Chryssalids. Their way back into the village may have been blocked, but the team didn't plan on going back anyway.
Vivi was the first to make it to safety, with Ronnie and Psy shortly behind. Iceglow remained in a position to cover the main path Christmas and BoB were on, and Christmas stayed next to BoB to ensure his explosive fun didn't get him jumped. Iceglow was next into the Skyranger, with BoB and Christmas bringing up the rear.
Mission Accomplished.
MVP: Christmas, for good positioning, and excellent use of the ultimate anti-Chryssalid build.
Wounded: None
Promotions: None
25 kills and no promotions (still, less than the 33 kills that is my max from that mission). Thank goodness for MECs, as Ronnie was in a lot of trouble with those three heavy hitters on him. That was an ingenious use of the proximity mine, if I do say so myself (it literally blew up right in his face, but he was