Out of the main series and their respective sequels, which had your favorite last dungeon and why (if you feel like elaborating)? Please vote and comment :)
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Out of the main series and their respective sequels, which had your favorite last dungeon and why (if you feel like elaborating)? Please vote and comment :)
Ultimecia's Castle is the only one that I can really vividly picture. This is probably because it was the one I've played the most, but I do really think it's the best out of the ones I've played. I love the castle design. The music is nice and fitting. The battles are fun. The puzzles are pretty enjoyable. I didn't as a kid, but I do now like the concept of unlocking your commands in there. It made it so you can control the pacing a bit if you want and skip some of the boss battles once you've got the specific commands you want unlocked. Everything leads to an actually pretty intense and fun final battle.
Usually, dungeons don't really stick out much to me, but this one just always has.
Yes, I think Ultimecia's Castle is definitely one of the best in the series too. The music, the atmosphere, the puzzles and how you must defeat several monsters to win back your abilities was rather well done.
Gotta go with the Cleft of Dimension. Kefka's Tower is a close second, probably followed by Memoria.
I did enjoy Cleft of Dimension, but I chose Ultimecia's Castle. :monster:
Cleft of Dimension was by far my favorite final dungeon by design. Memoria is more or less just a copy of the same concept, but not quite as cool.
As for actually playing I would go with Northern Crater. Nothing special design or conceptually, I just enjoyed it the most. Which is probably related to me enjoying playing FF7 the most.
I don't think many liked them, but I loved the tower and the ruined city in ff xii.
Kefka's Tower. I love how dirty and rough everything is. And no, that's not supposed to sound naughty. I like VI's visceral smudgy feel, and the tower exemplified that.
Ultimecia's Castle, definitely.
Although VII is my favourite game, VIII takes the cake for best final dungeon, its so engaging, challenging you to unlock all of its secrets, its where the games toughest boss is (OMEGA) and the puzzles are just excellent.
Agree with the majority, Ultimecia's Castle was pretty cool.
I can't really say Ridorana is the last dungeon because Bahamut is. The length should not really count here because Lightning Returns does also not have a very long final dungeon and the Farplane's core is also just two screens of tasks before you have reached the platforms to Vegnagun.
Also I am missing at least Banora and Above Midgar/Inside Omega in the poll.
My choice would be either the Rift, Above Midgar or Orphan's Cradle. Memoria is also not bad but I don't know.
The Northern Cave would be cooler in my opinion if there were more of the style the last section shows Inside the Planet.
I think it's Kefka's Tower. I really like its vibes.
Well, Bahamut basically boils down to a string of boss battles and cutscenes. You do a bit of walking/fighting in it but it is so minimal and inconsequential that it hardly counts as an actual dungeon. The Farplane has several sections before the core as well and it includes puzzles, platforming sections and boss battles. With Lighting Returns you could probably include the previous section on the Cathedral before you reach God's Sanctum since it is all tied together as an endgame area.
Ultimecia's Castle
Going to have to go with Ultimecia's Castle as well. The design of this entire place was just incredible.
I can't really think of any point to criticize it. The place is massive, but FFVIII lets you explore freely with Enc-None. The visuals are fantastic. Overall design and layout is quite excellent. The puzzles range from kind of derpy to rather deep, and they're all fun. The mechanics of having to unlock your abilities is a brilliant twist, and it is made even more awesome by the gaming making all the fights optional. If you don't want to unlock everything, you don't have to. You can just unlock what you want and go. But if you want to explore this dungeon to its fullest, then you can spend a lot of time facing off the myriad bosses.
Brilliant final dungeon design.
You guys are making me regret throwing FF8 down in disgust after it locked me out of all the cities on disk 4.
i like ultimecia castle and Cleft of dimension. however i choose cleft of dimension because its cool
I give it to VI based on a game design perspective. The game really rocked the multi-party puzzles, with this being the shining example. Overall, I'm inclined to say FFVI had the best collections of dungeons in the series and Kefka's tower was the crown jewel.
Ultimecia's Castle.
Excellent Gothic, vampire like music and ancient and haunting castle.
The Pharos was the best, no doubt.
Ultimecia's Castle is overrated. It's a whole lot of nothing and utterly meaningless.
Much like FFVIII itself, all flash and no substance.
Ultimecia's Castle seems to be the favorite :)
My one disappointment with it was Ultimecia herself, not the boss battle which I think is good but rather her personality and the way she talks. The vibe you get from the castle is that of the abode of a very fluent, classy and sophisticated woman. Edea fit that image to a T and even the way Ultimecia carries herself through Edea reflects and evokes that. But for some reason that goes out of the window when you finally meet her at her throne and she has this "brutish" manner of speaking (bad translation, perhaps?) that she seems a bit out of place there (yet during her last moments when she begins talking during her last form she speaks as you would expect her to). It took away a bit from the great atmosphere the castle had.
I notice FF8 won. I can't even remember Ultimecia's Castle. I remember running up a giant chain to get there, I remember the music. And I remember fighting Tiamat. That's about it.
The Memoria from FF9 sticks out a lot more.
Kefka tower. I like Ultimecia's Castle but it is kinda a point of no return and I dun really like that. :(