The exact opposite of Pete for President's other thread.
What are the positives of the game you are currently playing? Try and think of some even if you hate it!
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The exact opposite of Pete for President's other thread.
What are the positives of the game you are currently playing? Try and think of some even if you hate it!
Dragon Quest V is the best game in the series that I've experienced so far. It's incredibly charming with a main story element that is just so original and works so well that I'm really surprised it isn't done more often. I mean, yeah, it is done sometimes, like in Fable, but I don't think there was any game that pulled off growing up, getting married and having kids so well. Maybe that's because your family members aren't parrty members there. But yeah - your whole party consists of people close to you that you've encountered on your travels, as well as any monsters you befriended. It's one of the most organic ways to build a party I've ever seen. I'd say more, because there is so much to love about this game, but I need to write a review of this soon so I don't want to spill all the beans here :p
The Legend of Zelda: Wind Waker - May have one of the best stories in the series. I like how it deconstructs the Hero of Legend tropes and brings the series back to its roots of Link being some stranger called to action despite not being cut out for the job. The characters in the world are also great and this game may have the most refreshing versions of Link, Zelda, and Ganondorf in the franchise. I also love the art-style and animation in this game. Definitely the most fluid game to watch and the art direction really gives a fresh look to old ideas.
XCom 2.
Seriously, that's all that needs to be said.
Firewatch has one of those denouement endings which I don't like very much but for some reason I can't help but want to play it again and I can't help but want to research the hell out of every tiny little thing experienced.
Sly Cooper ! Playing this game for the first time and it's incredibly fun ! :jess:
XCom 2 is an improvement over XCom 2012 in almost every way and it's smurfing glorious. Very probably GOTY; only Stellaris seems to maybehave a chance of beating it.
Pillars of Eternity was hailed as an instant classic upon release and yep, it is.
Skyrim is just so huge and there are so many ways to dick around with bandits and it may not be Morrowind but damnit, I still have fun!
Distant Worlds is a ridiculously vast 4X game and probably the best space 4X in a decade or more. Stellaris will almost certainly take this crown but for now, I'm in deep.
Legend of Dragoon - Charming, old school RPG feel
Life is Strange - Low stress, touching moments
Earthbound - Interesting and fun concept, good sense of humour
Threads of Fate - Mint is adorable, funny
Bloody Roar 3 - Fun gameplay, beast transformations are pretty unique and an awesome gameplay element
Dragon Age: Inquisition - Has a gripping story, with very fleshed out supporting characters. The visuals are much improved over the Xbox 360 version I had last time, and I'm having great fun exploring new builds I never would have thought of before.
Neptunia VII has some of the best music in the series. And the writers are on top of their game with this one. There's been a few laugh out loud moments. And the game play is pretty tight. It's not just grind until you win. You have to use items and position correctly. Items are very, very useful in this game or maybe I've just been spoiled by auto-healing outside of battle/save points of other games. There's been a few MegaTen deaths too, getting ambushed and dying before you get a turn too. But I can't fault the game or RNG for it either, it's my fault. Everytime that's happened it because I've run passed the mob into an unknown area and get stuck on something and they come up and smack me. And another thing about the difficulty that I like, buffs and debuffs are needed. Before the only debuff I used was Uni's Charlie Horse, but now I've got to use Nepgear's defense increase.
Subnautica is a pretty solid game for being in its beta(?) phase. Never thought of a Minecraft-esque building world that would work on a planet of water, but it surprisingly keeps me coming back. Plus the nighttime issmurfing scarypretty extravagant in how you can see different species glowing in the middle of the night.
South Park: Stick of Truth is hilarious in its lowbrow humor. The most surprising aspect is that it is actually a solid rpg.
Bloodborne The Old Hunters DLC. Hard as balls since I haven't played it in a few weeks but I need to finish it soon. Solid gameplay, difficult bosses/enemies/existence in general.
Final Fantasy 5!
Versatile and interesting job class system, therefore immense replay value (I'm on my second go)
Cute and colourful little character sprites
Great story
It's better than sex.
Dragon Age Inquisition is the most fun I've had in a game for years. There is nothing that annoys me about this game. Even the seemingly tedious 'collect x' quests are fun because it allows you to explore this beautiful world. There are so many companions which makes for versatile combinations, and their characters are pretty fleshed-out for the most part. I love that my Knight Enchanter can blow stuff up from afar and then close in and whap things with an energy sword. The story is interesting since it interweaves the politics of the regions with magical lore. This was very worthy of GOTY 2014.
Dragon Age Origins is both oldschool and fun and the companions make me laugh.
Life is Strange
Two kissing Women.
Distant Worlds.
It's so vast with settings that let you have over 1000 stars in a game, and lets you be a galactic empire, but unlike most entries in the genre, you can explicitly enslave or genocide subject races and stuff like that.
Crafting in Vagrant Story is so satisfactory.
back to the future
is pretty funny and sometimes poignant
Been playing Tales of Xillia recently as well. It is a very good game. The combat is slightly hectic, but the story and character development is gripping, to say the least.
Breath of Fire III is very charming and a lot of fun so far
Dragon Quest VI plays as well as all the previous games, and it also has a very interesting plot that's really keeping me involved
Legend of Heroes: Trails of cold steel- One of the best Jrpgs I've played in a long time. Gameplay is a mix of persona, golden era final fantasy and tales. The story is a similar setting to Type 0, except there is actual character development and the story travels at a good pace without feeling convoluted. Tons of things to do outside of the story, lots of places to explore and there are mini-games like cooking, fishing, card games along with optional quests...etc I just got up to chapter 2 and I'm already almost 30hrs in.
Pokemon super mystery dungeon- One of the most charming mystery dungeon series yet, colourful and gorgeous visuals, over 700 pokemon to recruit on your team and play as and challenging gameplay that can get really tough sometimes, lots of strategy involved! Love it!!
Skyrim. It's huge and vast and I've got about 145 mods installed and it's so pretty and there's SO MUCH of it.
How much of that is good is something different people argue about, but in my eyes it's great. I really like this game.
i dont remember the last time i laughed as much at a game as i did with BTTF
good job telltale
I'm playing Chrono Trigger. I don't really feel I need to say anymore. I'm also playing Front Mission 3 which has some good mecha combat with a good story and interesting cast of misfits.
I am incredibly hooked on the Sims 4. The sims really feel alive in this game
Man I'm starting to like the characters in Danganronpa more and more. Especially the delightfully crazy ones. Somehow those always end up pretty high on my list of favorites =P
http://41.media.tumblr.com/0932e54e8...ts6t32_100.jpg
What's that you say? You want me to tie you up,
nail to a wall and poke tons of pretty little holes
in that young, nubile body of yours? Ooohoohoo
this is SO EXCITIIIIIIIIIIING~~~!
I'm playing the original Romancing Saga again, and, despite what numerous people have told me, this game is absolutely fantastic; your characters can be whatever you want them to be, you can do or not do whatever quests you choose, the story (though quite light) is only as there as you want it to be, the final boss is ACTUALLY hard (assuming you don't abuse glitches), and there is just so much to find for a title from 1992. It is certainly flawed, especially when it comes to the sheer number of enemy encounters in the game, but that hasn't stopped me from enjoying it. :)
Legend of Heroes: Trails of Cold Steel
I am in love with this game. It is so up my alley it isn't even funny. It combines things from some of my favourite RPG's in to one, the voice acting is great, the gameplay is fun. I can barely put it down
Oh Pokémon LeafGreen...
You are better then your Green Counterpart.
Pillars of Eternity is basically Torment mixed with BGII and that's just swell.
Front Mission 3 has been a pretty nice change of pace for me. I'm also happy to actually be playing a turn-based Tactical RPG that I can really get invested in after so long.
Anyway, besides some of the unique gameplay aspects of the game and it has giant robots, my favorite element of the game right now is the story and world. Front Mission is like the Real Robot version of Suikoden in terms of world building with each game being standalone (well except FM5) but all interconnected to each other with how the various countries have been getting along after each game's incident. Technically FM3 is the last game chronologically but it's interesting to see how the series central theme of "Nationalism vs. Globalization" has panned out and I enjoy the fact the series doesn't try to rope you into good guys vs. bad guys.
In FM3 for instance, you have two different story scenarios (amusingly decided on by whether you decide to help deliver a package with your friend or not) but if you play both scenarios, you find yourself on opposing sides of the conflict and learn that whichever side was the "evil bad guys" are actually pretty well adjusted figures fighting for what they believe in. Also, I'm always amused when I play a game where the U.S. (USN in FM's timeline) is not the paragon but actually treated as being realistically an out for themselves kind of psuedo-empire. Even more surprising is that Japan (the JDF specifically) is actually the game's villain which is rare coming from Japan itself, especially when other countries are involved. Even more interesting is how eerie the set-up of the game has been mirrored by reality lately as the conflict kind of begins thanks to Japan's military wanting to break out of it's Pacifism Clause in their constitutions and begins utilizing Black OPS to build up their military power to break away from the OCU and re-establish themselves as a powerful nation state instead of the series Federations that dominate the globe. Seriously the big picture story of the series is pretty intriguing. Definitely one of the most complex franchises to come out of Square.
Grandia II - Good story and fun gameplay
Digimon Story Cyber Sleuth - I'm only two hours in, but this game is great all around. The music is great, the combat is fast, and I got a Veemon pretty fast. The character artist is Suzuhito Yasuda, who did the characters for Devil Survivor and this kind of feels like a MegaTen game.
Darkest Dungeon is truly dark and also very challenging. I dig.
Although I only get on at the weekends, I'm still really enjoying FFXIV. Wish I got to play more and I wasn't always so tired after working all week.
Resident Evil 4 is great. I've beaten the PS2 version, unlocked everything, I'm playing a round where I can afford any weapon I want. When I want to take out frustration on a stressful day. Going a round of mowing down cultist Ganados is still satisfying. Mind you, the Gamecube version looks better than the PS2 version, but it doesn't have all the unlockables like the Special 2 costumes, I'd trade the better look for Ashley's knight armor because I no longer have to worry about the escort sessions of the main story.
Rocket League, can getting insanely intense and satisfying when in a good game. Up there with the best online multiplayer experiences I've had in any game.
Overwatch is so fun. I am in closed beta and wow this is a fun team hero based shooter. I'll probably be getting it now.
Just started playing MGSV: The Phantom Pain and it is awesome so far!
And I still play Rocket League quite a lot.
Imma do an updated one since I am in to the games further now:
The Legend of Heroes: Trails of Cold Steel:
LOVE this game. Great characters, great story, fun gameplay. While it is pretty cookie cutter JRPG, it takes things from a ton of other games I like and mixes them together and it does it really well.
Breath of Fire 3:
Having a lot of fun with it and I really like the characters. The gameplay is fun and I like learning enemy skills. I love the mood whiplash as well.
Grandia II:
Fun, good characters, interesting combat system, good customization, and the story is really starting to draw me in more and more.
Dragon Age: Origins:
Leliana and Dog. I really liked the elf/werewolf storyline.
Earthbound:
Cute and charming, interesting concept of using a modern world and setting and basing enemies and stuff off of that.
Dengeki Bunko: Fighting Climax:
Lots of good characters and colour swaps that I enjoy.
Project X Zone:
Also many good characters merged together in to one fun game.
Hyrule Warriors:
This is the most fun I've had playing a video game since I don't know when.
I didn't expect to like Tales of Xillia, but it really surprised me. The combat was great fun, and the story had more than enough twists and turns to keep me engaged throughout. It's quite old-fashioned in some ways, and relies on some time-worn JRPG tropes, but thoroughly charming with it. Solid 9/10.
Digimon Cyber Sleuth is the most fun I have gotten out of the franchise since Tamers. It's very pretty for a Vita cross-release and is surpising interesting in the story department. I am very glad I gave it a chance.
Pillars of Eternity is pretty great so far. There's some cool dialogue, and I think the way you shape your characters backstory and how events are presented are quite unique and awesome.
i freaking love silly games with Yoshi :3
Yoshi's new world
Against my better judgement, my need for mecha goodness has led me to play through Dynasty Warriors Gundam 3, which I thankfully picked up used pretty cheap. The fanservice of the game is pretty great with the game being a Dissidia style mash-up of all of the various Gundam franchises.
My biggest surprise was getting Kou Araki from 0083 Stardust Memory in this title with his actual Gundam. Kou is not exactly the most popular character from 0083, in fact his rival and antagonist Gato is often the more iconic character from the series. Part of this is because Kou breaks a few of the Gundam traditions of not being a Newtype (Gundam's version of the Jedi) so he has no special powers and he also is not a prodigy like most other main characters in the series. He gets good enough to take on Gato (who is a prodigy but not a Newtype) but the series makes it obvious that Gato is still the better pilot. So it's kind of nice to see a lesser character get some love.
Senran Kagura Estival Versus is a huge improvement over the last Versus. The plot is more interesting and the character retain their character development. Yomi and Hikage, my two favorite characters, get a few scenes together and have kind of turned into Statler and Waldorf commenting on everything. And Hikage is turning into a huge troll. I was unsure about it in Shinovi Versus, but I'm pretty much convinced at this point she's just missing with people. Especially Imu. Speaking of Imu, I wasn't a big fan of her in SV, but her character is a lot more likable now. Her creepy Miyabi obsession has been toned down a bit and she's treating her sister a lot better. And Ryona and Ryobi are getting some more character development too with their sister coming back.
And the combat is a smooth as ever. And the new characters have even more over the top weapons. Renka fights with Taiko drums and lightning. The middle sister, Hanabi, fights with a giant hammer and fireworks. And the younger sister, Kafuru, fights with water pistols and a dolphin. And Ryoki is Captain America with a shotgun. I can't play as her yet, but fought her once and she looks fun.
Just finished Final Fantasy VI again, so I figure that's a good game to toss some praise at.
I like the balance this game found between character definition and customization, with (almost) every character possessing something unique while also having access to many common abilities as well, even if some of those common abilities (*cough*cover*cough*) aren't the most useful.
I also found myself respecting a lot of little ideas in the game I hadn't given much notice before, particularly Shadow and Cyan's unique scenes. What both of them have lost and how the game chooses to convey this to the player are things I greatly appreciated, and I found my opinion on one of the characters shifting yet again.
Final Fantasy III on Steam...
The music really starts to get good once you get to the surface world. "Boundless Ocean" is when it picks up.
Love the battle system. All Jobs being viable is nice.
MogNet is a cute thing and the fact it depends on your party leader is interesting.
Bravely Second is a joy to play. The core gameplay is pretty much unchanged from the original, but there's enough new stuff in there to make it fresh and interesting. The character interactions are also pretty neat and it's cool that we start with all-new jobs. I can't wait to play more!
I've always enjoyed Xenosaga Episode 1. I really love the battle system and the mini-games, and it easily has my favorite parts of the overall plot in it. I'm getting ready to do the Encepholon Dive into KOS-MOS which is about the time the game decided to take the kiddy gloves off.
Donkey Kong Country Tropical Freeze reminds me of why I like platforming games. It encourages precision gained through trial & error and requires memory and thoughtfulness. I also like that almost every level has a unique mechanic that is not used in any other level, making the worlds much less repetitive than other platformers. And the visuals were outstanding, best I've ever seen in a 2D platforming game.
Very impressed with the cinematics, presentation and atmosphere in the first few hours of Metal Gear Solid 3. All main characters are introduced, there's funny moments, gruesome moments (dat elbow break) and drama moments and trippy moments. My last saves were from 2006 and 2011 respectively and I feel like I am more impressed now compared to last times I have played.
Also I threw a python into Sokolov's room and it was funny.
Half Life is pretty cool so far. While not my genre, I like how it's got a fairly engaging story without cutscenes and what not. While I've got stuck a few times, I must say the level design is actually really well crafted as I have yet to really get stuck or have one of those "well now what?" scenarios.
Dragon Age: Origins is so friggin gorgeous. I could very happily just walk around the Hinterlands looking at the lighting and taking in the scenery.
EDIT: Derp, meant to say Inquisition.
Let's see, some new games I am playing...
Fire Emblem: Birthright - More approachable so I'll feel much better about replaying it
Tomb Raider (PS3) - Also more approachable than I thought. I've died like 80 times already but when I mess up, it isn't a big deal. I can just keep truckin and try again
Time and Eternity - The gameplay is pretty fun and there's no shortage of sidequests. Beautiful visuals as well
Life.
Pretty solid game. Great immersion. But it sucks that you only have one chance and cannot save.
Some games definitely benefit from an ironman mode, like Crusader Kings 2, or XCom. Life is not among them, and I have no idea why the devs are so completely committed to it being the sole mode of play.
Armored Core Nexus is a game about building a big mech according to your own standards and then blowing up a lot of trout with it.
Divinity: Original Sin has a very refreshing classless character advancement system that managed to also offer a lot of direction and openness. Plus having a rep system and the ability to roleplay two custom characters in their interactions with each other is pretty neat. Combat is good too.
Technically yes, as it's where Redcliffe is located, but as you only go to Redcliffe, it doesn't really count :p Most of the Hinterlands is in that big black patch of Darkspawn on the world map after Lothering falls so IT'S 4:20PM SMOKE WEED ERRYDAY you don't really go there at all.
About done with Bioshock Infinite. I ignored it, and didn't read anything about it, or watch any play-throughs so I could go into with no knowledge of the game.
I have my issues with the game, but overall I like it. I think they've done a much better job of creating a more engaging and interactive world vs. the first Bioshock.
Seeing the results of a collapsed, dystopian city was fun, but being there to watch it happen is much more compelling. It was a smart choice.
FFX-2, there's a lot of customization you can do. And the Chemist might just be the best class in the game. Free Potions, free pheonixes, free rememdies! BIG BOMBS! It's great. And I forgot how much I loved Sphere Break. It took me one match to remember how to play and clean house.
Metal Gear Solid 3 praise: I love how there is very little forced tutorial and it totally fits with being a survivalist in the jungle. No phonecalls are forced to tell you how to handle a bossfight or specifically how to get where. I love that and appreciate it now more compared to when the game first came out.
Graphics and level design-wise I have always been impressed with this game and that still holds up too. There's very little filler and all levels have details making that area it's own thing; the swampy area, the fence checkpoint area, the lagoon area etc. Really enjoying the indoor locations too (warehouse, science lab). They feel real; the science lab has toilets, a food storage, a library, computer offices, guard offices, a locker room and more. That's credibility folks!
Final fantasy xiii is very pretty to look at with the basis for some pretty interesting lore. The battle system is also pretty fun once it opens up more. I also think the characters all have interesting concepts.
Castlevania: Rondo of Blood is often regarded by message boards and some fan sites as they best entry (and surprisingly last) in the Classicvania style of gameplay, before Symphony of the Night showed up and the series switched to Metroidvania style. I am honestly finding myself to believe that the game does live up to the hype surprisingly enough.
While the game still controls and plays like the NES entries of Castlevania with limited maneuverability and attack range, it does make for a strong game because it does have minor improvements that make it better than some of its predecessors like the ability to control your fall after you jump. The old games have always been about spatial awareness, rewarding players who are willing to stop, observe, and then battle instead of just mindless heading right as quickly as possible.
The coolest feature of the game is that it's the first entry to have multiple endings and even though it still uses a level system of progress, each stage has an alternate path which leads to an alternate boss and even to alternate levels. There are seven stages in the game but really there are fourteen. Throw in the fact this game lets you use an alternate character with a different play-style who can access sections of levels Richter cannot, and you have one hell of a time sink.
The level designs are also fairly strong even if the game takes the kiddie gloves off by stage four (almost a Castlevania tradition) and the boss fights have actually been really strong. Especially amusing how the Werewolf is a boss in this game when he gets relegated to one of the deadlier mooks in later Castlevania titles thanks to his mobility.
So yeah, having a blast with this one. I'm still unlocking stages and trying to rescue all the maidens and I haven't even touched Maria. Even better, since I'm playing the Dracula X Chronicles remake, I have the opportunity to play the improved Japanese version of classic Symphony of the Night and I can unlock the original Rondo of Blood.
Fortune Summoners: Adorable!
Okami: Graphically stunning and fun to play.
Dungeon Travelers 2: OUTFITS!
If My Heart Had Wings: Sweet, good side characters, main ladies don't revolve around the main dude.
Bravely Second: MORE OUTFITS!
Stellaris is fantastic. A perfect blend of 4X and grand strategy. The best space game in years :love:
What? FF9?
I'm actually starting to remember why I loved it. I guess I was just sick of using the same characters.
Here's my Final Battle line ups over the years:
Zidane, Garnet, Steiner, Vivi
Zidane, Eiko, Stiener, Vivi
Zidane, Eiko, Garnet, Steiner
I may have played this game about 20 times or something and I got all meh about it. This time I'm building on Steiner and Eiko as usual, while bolstering Freya and Quina. I'm still not sure if I want Quina or Garnet with me. Given I'm a bit fed up of her, i might ditch her for Quina. And...I'm dispensing with that gameplay/story hog Zidane for once. I used to love him, now I'm bored.
Who needs Garnet when theres Eiko? You can make Eiko powerful simply from walking into a weapon or synth shop with a truck load of money. And, since ive been using Quina and her millionaire ability its been easier for me money wise, I normally run out. And thank you guys for letting me know Level 5 Death makes those Grand Dragons wish they were hatchlings sucking on their momma's teet.
I just discovered "R-Type 3: The Third Lightning" for the SNES;
damn good game, I must say.
I haven't quite finished it yet (I beat some Mode-7 boss a while ago that flew around in a room with 3 deadly moving orbs, and then I died many times on the next stage, lol) but I have certainly played enough to be able to form an opinion, and it's definitely one of the best scroller shooters I have played so far.
R-Type is a classic series.
R-Type Fynal for the PS2 is a solid entry that gets over-looked.
There's a lot of ship and weapon options, so for a side-scrolling/top down shooter, it has some decent replay-ability.
Another game that I can highly recommend is "Wild Guns" for the Super Nintendo.
It is a kind of futuristic western shooter where your characters are in the foreground and you shoot at enemies in the background.
It seems really unknown for some reason, but I can assure you that it's a wonderful game.
Also, the music is great, which is a really good thing - I consider music to be one of the most important parts about a game, right behind the controls.
The music alone can determine if I develop an interest in a game or not, and this game has brilliant music - every single track speaks to you and is very melodic.
Clearly, the front cover is heavily inspired by Indiana Jones!
I thought the stage in R-Type 3 that started going backwards after a boss battle was really cool - I think it was Stage 3.
There was this maze with fire burning everywhere, and I really needed to memorize that part and learn exactly what the darn fire was doing at every instant. :p
I have also just found out that there is an "Advanced Quest" or something after you have finished the game once - apparently that's basically Hard Mode with more projectiles and faster enemies etc, kinda like the second quests in Super Mario Bros and Castlevania.
I am pretty used to space shooters in general (I have played several of the Gradius games, and also Life Force, Gun-Nac, Recca and Firepower 2000), but for some reason R-Type 3 still managed to feel innovative and exciting.
The metal music is awesome, and the weapons are super-cool.
Type-0 currently replaying it, so yeah it definitely has replay value so you learn more about the story and the characters. I really like the battle system, it feels fluid and each character has different strengths. it's just unfortunate I opted for pc. It's like they never used a keyboard.
Finally broke into Mass Effect 3, so far my favorite thing about the game is that it's met me halfway with customization, finding a system that's more streamlined than ME1, but not to the point where Shep feels like the only character I'm doing anything for. Also, it's great to have Ashley Back (before she took a cyborg to the face at least) as I kind of forgot how much I liked her. Recruiting the crew has been fun even if I'm still in the very early parts of the game. So far feeling the groove.
Also started up another file for Wild Arms 2 because I'm compiling a list of my top favorite games and I remember really enjoying this one and so far hot damn if it isn't a real treat. So this game lets you choose to end your game after saving a la Dragon Quest, unlike Dragon Quest, Wild Arms 2 begins the series trend making every playthrough have an opening and ending theme, so when you boot up a file, you're treated to an awesome opening theme and when you choose to end the game you get an ending theme. There are new opening and ending themes on the second disc as well. The music for these sequences are awesome as well. Another cool treat is that the game gives bosses an interesting intro where the silhouette is seen and the game tells you their name and title. It's hardly important but still fun to see.
Mechanically the game has some cool ideas, for instance random encounters are a bit less random as your character will gain an exclamation point over their head just before a battle starts. If it's red, then either you or the enemy surprised attacked or more likely the enemy is higher level than you. Enemies lower level than you give a white exclamation point with a bit longer delay before battle. If you hit the square button in time during the white one, the battle is completely skipped so you don't have to worry about being bogged down by battles. Also puzzles, sweet glorious puzzles!
Another cool trick is how magic is handled, the first game used a standard MP system but WA2 changed this so there is no such system. Instead, magic is locked behind the force gauge (think Limit Break meter) so you can only access certain spells when you have enough FG for the minimum requirement to use the spell such as the heal spell being usable once 10% of the FG is filled. Even better, magic doesn't even use the FG it's just locked behind it based on its power so once you get it to a certain point, you can use magic as freely as you want. The downside of course being that using any FG abilities will possible prevent you from using magic the next round, especially a problem when you notice that LIlika's final FG ability that uses all 100% of her FG gauge is Dual Cast. It's a nice balancing act though, also I forgot how much I smurfing love Lilika, she is so adorable.
Uncharted 4 is enjoyable. Not as good as U2 or U3 but still an enjoyable action romp. I'm looking forward to finishing though. I've much preferred playing Mass Effect and I'm super close to finishing that.
Updates and new games:
FE: Birthright - Very approachable and easy for someone like me who is mostly in it for the matchmaking and character interactions.
Little Big Planet - Pretty adorable and I like getting to customize my Sackboy
Saints Row -The Third- - Actually a lot of fun. I can do pretty much what I used to do in the old GTA games but this time I can be a lady. There's good outfit choices and the game pokes fun at itself.
Bravely Second - Much more subtlety than the last game, new outfits, characters are less bland, and some interesting moral dilemmas.
*executes the unconscious miniboss*
GAME OVER. You're created a Time Paradox!
I lol'd.
Playing through kotor again (the twist is stupid and the second game is better but I still enjoy it for the most part) and I'd forgotten about Taris being destroyed when you leave. Something about the fact that everything you did there, every life you saved, every situation improved, is utterly undone by the fact that you were on the planet and you're one of the only people who gets away because screw all of those innocent people (and assholes). It's just so delightfully pointless that I can't help but smirk every time I think about it.
Probably going to move on to kotor 2 once I finish with this one again.
I'm noticing the foreshadowing in Xenoblade the second time around and it's pretty well done. Kudos to them. And the massive world and quests and all of course
Dragon Quest II - Almost finished, and it's been a fun ride this time around. Despite being very old school, the game just has a certain mechanical charm I can't help but love. I'm now grinding in Rhone before taking on the final dungeon.
Castlevania: Rondo of Blood: After finishing the remake, I decided to test out the original and can honestly say I like it better. The anime aesthetics might not have the draw of the series more notable character designer but I feel it works better for some of the more lighthearted elements of the game. I'm also just impressed by the game's cinematic approach considering its age. The game is also faster due to the lower amount of animation frames whereas the 3D remake feels a bit sluggish and makes certain enemies and bosses less threatening. The music is also really cool, with a very 90s anime action feel to it that I like over the remade tracks that try to stay more in line with the post SotN titles. Barring Alternate Stage 5, I prefer the original over the remake.
Mass Effect 3: I think I finally realize what was really missing from ME2 for me, and that's the grand politics that made you feel like you were in an immersed universe. Granted it's still there in ME2, but dropping it down to the smaller micro-level where characters are lamenting over past mistakes that led to political problems isn't as interesting when you don't have the threat of running into the larger ramifications of your action the next time you walk into the Citadel. I missed the "grand picture" that makes space operas interesting and I'll be damned if ME3 isn't trying to do its best to bring back that feeling from the first game. I'm dealing with more aliens that matter, I get to get involved more with the political back-stabbing of the Council Races instead of making everything about humanity and the reapers.
Also, glad to have Garrus back, Liara is now a fun character and the revelation of her "father" made my day as I loved that character in ME2, and while netiher of them are playable, I adore Wrex and Mordin and I almost don't want to do the Genophage mission due to knowing I'll lose out on seeing both of them for awhile. Course I still want to see Tali.. Also, Ashley got smoking hot between games. As it stands, I still love ME1 the best, but ME3 has shaped up to be a more engaging experience for me than ME2.
Soul Hackers - very interesting plot, lots of Native American myths are present, which is pretty rare for a MegaTen game, but I love it. Aside from that, the gameplay has aged surprisingly well and the loyalty system is pretty cool. Also, I love Zeed.
Spore - incredibly charming game. I love how my creature looks and acts and how I created it. Amazingly creative little gem.
Xenoblade - So much to do and see. Love the character relationship building, the playable characters are really growing on me, and the story is getting much more exciting.
Atelier Sophie - OUTFITS and much more beginner friendly than some of the other recent entries
Undertale - plot is really picking up! Just met Mettaton. The characters are really awesome.
Devil Survivor - the battles are pretty fun and I like how the plot is kind of a parallel to the events of SMT I. It's also refreshing to see a pre-apocalypse setting with society slowly falling apart in fear of the impending doom.
Kanon: Shoujo no Ori is pretty damn magical. Easily one of the best character themes in recent memory.
Zelda 2 - Regardless of how asinine the difficulty can be in this game, I will admit that even just acquiring a a key in a dungeon feels like a huge accomplishment, and that motivates me more to keep going.
Majora's Mask - This game is just so eccentric. While OoT and LA were not far behind on this, I definitely feel this is the game that really started the whole "Hyrule is made up of an eclectic group of eccentrics" no wonder Hyrule is constantly in peril, everyone is too busy being unique and weird to stop Ganon. :D
Devil Survivor - it's grown on me. I love the battles and the demon fusion (still feel kinda weird about the auction), and I like the fact that the story has branching paths. There's a couple of guys that I hope I can get on my party and I'm not sure I'm doing all the right things, but I still don't wanna look it up because it feels more fun this way.
Finally picked up FFXIV. Completely and totally enchanting...I was afraid of this. Once again, an MMO will take over me :o
Virtue's Last Reward - I like the flow chart for easy accessibility and that there are hints and things to help, as well as a memo pad, for people like me who don't excel at this type of thing
Atelier Sophie - No time limit really takes some of the stress off and it makes it a very open and personalized experience
Tomoyo After: When a game with the tagline "It's a Wonderful Life" makes you think "yeah, life really is wonderful" by the end of it, it did something right.
Final Fantasy XIV: The registration page is so well designed it's making me have to think outside the box to solve it, and if I have to use this much brain power to get to the meat of the game then I can only imagine how beautiful it's going to be.
Tales of Zestiria - Much better music and anime adaptation than most other Tales games
Tales of Xillia 2 - KITTIES! Also character chapters. Also also I was super impressed to find that DLC transfers over from the first game
Monster Loves You - Just a cute little game to play when you have a few minutes to spare
Ar Tonelico Qoga - Charming in its own way. Some nice details that I wouldn't have thought of. Split personality type things always interest me
Didn't think I'd like any character in the Bravely Default universe more than Edea Lee, but Magnolia is making a case for herself. She's just so fun!
Somehow with 50 missions, Metal Gear Solid V manages to not be too repetitive. Sometimes the objective is the same, but there is usually some twist that makes it unique. Also, building up mother base is addicting.
Final Fantasy XIV is so beautiful, there's so much to do, my cat-man is very handsome and best of all - I get to play together with my wife :D
Barring my Zelda escapades, I'm replaying Gen 1 Pokemon with Pokemon Blue at the moment. The fun part is that I haven't touched the game since High School and forgot my friend and I made a deal to keep switching back and forth until we both had files with all three starter Pokemon. To say the game is wrecked with that group is an understatement but fun none the less.
Just beat Neptunia VII and it has the single greatest post-game option ever. You get the option to have the entire party from the start.
A Link Between Worlds: I like the openness and the freedom
....Well I was playing 7th Dragon III.
The concept behind the battle system, despite it's execution, was very unique and very interesting.
Heavy Rain - Good mystery, keeps me guessing, good setting
Golden Sun - Just started but ADORABLE so far and love the job-ish system it has going
Dragon Age II - Looks better
Dragon Quest Heroes - Getting to see some favourite characters return, a lot to do, massive game
Pixel Dungeon: It's an amazing roguelike game! Easy to learn, but hard to master - that's why I love it! :love:
The music in I am Setsuna is soo good. And I like the skill system. Aeterna is my favorite character so far. I love her hat. And she learns Slow and Protect.
Muramasa Rebirth is GORGEOUS
Corpse Party: Blood Drive is fun. The Corpse Party series has carved out a really nice niche for itself as a story driven 16-bitish horror game. I'm enjoying it.
Baldur's Gate Enhanced Edition is just as incredible as I remember! And I just added Edwin to my party. Hilarity ensues.
Also, the postgame of Pokemon Black is much better than I remember! There's an actual story to it, giving you a huge incentive to go out and explore (and since you could beat the main story without using HMs, taking in an HM slave now opens up Unova even more!
Final Fantasy XII - I love the new fighting system, especially its new options to deal with the enemies (Gambits are a great invention, indeed)! :love:
Prince of Persia: Sands of Time - This game is really challenging, especially its acrobatic sections! The Dagger of Time is a great tool which saved me so many times... I just love it! :love:
Brood War. Mere mention of it is praise enough really.
Started playing Armello again. It's just so relaxed and fun. The games are never the same and with multiple ways to victory it's always interesting. I love the mix of RPG, board game and card game.
and new DLC august 30th! :D
https://www.youtube.com/watch?v=_Enq3fAUnps
"Space Megaforce", a vertical scroller shooter for the Super Nintendo.
Goddamn, what a game, this is the scroller shooter I've been looking for:
very easy to boost your ship, no damage from walls, all weapons are awesome and have several functions, and there are several difficulties to choose from, ranging from average to extremely ridiculously hard.
Oh, and the music is awesome as well.
Basically, if you take Gun Nac, then update the graphics and sounds to SNES quality (complete with Mode 7), then give all weapons two functions and then finally add several difficulties, then that's Space Megaforce.
I would actually rank this game 9/10;
the only thing that keeps it from getting top score is the fact that there is no Co-op mode, which would've been absolutely awesome.
If you are even remotely interested in scroller shooters, then you have to give this game a try - yeah, seriously.
Get your hands on it as soon as possible, I can almost guarantee that you will have a blast.
Just started playing Secret of Evermore for the 100th time again. Such a great game from Square. The music is just awesome, the game has a unique story unlike any RPG, and it has a nice challenge curve. Can't recommend it enough.
I love Fallout New Vegas I would die for Obsidian
I love shooting bandits and radscorpions
The Walking Dead: Season 1 - I'm loving this! Much more so than the show. It's very touching and immersive and just so great to play
I love Fallout 4. I'm enjoying more than New Vegas and Skyrim. I love to just go off and do my own thing. And I really like the companion likability system. It really makes you think about who to bring along. Do send I them away when I do mean things or in my case send Cait away when I'm being nice.
And after I got used to the new Perk system and started focusing I really like it more than the old one. But I think my favorite new thing are the Legendary Mobs. More specifically the Legendary loot they drop. I got an Explosive Combat Shotgun off a Mirelurk.
Icewind Dale II is awesome for being more challenging than the other Infinity Engine games, and it's also the only one to use 3rd edition D&D rules, which makes it super flexible. I also love all the subraces and creating your entire party from scratch was strangely satisfying.
Digital Devil Saga - Great story so far and I love the setting. The dungeons are also really unique and interesting in their design, which is nice when most people think of the franchise having boring maze-like designs since most judge them on the Persona series. The puzzle filled Princess Castle was really unique and I really loved the one on the cruise ship where you have to plant bombs. Hell, even the Sewer Dungeon has proven to be not nearly as frustrating as though dungeons tend to be.
Shin Megami Tensei - This game is surprisingly addicting. Despite my praise for the game above, I constantly want to get back to this game most of the time despite the fact DDS has more to offer. The cast is good and the game is littered with bizarre scenarios that make a story about demons and gods battling it out in a post-nuclear war world come across way less drab. Hell even the Chaos and Law heroes are incredibly likable, which makes it obvious now why so many future versions of the Law and Chaos heroes take their cues from them. The dialogue option for battle in this game is also incredibly useful, getting money and magentite is a pain through normal battles and only human enemies tend to really carry cash but using dialogue to get demons to fork over them is not only often easier, but you tend to get 10x more by doing so. This is especially important cause the game tends to love throwing waves of really difficult enemies at you who give you practically nothing for beating them, so negotiations tend to help you out way more.
Final Fantasy: The 4 Heroes of Light - I'm digging the game's plot basically being a classic FF Heroes of Light tale and kind of turning it on its head. The characters are obnoxious at first but all grow into likable people before long. Also the games focus on team building as opposed to character building is a real nice change of pace, not to mention this might be one of the rare RPGs where mages really are better than melee classes.
Touhou 11: Subterranean Animism. After the comparatively chill games (difficulty-wise) that were Imperishable Night and Mountain of Faith, this one REALLY ramps it up. I swear Level 1 and 2 are on the same general difficulty as Level 3, 4 or even 5 would be in earlier games. And the level 4 and 5 bosses are both awesome and really brutal. I made it to the final boss without continuing earlier today and I imagine it won't be too long before I beat her, but man I'm really liking the challenge in this game.
Getting lives as a reward for not dying is a little weird though =P
Fairy Fencer F is a very fun game. With one and a half exceptions, I love the main cast so far. The game got immediately better the second Galdo joined. After spending five hours stuck with what has got to be one of the most unlikely party member in any game ever, you get two within an hour of each other. And the plot picks up a little too. And I love the skill system too. You have your normal level system, but you also get some BP to spend upgrading your weapons stats or learning new skills, abilities, magic, or combos.
I love the Fairize theme is awesome.
Trails of Cold Steel II: I LOVE THIS SERIES AND NOW IT HAS EVEN BETTER OUTFITS !!!!!!!!!!!
The Fruit of Grisaia: Pretty cute sense of humour overall
Spooky's Jump Scare Mansion: Got some cute and funny things
Pokemon X: Cute Pokemans
tl;dr: Cuteness
Space Trader (Android; Brucelet.com)
This game give you a lot of freedom - I love it! You can be a space pirate, a famous trader or a bounty hunter - the choise is yours! :D
The universe in this game is very interesting and alive as well. Its randomness (also in terms of quests) is also a big plus. :D
Dragon Quest VII is a fantastic game, like all DQ games, really. The feeling of a sweeping adventure is just so unmistakable! Can't wait to explore even more of this fantastic world! And I heard it's the lengthiest game in the series, which is a HUGE plus for me!
Dragon Ball Xenoverse is so much fun. The combat is as fast paced and hectic as I remember and since I'm on the PS4 instead of my PC is a lot smoother too. And I'm still near the beginning and it hasn't turned into a complete numbers game yet. I got the side pony tail for my character and it's adorable as smurf.
Digital Devil Saga - Here we go, now here's an incentive to fight optional bosses. Beating some of the bosses in this game will grant you items that can be traded for special Mantra (what you use to learn skills) and these Mantra's all contain the actual unique skills of the bosses you fought to get them. King Frost's Colcyon is basically a powered up version of Frost Breath and beating Beelzebub got me a piece of ammo that is twice as powerful as anything I can get in the store currently and a Mantra that teaches both Death Flies (High Almighty damage that will instant kill anything not immune/reflect death magic) as well as a shield spell that will allow my whole team to gain absorb all elements for one round. Talk about nifty!
The 4 Heroes of Light - I'm still having fun experimenting with the classes and learning to upgrade Crown specific armor to get the most out of them. Also my current quest involves collecting all of the Armor of Light that was worn by the great hero, and I can honestly say this stuff lives up to its reputation. In addition to each piece having ridiculously high stats that trump whatever else I have, the Shield blocks all elements, the cape blocks all ailments, the armor give me +10 to all stats, and the sword inflicts all elemental damage making it do double damage to everything, which itself is a nice shout out to the original Final Fantasy because that's how Excalibur was meant to work in that game as well. Did I mention the armor and sword can be upgraded?
Shin Megami Tensei - It's the little things that make this game so interesting. Everything is done is a first person view in this game, so when you retreat, you're character basically steps back a space from the encounter which can be annoying if you get jumped as you pass enter a room, only to retreat and wind up outside. Well anyway, I discovered the other day you can't retreat if you're backed up against a wall and the fridge logic was just really neat. Annoying cause I was getting my ass kicked but I appreciate the devs being consistent. Also I can't tell you how great it was to get Cerberus back. For those who might not understand, in the beginning of the game, you can recruit your family dog to be on your team. It was actually possible to fuse said dog with a demon and no matter what, he would change into Cerberus, a Lv. 50 demon (you are probably level 3 by this point) who has absolute loyalty to you (normally you can't summon demons higher than you cause they won't listen to you) and easily lets you steam roll a section of the game you probably couldn't do at the time. Course the game is scripted to have him leave you shortly after but it's possible to encounter him again and recruit later. He's still a fairly good demon and I plan on leaving him in my party despite him already getting outclassed cause I'm sentimental like that.
Destiny Rise of Iron. Its a fun wee thing and I like the raid. Even if my team are a little too low for the final boss.
also the music is good everywhere. Although id say its more of a jack of all trades rather than having music that are really great or really rubbish.
After playing through both Trails of the Cold Steel games, and the Dragon Quest VII remake, I am sitting here playing SMT IV Apacolypse and only a few hours in I am having to put in more effort and thought consistantly to advance then either of those last three titles.
I forget sometimes how fun the difficulty of an SMT game really is. <3 (I'm playing on War, the harder difficulty)
Silent Hill 3 has a great atmosphere and the visuals and audio really work well for it as is expected from the franchise. I also enjoy the voice acting and Heather is certainly charming with some of her dialogue when examining items.
Curtain Call - God I love FFs music.
Final Fantasy VII - I forgot how much I really enjoyed the Junon section of the game and there is just something about the dark colors and muddy graphical look of the game that makes it stand out over the cleaner looking new games.
VIRTUES LAST REWARD
WHY DO...
/PEOPLE
BETRAY EACH OTHER,...,..,FSA.FKJAF.
KLAFJKLSAJCLKSJALKJAFLKSJFL
so good
Touhou 15: Legend of Lunatic Kingdom is doubtlessly the hardest Touhou game I've ever played. Even with Pointdevice Mode. The spells are absolutely brutal. But it's a good kind of difficulty. The one where I don't get bored retrying again and again (and hey, not from the beginning this time!) until I finally manage to do it. The boss fights are memorable as smurf and the music is as great as always.
WoW: Legion. There's so much to do!
So after a few chapters of human conflicts and dealing with people's flaws and exposing the supernatural as unreliable narration, the supposedly last chapter is straight-up fantastical and a bittersweet love story with a tragic end and nothing else to it. But before I can complain the game gives me choices and I can have the main character point out how unnatural that last chapter was and how everything felt completely artificial. Cue reveal that that last story I'd just read was a complete fabrication and start the *real* story which is the same kind of human conflict story as the previous ones.
Visual novels are awesome sometimes.
Dragon Quest VII is a great game. I really do love it. I've only played III, V, VIII, and IX and of those I've only beaten V and IX. My problem with VIII was that the story just ground to a halt. I remember it being built up, things were getting exciting. The big bad had been revealed, we got a flying mount, and then nothing happened. I bring this up because so far the pacing of VII is terrific. I mean it's a long game, I'm 25 hours in and I'm guessing that means I'm roughly a quarter through. But it doesn't seem to drag on or rush through segments. Like Fynn said in the topic, it's very episodic. This game has a lot of world building, both literally and figuratively. And so far I've like everywhere I've been. Except Greenthumbs, those people suck. And I think it's a very unique take on the hero shows up in a new place and saves the day trope.
The combat is pretty fun too. Although I have found that my enjoyment of the fights is directly proportional to Maribel's MP. I have been thinking about taking her and Ruff through Sailor so they'll learn Lightning and have a free hit everything ability. The Hero already know it, made him a Sailor first like his dad.
Been playing Super Mario RPG as I've awaited World of Final Fantasy this week, and this was some of the best visual comedy in a video game.
Planet Coaster is the most fun I've had with a theme park sim since Theme Park World. It's a fitting spiritual successor to Roller Coaster Tycoon 3.
I'm currently making a very bad attempt at bulding my own Disneyland in it. This doesn't look like much, but it represents the past 3 hours of my life xD
https://pbs.twimg.com/media/CxlyooOXAAA87aP.jpg
Pokemon Moon, and it is good.
FFVII - I still think Chocobo Breeding might be one of my top five minigames in the series.
Curtain Call - Still horribly addictive. I also love some of the character choices.
I am Setsuna - Really loving the vibe of this game.
Uncharted 4 was everything I was hoping for out of an end to the series. Almost perfect. 9.5/10
metal gear rising is probably the most fun metal gear game
but man that last boss is hard
The Witcher is pretty cool so far, with lots of cool nods to the books. I'm going in fresh after reading the novels, so this kind of satiates my need for more Witcher stuff.
ok i finished mgr revengance
it was revenging
and also pretty fun
and didnt' take it self as seriously as the other mgs games i thought whcih was nice but
i guess hideo wasn't inovlved here, was he?
Magic (the Gathering) 2015 for mobile works really well. Online games are easy to jump into and I've learned a lot about how the phases of every turn actually work.
Overwatch is a ton of fun. I love all the characters I've played so far. Mei and Pharah are my favorites.
Dungeon Travelers 2 - OUTFITS
SOMA - Really makes you think, good environment, scary but not TOO scary for me
Trails of Cold Steel II - OUTFITS. Also super fun, good characters, good character development
Oblivious Garden - Has a lot of potential, very pretty
Digimon Story Cyber Sleuth - Digimans are cute
Rogue Legacy - Hilarious, a ton of fun, some neat quirks
The Witcher has very nice environments that are very Polish. It's refreshing to play a fantasy RPG that is based on a place that is actually familiar to you.
I've really been enjoying the battle system for I am Setsuna, it's a nice evolution to Chrono Trigger's without straying too far from what made CT's battle system so good. I've also been digging the cast for the most part and and their stories have had some interesting twists and turns, especially Nidr. Of anything, I feel the tone and mood of the game is perfect for the story and definitely hit all of the notes I felt was lacking in games with a similar premise to it.
I picked up Romancing SaGa 3 again about a week ago and the sheer amount of things Square managed to do right in this title, even in its slightly rushed state, never fails to impress me:
They implemented one of -- if not the -- best versions of scaling enemy encounters they've ever put out. With their conservative use of fixed encounters and only at key locations, Square managed to require certain levels of character development and/or strategy (usually the latter) to win certain important fights, while still providing normal battles and bosses that are always manageable to the player and never trap them in unbeatable areas. Furthermore, by limiting character core statistical growth to just hp and weapon/magic points and levels, Square was better able to gauge character growth than in RS1, and so enemies scale at a FAR more reasonable level, as they are always linked to valuable stat ups the player has received.
They kept all of the weapon classes useful and interesting. With no particularly bad weapon class, and definite advantages to each, players can freely elect to create parties around strong weapons they intend to find, weapons the characters they want to use are particularly adept with, or whatever weapons they personally prefer to use, all without feeling like they are losing something or making a bad choice. Additionally, even within these choices Square provided certain perks and penalties, as characters using the same weapon classes will quickly learn and master all of the techs in the tree, but they won't all get to use the best weapons, whereas everyone in a more balanced spread will have to learn techs on their own, but will always have access to the ultimate gear. It's a good mix, and both are equally viable.
They balanced magic well between all of the schools. Like they did with weapons, there isn't a magic school that is particularly bad to specialize in, and each can benefit both physical or magically oriented characters. Fire magic, for instance, offers weak offensive options until level 20, which a fire mage will easily hit, but a fighter can easily reap the benefit from Reviver regardless of magic level; Sun magic does excellent AoE damage for mages, but the 30% magic shield helps warriors too. Beyond this, all of the magical schools can create their own field effects, and certain gear, magic, and strategies play well with these. Moon Bones, for instance, provide magic resistance on their own, but also regeneration when a moon field is in effects, as does the water ball/pole spell in a water field.
They changed up the 'row' concept, and they did it damn well. While the Final Fantasy series used front and back rows to affect damage and targeting, and RS3 uses formations instead, with each offering different unique advantages and disadvantages. The Desert Lance formation, for example, places a single character in the front of the party and increases their defense and chances of being hit, allowing a defensive character to soak damage for the party, while the the Tiger's Cave formation slows the party and cuts all damage received in half provided a character hasn't acted yet, and it works well with heavy armor suits, which offer fantastic defense but greatly slow your characters.
They included a second (main) combat system for the game. Aside from the normal system where orders are issued to each character, the player can choose to play in 'commander mode'. In this mode, all characters regain a bit of health each turn and general orders, such as attempt to strike first, are issued instead of individual ones. Additionally, formations gain 'team' techs, such as x-slash and comet, with the available techs and requirements changing with each formation. These techs consume team tech points which are generated each turn and tend to be quite powerful.
They made almost all characters easily recruitable. No clearing the Phoenix Cave to re-recruit Locke. Sure, several characters DO require certain quests be completed before you get them, but few of the relatively large cast are impractical to grab after starting the game. (Though the far eastern characters in particular can be a pain to get back to the west with after you get them.)
They made many characters unique, even if you aren't always explicitly told about it. Zo, for instance, is the only character that can wield two handed weapons with a single hand, Sharl's hand is crippled and he gets SIGNIFICANTLY better if you give him the Silver Hand, Ellen cannot be charmed by male characters, the workshop delivers double the quantity of created items to Mikhail if he is on his throne and do not require consumable resources to order, Undine and Boston deal extra damage with water magic, ect. Along with unique learning patterns and fixed stats, these little bits add flavor and definition to characters without ever dominating their role.
They implemented two solid minigames (war and corporation/economic) that add flavor to the experience without ever being intrusive or offering overwhelming benefits for participating in them. That said, both have some notable depth to them and there are monetary rewards for solid performance in each, so it isn't although they are entirely without reward if a player wants to invest in them. This is especially true for the war system with Mikhail, who can learn additional formations and tactics based on his performance and increase his nation's standing and treasury through conquest. If there's something bad to be said about either game, it is only that they stop where they do and don't have a greater impact on the world.
And, finally, they made the last boss is difficult. As a general rule in most classic Square RPGs, the final boss tends to be a bit of a letdown, sometimes offset by a super boss somewhere to provide a challenge to players. Not so here -- the 'hidden' boss in the game is a joke, and the final boss is the real uphill battle of the game. With the ability to dispel ALL buffs, attack multiple times per turn, a unique field effect that does damage every turn independent of its actions, and the ability to attack your living characters with dead ones, it can be a surprisingly difficult boss fight without a solid strategy going into the fight, and I GREATLY appreciate that. Add on to that the ability to give the boss up to four additional forms depending on your actions and you've got one of the most satisfying bosses Square has ever rolled out.
I'm sad that I can't say the game is perfect, but, as I said before, Square did so many little things right in the game, and provided the player so many choices through those things, that I can't help but love it.
Ffxiv is amazing fun and so much to do. And I feel good when I dont die as a dragoon cos they always die. Its great and I love this game
I'm already digging the characters of Persona 4 much more than I did for P3. And the TV world is much more enjoyable than Tartarus.
I got a 23 Killstreak with Symmetra. And I made a Bastion ragequit in the middle of a fight with Sombra. I followed him around and everytime he went into "IMMA GET A PLAY A DA GAME BY NOT DOING NUTTING" Mode, I hacked him out of it. After the third time, he disappeared and Xx_LonewolfSilverDragon_xX has left the game. Not his real name obviously.
WoFF is cute. I'm liking the battle and stacking system so far. The battles are a little slow though, but I'm sure that'll pick up. I like Reynn and the sylph.
Zombie Driver.
This is a pretty fun game. Decent Challenge, solid controls, satisfying when you finish the levels.
World of Final Fantasy: So adorable, cute mons, good humour, fun
Fran Bow: Creative and quirky
Megadimension Neptunia VII: ACCESSORRIIESS and good characters
Princess Evangile: Good sense of humour, likeable cast, good protag
Costume Quest 2: Cute and quirky
Ni No Kuni: Beautiful and detailed
Simple Planes gives so much freedom to build whatever you want to build in the game, the possibilities are endless (and a lot of fun)!
Exist Archive:
Adorable chibi outfits.
Eternal Darkness:
Creative sanity meter aspect.
Star Ocean V:
Crafting and stuff is mega fun. Good NPC designs.
World of Final Fantasy:
CUTE CHIBI MIRAGES!
Ni No Kuni:
So beautifully detailed.
Bully:
Uhh, some freedom of choice?
Himawari:
Cute story so far.
The Witcher III:
I have a horse :3
The Legend of Zelda: Ocarina of Time:
Nostalgia~
Beyond Eyes:
Started and finished it today. Really neat art style and touching story.
MHGen still, and it's god damn smurfing amazing, and everything is magnificent, and the swaxe is the meaning of life. :love:
I finally created HR Evade+2 set, with a maxed out Barak Sedition, but then started looking into Prowlers and haven't touched my human main. I spent so much time on it, too. :(
Gravity Rush 2 still features Kat and she can still fall about a really unique and vibrant world. Kat remains one of the most adorable protagonists of all time. The main city here reminds me a lot of Lestallum from FFXV except a) it's bigger, b) it's got people in it, c) those people aren't dressed identically and d) it's floating thousands of feet in the sky.
You start off with most or all of your upgraded abilities from the original, and there's some new stuff to get on top of that. They've really improved the way gravity throwing objects works, which is great although it is a touch overpowered at this point. They've also added a photo mode and some optional online treasure hunts that I haven't tried out yet, but it gave me all the bonus costumes I unlocked from the original (Cat-Kat! Maid-Kat! Soldier-Kat!) and there's a bunch more to unlock. Usually I'm not one for costume hunting but I desperately need to take pictures of Kat in every outfit I can find for her, so I'm gonna find 'em all!
One of the things I loved about the original was going around collecting all the precious gems. Usually, again, I really don't care for collectibles. But in Gravity Rush scattering the gems about really works as it makes you play with all the gravity shifting systems, which are just a joy to use. It taps into that same 'get all the coins' mentality I would get in games like Spyro or Mario 64. I was worried for a while that they'd broken the gem collecting in GR2 - the first 2 hours of the game all my gems were hidden away in weird pods that I had to smash open. Luckily though, that seems to just be a prologue/mission things; now I'm in the main big area there are gems everywhere again as they should be.
I just finished Rise of the Tomb Raider. Lara continues to kick some serious ass and I cannot wait for the sequel.
10/10
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Dragon Quest is so much better in every way on the 3DS!
Hotline Miami 2 does an awesome job making you roleplay as a destroy-everything-maniac.
Final Fantasy VII. It's really good. You guys should check it out.
Skyward Sword is such a fun game! The dungeons are great, and I always feel very accomplished after I do one.
It took a little while to get used to the controls, but now I can use them very fluently, and they're great!
Did you get to the Great Cistern yet? That's my favorite dungeon in the whole series!
Phoenix Wright: Spirit of Justice is a very good game! Not sure if it beats Dual Destinies yet. It might go slightly underneath, but it is still a very good game.
If you are not a fan of punny names though (Fynn), then you will ABSOLUTELY hate this one, though.
See, DQ is filled with puns, and it's still one of my favorite video game series of all time despite that. There's just so much more that makes AA unenjoyable to me aside from that ;)
To be fair to DQ and puns, though, the fact that the town that constantly had something bad happen to it was called Nottagen did make me chuckle.
The music in Pokémon Sun is so good. I absolutely love Team Skull. They've replaced Team Aqua as my favorite team. And I love how different it is from the last six games. But the best new feature is easily the ride Pokémon. It's so liberating not having to dedicate at least one spot just to explore.
Final Fantasy XV: I love the characters. They are all so good! The characters are my favorite thing about JRPGs, and this game does them well.
Chrono Cross. Amazing PS1 graphics, smurfing balls to walls combat, and beautiful cast and world.
Breath of the Wild is so much fun to explore. There's just so much to do and I'm easly distracted. And the cast is great.
Final Fantasy VI
I never finished my first playthrough and remembered really enjoying it the first time round. I am not disappointed so far! The characters are great :D
Currently doing a spot of white water rafting.
Bloodborne: What's this? I'm playing as a mysterious hero saving a town from a plague that's turned the town into monsters, and those monsters are not overused zombies but damn werewolves. Then it eventually opens up into a Lovecraftian Cosmic Horror story with better production values than any of his work has ever received, and you say it was made by the Demon's Souls/Dark Souls team. Where do I sign up?
Donkey Kong Country 2:
It's pretty fun!
Kingdom Hearts:
I like finding Dalmatian puppies
Final Fantasy XV:
I like the cooking, camping, and photographing. I also like the chocobos and customizing the car. The world is pretty gorgeous and it does a good job of always having a focal point to notice when driving somewhere new to add some impact
Super Mario 64:
Also super fun! I like jumping in to paintings that are kind of like different worlds
Corpse Party:
Having it be chibi makes it a more bearable amount of scary and having so much text means less gameplay in the scary
Danganronpa:
I like this MUCH more than I thought I would. It leaves an impact, it's super interesting and immersing and I just always look forward to playing more!
Devil Survivor 2: My digital assistant is voiced by Matt Mercer!
I love the cast of Persona 5. I still have Ryoji in my party where I traded Yosuke and Junpei out as soon as I got my fifth. And Ann is way better than Rise and Yukari. And for the third time the priestess is the best gril. Seriously Fuuka, Yukiko, and now Makoto, what's up with that.
And nonparty S.Link bonuses are great. Being able to tag party members is the best.
And dungeons are pretty fun too. Puzzles and combat is a little easy, but it's better than random hallways. And makes for better storytelling.
I've been having a blast with Bloodborne so far and I just completed the optional area Forgotten Cainhurst Castle which is where Bloodborne's version of the "vampires" are. It felt like a better designed Duke's Archives from Dark Souls merged with Castlevania. Super fun once you get past the BS Blood Lickers on the front lawn. The boss of the area was also pretty cool and has a nice shout out to Demon's Souls along with it. Also, holy hell Alfred's story arc took a very different turn than I was expecting. He seemed pretty nice and level headed but when that guy goes church militant, he puts the crazy in ax crazy.
I'm honestly digging the NPC questlines in this game, they are a bit shorter than the ones in DS, but at least it's easier to follow them.
I love the little details in the Witcher, like how you have to read books to actually be able to identify all the herbs around you and how to gather them, as well as how to get specific loot from enemies. Alchemy is also really fun. And I'm happy that I have some actual money now.
Bloodborne - In terms of story and lore, I feel Bloodborne is my favorite of the Souls series. I've never really encountered a Lovecraftian story that did justice to the themes and style of the source material, while also getting around the problems of the source material itself. Also, there are not enough Werewolves in video games.
My other praise is that Bloodborne probably has my favorite collection of NPCs in the Souls franchise. I feel the game does a better job of giving you a more satisfying conclusion to their arcs than Demon's Souls and Dark Souls did for their NPCs, and I like how they all seem a bit more tied to the story and events of the game than previous entries.
Phoenix Wright: Ace Attorney - I forget how quirky and amusing all of the characters are in this game. The Judge alone is such a goofball despite looking so atypical and serious. Also, while I have issues with some of the puzzles, when you do solve one, you feel super smart.
I actually do enjoy grinding in Tartarus from time to time. I expected it to be a lot worse from what I heard.
I honestly don't think I ever minded Tartarus which is funny because in most other situations I would despise it.
Yeah, I feel Tartarus gets more hate than it really deserves. It helps the game gives the player a bunch of time saving elements to make it feel like less of a chore. I don't like Randomly Generated Dungeons (I've been harping on Bloodborne's the last few days) but P3 is the rare type I actually didn't mind.
Chapter 2 of the Witcher is a lot more open so far, with an actual city and tons of sidequests.
The Witcher: Ooooh, is that an idealistic, just character in a hugely cynical and racist setting that actually respects me for my deeds instead of being prejudiced and seems to be an overall stand-up, honorable guy? So basically, a Matsuno protagonist? Sign me the hell up!
I've only sampled a bit last night, but the DLC area is pretty badass and there is a sense of it being a Bloodborne version of the Artorias of the Abyss DLC from Dark Souls, with the DLC focusing on several important NPCs who have all passed on before you ever reached Yharnam. I love the fact the whole scenario has a Ironic Hell kind of design to it with the Hunter's Nightmare being a hellish nightmare that wicked hunters are sent to and comes back to a plot thread from Old Yharnam section concerning whether the hunt is actually just. There is a cool game design element that drives this home because the only aggressive enemies in the DLC so far are the hunters trapped in the Nightmare, whereas the beasts they slaughter are all non-aggressive and will flee from you if you approach.
The fact the final area is a complete nod to Lovecraft's Shadow over Innsmouth is also something I'm looking forward to.
I am very impressed with Metal Gear Solid 5: the Phantom Pain. The gameplay is an awesome blend between Metal Gear controls and Hitman-style level/mission design. I love how there are always more ways to complete a mission. Missions are challenging too and when you complete one without being spotted it is very satisfying. The build up and atmosphere for the major plot advancements are really well done. Seeing Mother Base expand is awesome. When you think the game is close to ending it just keeps going. There are many mindsmurfs in this game and I love it.
Edit: I forgot the epicness that was the scene where SpoilerSnake blows off Skullface's arm and leg. So ballsy. So good that a triple A title does ballsy stuff.
Bloodborne -The Old Hunter's DLC is a pretty brutal but intellectually stimulating expansion for Bloodborne. The new weapons are pretty cool, thew bosses are excellent, and it may be one of the most disturbing story elements I've seen in a game for awhile. The initial area looks like Yharnam after some cataclysmic event and the second area is the research wing of the Healing Church and simply shows once and for all how twisted things were going behind the scenes in this place. It's been pretty satisfying overall.
Phoenix Wright - You know, I don't know why I do this, but I seem to always forget how rocking Capcom's music is for their games. You wouldn't think a dramedy visual novel game about a funny lawyer would have a rocking soundtrack but here we are.
persona 3 complained @ me for not attending running club practice which reminded me to go to boating practice the next morning
i would've forgotten otherwise
thanks persona 3
The Witcher: I went in as a fan of the books and a fan of good, solid RPGs with lots of stuff to do, but also mostly expecting to just blast through games 1 and 2 to get to the Witcher 3. Color me surprised. This game seriously has me hooked. I am now blasting through it but not out of the need to get to the later games, but because I am genuinely so into everything going on. The chapter 2 finale was particularly epic and I can't wait to see what happens nect!
Shovel Knight: Specter of Torment is sooo much fun! I love how you can climb on walls and go through the air with your scythe! And Specter Knight is my fav from the Order, so it's cool to be able to play as him.
Danganronpa 2: Chiaki. Chiaki is adorable. Some intriguing mysteries as well
Dynasty Warriors 8: It's pretty fun and everyone has such snazzy outfits~ I like how it shows similar stories from different perspectives and I like the amount of variance and customization that's available
Final Fantasy XIII-2: I like getting to make dialogue choices, I like the main characters, and I'm enjoying the gameplay and story
MoeKuri: SO CUTE
Anyone who has been paying attention to me on FB knows I've been playing Fire Emblem: Birthright (I just got it today!) and I'm LOVING it. Already spent like 8 hours on it. I have been this excited or invested in a video game in years and years and years.
The music is great, aesthetics are beautiful. But GODDAMN, that story. It's gutted me. Can't wait to play Conquest.
Bloodborne - Maria is definitely the Artorias fight for Bloodborne. It's a pretty epic duel, and despite her BS moveset and physics-defying tracking ability, at least she's ridiculously susceptible to parry. Course unlike, Gwyn from Dark Souls, she can still murder you effortlessly if you're not on point with using your gun. Still a great boss battle and the Fishing Hamlet is wonderfully eerie.
Phoenix Wright - Okay, I'll admit it, the final section where Phoenix and Edgeworth seriously trap and outwit the criminal was pretty well done. I'm also happy to have completed another game I never bothered to finish until this year.