So, which of these two popular FF mini-games did you pour the most hours into?
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So, which of these two popular FF mini-games did you pour the most hours into?
They're easily the best minigames in the series and the ones I poured the most time into, but in the end, Triple Triad is the champion. I've clocked so many hours on that game.
I love playing Triple Triad on my iPad however if I had Blitzball on it... Id be non stop playing Blitzball. This is easily Blitzball for me!
Blitzball all the way.
Triple Triad.
No question, Triple Triad. I hate blitzball.
I loved them both. But I have a special place for TT.
Blitzball, it's pretty straight-forward and doesn't keep changing the rules on you...
Blitzball for me too.
The Motorbike mini-game from FF VII if that counts. I would vote triple triad though that game is really forced on to you.
Honestly I'm awful at both :shobon:
Both fantastic games that I've sunk a ton of hours into, but Blitzball edges it for me. TT might have a chance if there were easy ways to change some of the more irritating or unfair rules that eventually get thrown your way.
I miss Triple triad on EoFF.
Triple Triad by far! Doesn't feel right playing through FF VIII without getting every card.
Plus the song that plays with it? One of my fav FF tracks
Bleetzboll, my PS2 game my team was unbeatable.
Neither!
I think I prefer Blitzball.
I prefer Triad. Like . . . I spend more time playing that than the rest of FF8. ^^;
Neither
Agreed. I may have been able to stand it at one point, but after my first run through FFVIII, I despise that song. It is so ear-grating. It has become easily one of my least favorite songs in the series.
Between that, and Random, it's definitely Blitzball for me.
If Random was removed (hey, let's give players a collect-a-thon game, and then PUNISH them for collecting them all!), and the music was something that DIDN'T make you want to cut your ears off, it would actually be a really close contest.
To be honest, I'm not a huge fan of Plus either, though I don't mind Same too much. Elemental is a cool rule, though. I really wish they had worked elements into the actual game a bit more. Maybe add a strength/weakness system, with cards getting +1 against elements they're strong against or something?