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IGN: 9.5 (not final)
Tekken 7 is a love letter to this long-running franchise and its staggering complexity. Yet somehow it still manages to be accessible to just about anyone wanting to mash buttons, and its huge amount of customization unlocks constantly give you something to strive for beyond its silly and slightly cliched story. In a pretty good time for fighting games, with Injustice 2 knocking it out of the park, Killer Instinct continuing to give us quality content years after its release, Street Fighter 5 hitting its stride after a rocky start, and a new version of Guilty Gear Xrd air-dashing our way, the King of the Iron Fist Tournament will not be outdone.
Heavy: 9.5
The wait was definitely worth it. Tekken 7 embodies the best parts of the series and throws in some meaningful additions. The Story Mode turns out to be one the best parts of not only this entry, but in all of fighting game history. From a mechanical standpoint, the fighting is balanced well, plays amazingly and stands out even more thanks to its livestream friendly features. The visuals shine even brighter and the soundtrack continues the legacy of Tekken’s great OST history. It’s a bit disheartening to play through the shockingly short solo character stories and encounter the lackluster character customization options, though. Even still, Tekken 7 pulls away with the win and hits a high mark for fighting games.
Press Start: 9
At its core, Tekken 7 manages to prove that the series still has a place after 20 years, showing no signs of slowing down. Newcomers will find their way into the game quite easily, and experienced players will be able to jump back into it and find most of their favourite characters ready to go and familiar to play with. But while the game does a lot of things right, some long-time players will find the omission of modes or characters a little jarring.
GameReactor UK: 9
Bandai Namco has hit a home run here and has created a game that is easily accessible in the same way Tekken has almost always been - something that has made it so popular - but at the same time it has managed to bring about a lot of changes and added depth to make it appealing even to the pros, likely for years to come. "May I have a rematch?" has been the most commonly spoken phrase around these parts for a while, and will likely stay that way, because this is an excellent game.
The addition of Akuma is a stroke of genius that also makes it easier for Street Fighter players and fans of 2D fighting to get into the Tekken world.
IGN Italy: 8.6
One of the best games in the series gameplay-wise, a little short in terms of single player modes.
PlayStation Lifestyle: 8.5
Tekken 7 remains an addicting technical fighter that constantly beckons you for just one more round. There are so many moves for each character, mastering even one complete move set will take nothing less than complete dedication. While it doesn’t feel as though Namco Bandai has done much to innovate in the genre from the surface, those who prefer Tekken’s brand of fighting than those of Capcom’s or NetherRealm’s will be in for a treat. Fans of the series will feel right at home, while those looking to ease their way into the series will find a lot to chew on. All that being said, Tekken 7 is a formidable entry into the fighting genre, and will provide hundreds of hours of fun for fans and newcomers alike. Just be prepared to learn a lot of new stuff.
I for one am happy the likes of Lei & Jun etc. are out from a personal point of view. They were frustrating characters to play against. So yeah, keep them away! I haven't played the game yet in an arcade or anything so I don't know what to make of the rage arts just yet. I think Akuma is a great addition and he still performs like a Street Fighter characters move-set yet still being in a 3D fighter so that was well done.