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Well perhaps you should consider removing relics and spells that are too powerful. If you can't make bosses hard enough, then make your abilities weaker. I never use the cheap stuff. It seems to ruin the fun.
I thought of that, but no one likes to be weak. It's more fun if your characters are ridiculously strong and the enemies are so strong that they can still be a challenge. I have figured out a solution to my quick problem though. I made quick reflectable. Even if it is reflected, quick stll affects the caster, but enemies can counter attack it. Now Czar throws about 20 ragnaroks and casts ultima if you use quick while under reflect status, and he keeps you under reflect status. Genji Glove+Offering still works, but he has high evasion and defense so it won't come close to a one hit kill. It's going to be a long process, but I think that Omega will be tough without resorting to weakening of characters. He is afflicted with a myriad of positive status, and cure 3 heals for 9999 when you have 255 magic attack. All in all, Omega is shaping up quite nicely and continued suggestions are much appreciated.
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Just to make it interesting, the super-boss should reside on the solitary island(after you can come back on the airship) and it should look just like the other Peeps or whatever they're called. The only differentiation would be their name. And make it a standard random encounter. It's be fun to have a challenge over and over again and it removes an easy de-cursing the Cursed Shield spot, which would also make the game a bit harder. Oh, and have the super-boss give more than ten magic points, if that's possible.
That would be kind of cool, but I want the Omega weapon to be intimidating. And if you trigger the...um...certain spoiler scene where celes ends up at the top side of the island, you could have a VERY tough trip back during the first part of the WOR.