I think I am going to get the game for PS2. Does a Warrior/Summoner sound ridiculous? Oh yeah, and how do you get the summons?
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I think I am going to get the game for PS2. Does a Warrior/Summoner sound ridiculous? Oh yeah, and how do you get the summons?
Summoner/White Mage
Summoner/Black Mage
Summoner/Bard
To be honest, yes it does. I wouldn't worry about getting the Summoner job, it's a ways off. Summoners are MP based.
Warrior / Summoner = Bad combination.
You get the avatars by fighting them.
Well, I am going to be an Elven and I need a good combination of classes. Anyone have ideas? :p
Elvaan are mostly in the realm of forefront fighting. You'd be best off with a WAR or MNK, maaaaaybe a THF even though Elvaan accuracy is legendary-wary for being sucky. Elvaan also get the highest MND, so thataru could be good for WHM, but at the same time, they've got a horrible-worrible MP pool.
I'm a Elvaan Monk, I'm going to do Monk/Samurai, which is all about the TP. You could also do Monk/Warrior, which would have 2 ways to stop attacks and 2 ways to add on attacks when you think about it... I personally don't like warriors, they're all about Gil to update armor and weapons. I don't have much Gil, it almost broke me trying to get Tropical Punches...
What about a nice Warrior/Paladin? Would a Galka be better for that or an Elvaan, Galkas are ugly and I don't want to be one. Anyways, do all you guys have it for PS2 or PC?
I have the PS2 version with a keyboard attached to the USB port.
As a warrior
Elvaan would do the most damage
Galka would have best suvivability
Mithra would have highest evasion and hit rate
Hume would be balanced
TaruTaru would be funniest to watch
Good combinations with warriors are:
Warrior/Paladin: Great tank, wonderful defense, but limited in magic.
Warrior/Thief: Gil maker but not reliable
Paladin/Warrior: Monster won't do much damage
Dark Knight/Warrior: Damaging
Monk/Warrior: As I said, good for frontline damage dealing.
I haven't yet decied what other job I'll give to my elvaan thief. Actually, I don't even know when I can have a sub job. =P
People are saying level 18 when I ask them.
I don't understand why Warrior/Paladin is different from Paladin/Warrior. Oh yeah, and what race would make the best Warrior/Paladin. Would your warrior and paladin level both show?
I still kind of want to make a summoner too. Do the summons look really really cool or are they overated?
The difference between warrior/paladin and paladin/warrior is that you get your main job at whatever level you've got it at, but your sub job (the second one) is only half that level.
The summons do look pretty cool. Just keep in mind, until you're a really high level summoner, you'll probably want to have white mage as your sub so you can back-up heal. Then you'll start to summon them so they can cast their buffs. It's not until much later that you use them for attacking.
And yes, you get your subjob at 18, you have to do one of two quests in either Valkurm or Buburimu. It's easier to do it in Valkurm.
The main differences between the warrior/paladin paladin/warrior. With the Warrior/Paladin you have a overall higher damage output then having a paladin as your main job. Although your mp will take a big hit keeping paladin as a subjob. Paladin's have a higher amount of mp and also an overall higher defense than a warrior/paladin (I think). Anyway, it all depends on what you think is worth sacrificing.
But are the summons like huge beasts or are they smaller. Are they like the GF's on FF XIII?
It depends. Titan is larger than everyone else. Shiva, Garuda and Ramuh stand about the same height as a human. Carbuncle is the size of the average dog. Ifrit is slightly larger than people. I haven't seen Fenrir yet.
Would a Warrior/Paladin Elvaan make a good tank?
You'd be a fool to actually buy Tropical Punches unless you have the gil to throw away (say around 70,000 gil). You get a chance to make more gil at higher levels of around and near level 30, so don't worry.Quote:
Originally Posted by ZeZipster
Everything is about gil - melees, mages and tanks. There's no question about it.
Not as good as a Paladin/Warrior for tank. Paladin's are built for tanking, why sub it for a warrior that is not built fully for tanking?Quote:
Would a Warrior/Paladin Elvaan make a good tank?
I'm aiming for Red Mage / Summoner, which is a good combination if you still want to be able to use a sword.
Paladin/Warrior makes the best tank (And I hold that pld/war is a better tank than a ninja blink tank), and it's BEAUTIFULLY suited to Elvaan.
I'm an Elvaan white mage, myself, and my MP well is constantly running dry, even with mp+ items and food. If you can conserve MP, though, Elvaan make beautiful white mages--I don't recall what my base MND stat is, but I could embarass a Taru, that's for sure.
My advice is to level as a Warrior until level 18, when you get your subjob, and then level as a mnk/war up to level 15, then switch to war/mnk from 18-30, and then *finally* get Paladin. Once you're a Paladin, you won't have to level a subjob until level 60, since you'll have 30 levels in warrior.
As for me, I'm looking towards level 30 as the day I become a Bard. I'm thinking that an Elvaan brd/whm will kick as much tail in a supporting role as an Elvaan Pld/War will in a melee role.
Oh, and if you haven't started yet, be sure to start in San d'Oria--Elvaan who start in Sandy get a rare/ex San d'Orian Ring, which I still use at level 21. It's just a little way the game rewards you for starting out in the nation that your race is most prevalent in. (Windurst for Tarus and Mithra, Bastok for Humes and Galka)
Now, if you aren't dead set on Elvaan and want to be a heavy duty mage-type (and this would be more suited to your summoner idea), start out as a Tarutaru (in Windurst, of course, to get the ring) and level as a Black Mage to level 18, then WHM/BLM to lv 15, and then BLM/WHM from 18-30, and then finally go SMN/WHM until you get enough avatars to be a damage-dealing summoner, and then finally switch to SMN/BLM.
Sticking with a mage sub for a mage job gives you major MP bonuses...and as a Taru, you'll be nearly a bottomless well anyways.
In Garliage Citadel I played with a Paladin and then a Ninja. Both were designated tanks and more often then not the Ninja could not hold the hate for the damage dealers, where as the Paladin had little trouble. Of course that doesn't account for every Paladin or Ninja, we could of just had a bad one.
I feel safer with a Paladin though.
Unless you have friends that are so far behind you have to level another class just to party with them. -eyes eternalshiva-Quote:
Once you're a Paladin, you won't have to level a subjob until level 60, since you'll have 30 levels in warrior.
Not my fault you're uber ahead of me, you had like a month of playing before me >.< Count yourself lucky we got the game before September *huffs*
Do you have PC or PS2
I have the PC version and Jalbrean has the PS2 version.
EDIT: Did anyone answer the summons question?
You have to fight the Avatars to be able to obtain them. And you can summon elementals too, which you hve to go out and find. The Summoner's quest is a PAIN in the arse but it's worth it in the end ^_^
MNK armor is cheaper than Warrior armor, that is a fact. I do have the gil to throw away on Tropical Punches (at least I did), I have connections. Tropical Punches is insane, I take advantage of high level things that specialize in agility (Goblin Ambushers and such), because Tropical Punches dramatically increases my hit rate.Quote:
Originally Posted by Omecle
Are the memory for PC and PS2 the same, can i work on my pc one until I get it for PS2 and continue at the same point.
Yes, the servers for the PS2 and for the Computer version are the same, so you can play your character on both.
so you log on to the same account and such, then why does the game have to be saved on the memory card?
It doesn't. It has to be installed on the PS2 Hardrive you get with buying the PS2 game, I can play with out a memory card.
Can you keep the data on the memory card though? And do you have to login to your play online account?
when picking a job, really consider what you want to do all the time. Pal/war will definately be a tank, taking all the hits and will be good at it. Why war/sum is so bad is because it does not specialize in one area - as a warrior you belong in the frey and as a summoner you should be in the background, not a good compliment to each other. Think if you want to pull, to tank or to support and go from there but the best thing is you can always change it! lol
WAR/SMN not only doesnt specialize as it is(WAR is very versitile as it is), it doesnt have ANY real practical purpose. You get mediocore MP, your summons are half their strength, and with the MP you summon them out with your almost out hence they will soon be gone(they consume MP to keep out along with a cost of MP to summon). Therefore they wont attack right(miss mostly, even with hit its weak), and you are unable to use any of their special strengths.
A WAR/PLD is subpar, why be that? Your MP is low as a PLD compared to mages and if you sub it, its real less than it should. Hence why WAR/PLD is just a wannabe PLD like WAR/WHM cept worst in some cases.
MNK armour is also not as widely used hence why its limited and hard to sell back. Also once you see Ochite Kote(sp) which is a gear a MNK must need, its nothing to laugh about the cost.Quote:
MNK armor is cheaper than Warrior armor, that is a fact. I do have the gil to throw away on Tropical Punches (at least I did), I have connections. Tropical Punches is insane, I take advantage of high level things that specialize in agility (Goblin Ambushers and such), because Tropical Punches dramatically increases my hit rate.
NINs are situational, things like mandragoras or things that hit twice are bad for them, they also need to be very gil spendy to keep hate alone, else bring a THF. But in situations they do work, they do it much better than PLDs(assuming skill levels are about the same).Quote:
In Garliage Citadel I played with a Paladin and then a Ninja. Both were designated tanks and more often then not the Ninja could not hold the hate for the damage dealers, where as the Paladin had little trouble. Of course that doesn't account for every Paladin or Ninja, we could of just had a bad one.
Theres no real great sub for RDM but BLM is the standard sub. Every sub is situational, so i recommend lvling WHM, BLM and SMN for the situation. In exp parties though, normally you shouldnt use a sword and should focus on wands for the stat boost. Solo play however, Swords are great.Quote:
I'm aiming for Red Mage / Summoner, which is a good combination if you still want to be able to use a sword.
Based only on extra spells, I'd say WHM is better. Subbing BLM gets you a few utility spells and AoE nukes, but subbing WHM gets you status heals and the more important AoE cures and buffs. Kickbacks for subbing WHM also start earlier, with Poisona at 12 and Protect at 14.
In the endgame, WHM favors more HP over more MP, and higher STR, VIT, and MND over more INT. At that level, MP and INT are far more important that HP, STR, VIT, and MND, so BLM wins. For some reason, WHM gives worse stat bonuses from levels 1-19, when you'll be doing the most melee, so the WHM leanings toward the important melee stats don't even help you then. For stat bonuses, BLM is the better sub.
RDMs already get Magic Attack Bonus 1&2 , Magic Defense Bonus 1&2, and Clear Mind, so the choice is down to Conserve MP (BLM) and Auto Regen (WHM). Conserve MP is obviously better, since if you're doing your job right you'll be casting spells far more often than taking hits.
So far, SMN only gives you a marginally bigger MP boost(not important unless your MP and HP pool isnt in ratio for Convert) and Auto-Refresh, which isnt as important once you get your Refresh Cycle down.
A WAR/THF is very davestating, you put the THF too low in this. At lvl 30 they can multiply their WS dmg with Sneak Attack, and hence with that create a bigger Skillchain dmg and hence open up to more powerful Magic bursts, and with Trick attack at lvl 60 you cant lose.Quote:
Warrior/Paladin: Great tank, wonderful defense, but limited in magic.
Warrior/Thief: Gil maker but not reliable
Paladin/Warrior: Monster won't do much damage
Dark Knight/Warrior: Damaging
Monk/Warrior: As I said, good for frontline damage dealing.
WAR/PLD is trout like i said, if you tank, do it right, be WAR/THFor MNK and do PLD/WAR or NIN/WAR.
I disagree with the MNK/SAM, when you get Kick, you will be able to hit two to three times enough times to gain the necessary TP. SAM is useless til lvl 60 with Mediate which when subbed, only gives 60 TP and thats it. So you say you can spam more WS? What good will that do? It will mess up Skillchain which can open up more dmg and Magic Bursts and do way more dmg than any of your WS individualy by a mile. Done right a MNK will grow only a bit slower in a SAM TP gainage. Spamming WS is really something alot of people hate unless your SAM and done right.Quote:
I'm a Elvaan Monk, I'm going to do Monk/Samurai, which is all about the TP. You could also do Monk/Warrior, which would have 2 ways to stop attacks and 2 ways to add on attacks when you think about it... I personally don't like warriors, they're all about Gil to update armor and weapons. I don't have much Gil, it almost broke me trying to get Tropical Punches...
Whereas WAR will give you Provoke for situations, Beserk, Double Attack, Warcry, and Passive DEF, that alone already beats just the single power of mediate(Store TP doesnt do alot, just 1 more % of TP per hit).
WARs are reletively cheap compared to PLD,NIN,RNG,Mages,and etc. After lvl 30, every 5 lvls of armour is fine, whereas PLD keep having to buy em, and your weapon is what counts a bit more since PLDs outdo WAR in tanking and your only tanking if your really good or else your a WAR/NIN.
Also if you dont have gil, its your job to farm for it, no excuses usually.
I am an Elvaan that started in Bastok, if I go to San D' Oria or whatever can I treat it as a home town and do the quests?
You can do the quests without changing loyalty, actually. You can do the missions if you change loyalty (Expect about 8k for the bill to change loyalty), but you won't get the San d'Orian ring.
Yes you can get the ring in Bastok, go to Sandy Consulate and be ahead of Sandy, if your Rank 3 you can purchase it with conquest points x2 for it.
The price of changing depends on the current nation's standing, the lower the standing the lower the price. You lose all CP and rank and start from 1 in the new nation, but if you ever change back you regain it all. Hence rank and CP are determined by nation.