Originally Posted by Auronhart
Argh... if Omega just wasn't immune to meteor strike...
At least you can do it while Rinoa is using her limit break.
I know, he would be a cakewalk.
Yeah, now that I think about it, it probably would be better to not have wishing star if you use Selphie, because Aura makes the "best" Angelo move very likely to happen. (I've never seen angelo cannon with it on + critical hp) So, I'm not quite sure, but it would probably give you such a high chance of using invincible moon that it would make it worth it. (with wishing star it might cast that too often) So you could just use slots when invincible moon is about to run out (Rinoa's next turn (she is using her limit break on that turn to give Selphie time)) Also, if you have extra time when Rinoa is using her limit break after casting invincible moon, (or while casting invincible moon), you might be able to use meteor or ultima (if they have double or triple they could be quite strong). Basically, this method would give you a lot of extra time to abuse duel and has a much higher chance of Rinoa using invincible moon. (plus Zell's Duel would have a longer time) Another possible problem is that Aura sometimes will not cast on Rinoa, but if you get a AuraX3 the probability of this happening is only 8/27. (even an AuraX2 would only be 4/9 chance of this happening) If the probability of her casting invincible moon is high enough (let's say 90%+, which is very reasonable considering I've never seen Angelo cannon with Aura and critical hp so far) then the probability of her casting invincible moon is (let's say you get AuraX2 on average) 4/9*0.5 + 5/9*0.9=2/9+1/2= 13/18, which is quite a bit higher than 1/2 (personally I think the chance of casting invincible moon with aura on is even higher than 90%, but I have to test it (I think it is also quite likely that the probability of angelo cannon happening without aura is above 50%)) Now, if you compare the damage, each invincible moon in the first case allows you to use homing laser 3 times and duel 3 times. (if we use your figures, we come up with 36,000 damage (I think the 11-12 second average time estimate is a bit optimistic, but whatever), Aura would at least give you a 1 second increase on average, so we will go with 40,000 damage for Zell with aura on. (this gives only a 17,997 damage advantage per invincible moon in which Zell has Aura on and a 29,997 damage advantage if he doesn't have Aura on (this is even if you do not use selphie to attack at all!)) The chance of Zell having Aura on is only 1/3 if Rinoa has aura on and you only got a AuraX2 (you may be able to get AuraX3 consistently) otherwise it would be 3/4 (it is only 5/9ths if Rinoa had Aura on and it was a AuraX3) so the probability of Zell having Aura if you survive is
(1/2*3/4*4/9+1/3*0.9*5/9)/(13/18)=(1/6+1/6)/(13/18)=6/13 (approximately 1/2, so we will go with 1/2)
Expected damage Case 1:(Quistis and no Wishing Star)
E=1/2*0+1/2(9999*3+36,000*3+E)
1/2E=0+1/2(137,997)
E=137,997 damage ( :eek: :eek: )
Expected damage Case 2:(Selphie and no Wishing Star)
E=5/18*0+6/13(40,000*3+E)+61/234(36,000*3+E)
5/18E=5/18*0+6/13(120,000)+61/234(108,000)
E=300,738 damage (rounded off) (does not include any damage Selphie would do)
Assumptions I used: You can get AuraX2 on average, Zell's damage is 36,000 without Aura and 40,000 with Aura, Invincible moon happens with a 90% chance with Aura and a 50% chance without Aura (which I figure is reasonable because I have never seen Angelo cannon in that situation so far)
Hmm, I might have made some errors, (and of course I am assuming you can actually get to Aura in the slots menu during Rinoa's turn) but hopefully nothing serious. As you can see, if you can manage to use Selphie properly, this method has a great amount of potential. (this is using the no Wishing Star method, so your hands would get very tired, you would also have to get meltdown in slots at some point (though using these assumptions, you would still be more likely to beat him using case 2 without meltdown than case 1)
P.S. this might be confusing if you haven't done a good amount of probability.