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I am working on a FFI PC Remake...
Hey folks.. Thanks for taking the time to read my post. I'm currently writing a Final Fantasy I PC Remake.. I'm using all of the original graphics from the NES for starters, and I'm sticking to the original layout of the game, so this is for PURISTS ONLY!! ;)
While I AM using the RPG Maker 2003 to produce it, I have found many, many ways to overcome its limitations--so don't worry--this will be quite accurate!
I expect the project to take a little while, as I'm paying close attention to detail (ie. exact monster formations, exact positions and probability of each encounter, etc..)
So far, I have the following completed:
*Character selection (at beginning of game)
*All 128 monsters (actually 124, but fiends go twice)
*Additional monster added: "Bikke" (other sidequests to come later)
*All monster layouts finished (539 possible combinations)
*World Map--believe me, this took a while!
*Magic system (spells are purchased, organized by level, etc...)
*Canoe works perfectly, airship works perfectly, and ship only docks at ports (or rivers w/ canoe)!
*4 orbs light correctly
*Menu music works
*Scrolling opening titles (new...)
I am including a few screenshots of the project as it stands now ...
I will keep you posted as I near completion of this game.. I'll need people to test it, so I hope I can find some willing participants here! Lemme know what you think ;)
Answers to questions... and a question of my own!
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Originally Posted by Dark_Paladin_Cecil
Quite an undertaking, but it looks as though you've accomplished quite a bit. I'm free to try some testing if you need it. Out of curiosity, why did you go with FFIII battle sprites?
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Originally Posted by Azar
Are you doing this for fun? If it's for another reason, ya know, it's been done before...Even so, how much you've accomplished with RPG Maker is impressive.
WOW! I'm amazed that 3 people have responded to my post so far... It's only been up for a couple of hours. To answer both of your questions:
(1) I'm remaking Final Fantasy I for the PC because I always thought it would be great if the same options were available in FF1 that are available in the later FF games (ie. summons, more sidequests, job system, etc). Once I have the game accurately remade, I can then go back and add things, which will (of course) be optional for gameplay.
One idea that ran across my mind was an additional sidequest from Bahamut, in which you will get a key to a secret dungeon, leading to a dark world, full of all kinds of new things!
(2) I chose the FF3 sprites (I also used FF3 map sprites) because I plan to add additional *secret* classes in the new 'dark world', and I want them to be uniform--No tiny heads and bigger bodies as in the original!
Therefore the sprites for the original classes are as follows:
Fighter (FF1)
Thief (FF3)
Bl.Belt (changed to Monk--FF3)
Red Mage (FF1)
Bl.Mage (FF1)
Wh.Mage (FF1)
Knight (FF3)
Ninja (FF3)
Master (or Karateka--FF3)
Red Wizard (FF3--and yes, there IS a difference!!)
Bl.Wizard (FF3 Warlock)
Wh.Wizard (FF3 Shaman)
I will probably draw up some new sprites as well...
Thanks for your interest!
**MY QUESTION: Azar--when you say 'it's been done,' are you referring to the official remakes, or a fan remake? If it is a fan remake, do you have a link or something? I have been looking for one for a long time!**
I am working on that right now!! ;)
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Originally Posted by udsuna
Hell, if you're using the RPG2K3 engine, I could help you SCRIPT it a little. I don't know if you're aware of this, but a huge tip about overworld battles: there are only 8(if I remember correctly) encounter squares. Which explains that little area that has trolls that you can get to before the canal is made, if you remember. That strip of land extended into the same square that covers the Cresent area.
It just so happens that the overworld encounters are exactly the part of the game I am working on this minute! Actually, there are 64 encounter squares--8x8. However, many of them share the same monster groups, and I am using a world map and 16x16-pixel-tile grid to mark the regions off.. I have already got the troll spot and the giant/frost wolf/occasional tyro spot taken care of...
The way each region (and each dungeon floor)'s monsters are liad out is as follows:
4 groups that appear 12/64 times each,
2 groups that appear 6/64 times each,
1 group that appears 3/64 times,
and 1 group that appears 1/64 times... 4(12)+2(6)+3+1=64 ;)
If you WOULD like credit for helping me, you could work ahead and jot down the dialogues from every person/bat/broom/etc... in each town and dungeon throughout the game (these change periodically with events--ie. Dr. Unne, Sky Warrior bats, etc)...
Write me at djtrixen@yahoo.co.uk (my posting e-mail) and I will give you my personal e-mail as long as you do not give it to anyone else.
Anyhow, here's an update on what I've just finished:
*RUN battle command (Certain monsters do not allow you to run, and those that do are now based on party's average level, and probability, of course).
*Oasis (Desert patch near Onrac) now allows airship landing (as it is supposed to), while still selling the "Bottle" item (those of you who know RPG Maker will recall that typically the airship CANNOT land on events).
I plan to work on the Experience curve next--this is rather complicated and will take a while, but I managed to do it for my Dragon Warrior remake, so I will manage it here as well.
Thanks for your interest, folks! ;) Knowing people are interested in this motivates me to keep working on it!!
the law, better graphics, and other issues...
(1) I'm not using better graphics and a new design, as in the Chrono Trigger remake (which, by the way, looked badass). I am a fan of the old-school birds-eye view without long movies and cut-scenes. Unfortunately, Square seems to have done away with this. Now that they've merged with Enix, I suppose we can kiss the old-school Dragon Warrior series goodbye as well! Too bad...
(2) My game doesn't have the same appeal that many of the newer games have--mine is only cool to purists like myself. In other words, if you want fancy graphics and movies, look elsewhere. Because the graphics and movies are what sell games these days, Square need not worry about my remake costing them a dime. This community is the only advertising I plan to do for it, and if Square Enix Inc. tells me to take it down, well... I'll take it as a compliment!
That being said, I have much more work to do on the game! And...if you have something cool to offer, by all means, speak up! ;o)
Well, I guess I'll take a chance then...
I'm primarily doing this for me. If someone wants to screw the whole thing up by telling Square about it, then they will only spoil it for other people who want to see it. As for my remake, it will continue--whether or not it is released to the public.
wow! something positive ;)
Wow! I am impressed that someone finally had something to say here besides how likely I am to get sued, how stupid this is, how (pick a name)'s remake was better, etc...
In response, I have actually got most of the coding figured out (for now).. I'm just doing the tedious process of copying numbers and stats, etc... Figuring out formulas --a bunch of math stuff! ;o)
However, if you want to help out, I could really use help getting all of the dialogues from the game, who they belong to, etc... While I can do this on my own, if someone would be willing to work ahead of me and get those for me, it would save a bunch of time. I would be sure to include you in the credits. Email me at: djtrixen@yahoo.co.uk
Thanks for the offer... Much appreciated!
Should I use all CAPS for certain items?
One of the things about the first Final Fantasy that I never quite understood was that certain key items and references throughout the game are in all CAPS (ie, 'Warriors, revive the power of the ORBS,' or 'This door is locked with the Mystic KEY'). Should I leave these items in all caps, or should I make them lowercase so that the dialogue flows more smoothly?
What do you think?
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about turning on the fans...
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Originally Posted by Maxx Power
I was being faecious my man. Chill out! I am looking forward to this, I was taking a jab at SE's backward, anti-fan mentality.
Heh... well, have you ever heard of White Wolf games (Vampire the Masquerade)? A few years ago, they decided to attack their own fan club, 'the Camarilla,' a national organization of LARPs (Live Action Role Plays) and demanded that the group disband and stop using their name... Unfortunately, this caused a sharp decline in the company's sales, as the Camarilla was their biggest customer.
The RIAA refused to work out a deal with Napster back in 1999 when BMG music realized that the internet might offer some new avenues for selling music. Instead, they turned on the fans and began suing people... Record sales have declined sharply ever since, particularly for bands that spoke out against MP3 file sharing. Still, the RIAA continues to beat this dead horse.
The only thing I can say for Square-Enix is that they ought to heed the follies of others and think before turning on their own fans. Sometimes that can be a dreadful mistake.
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Originally Posted by Xalioniaf
I liek the idea of earning them, but what if you don't have a mage/wizard, but want to try out the summoner/etc. quest anyway?
Well, the Summoner quest will not require you to have a Wizard... Only the Sage quest will. I think it's only fair that only a Wizard can become a Sage. After all, you can't become a Wizard if you don't have a Mage. I am also going to make quests for other classes only, such as a quest for only Ninjas and Knights, and maybe one for only Black Belts (completion of this may allow them to use magic). The Sage quest may allow summoners to participate, which would mean you could start off as a fighter, become a knight, change to summoner, and then become a sage. Just a possibility... I haven't really worked this out yet.
I did finish the Malboro cave (the one which will lead back from the Bonus World)!! I wanted to let you sneak a peek, but I don't want to include spoilers either, so here a few shots of it that won't ruin the surprise...
ff11 dude kinda looks like david bowie...
Strawberryman, your avatar from ff11 (sorry I haven't played the online game...) kinda looks like David Bowie in Labyrinth...
http://www.eyesonff.com/forums/image...11/ff11_02.gif
''It's a crystal, nothing but... But if you turn it this way, and look into it, it will show you your dreams!'' --Jareth
Anyways, I have the maps working correctly...(remember ''Push B Select''?)
Mine will show when you type 123. They work just like the original, with an indicator to show your current location, and all of the points of interest sparkling... :)
I made one for the Bonus World and it works, too, but you'll probably have to buy that map in one of the towns in the Bonus World. As tempted as I am to show you both maps, I don't want to include any spoilers and so I won't... I'll let you find them on your own when the game is finished.
beta testing, advertising, and texas ;)
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Originally Posted by Xalioniaf
Ooo...testing. Are you gonna hold a competition to the death for the rights to test, or just take in applications? This has got to be the first RPG Maker any version game that I have followed from inception to completion. Way to go.
Thanks dude! I appreciate your interest very much. As for the testing (which I foresee no later than a month from now if all goes well), I'd like to keep it within this community until the quirks are worked out... In other words, I haven't been posting on any other boards about it, and I'd like to try to keep it that way (so SE doesn't have the opportunity to shut it down before it's finished).
I will post a link to it when it's ready for Beta testing, but try not to pass it around until we get the bugs worked out. The way I see it, once it's complete (ie. no noticeable bugs), it can be passed around the net freely and I can take the site down. At that point, I don't care where it gets advertised (believe me, I'll be quite flattered if it does). ;)
By the way, I'm from Texas, too! (orig. from Houston, now at TTU in Lubbock)
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New music in the Bonus World...
:eek: I accidentally posted to a new thread instead of 'Reply' ... oops! =O Anyways, I have written my very own dungeon theme for many of the dungeons in the Bonus World, and it will be used in addition to the original ones. I needed a "slower" one to set the mood in certain places, so that's what this one will do!
I have attached the tune in case you're interested, and thanks again, folks!
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Originally Posted by Xalioniaf
oh, man. I just remembered I don't have RM2K3. Damn, I need to d-load it. Or get Coby to get it for me :P.
You won't need RM2k3 to play this, as I'm including the runtime package...
waiting for the full version...
As much as my friend suggested that I put an early release online, the consensus seems to be that people would rather wait and play the full version (which I would recommend). Therefore, the prerelease will only be sent to those involved in beta testing (which has not yet begun--I have received your emails, and you will get to test).
Here's what I've recently finished, and what I'm working on now in the Bonus World:
*finished town of Geheimnis
*finished first dungeon (Geheimnis Tunnel)
*finished Yulthorpe Castle
Working on:
*Omega's Lair
*Desert town of Bomka
Next, I'll be working on a dungeon called "The Pits of Malvicia". I'd give you more information about what these places are (I have it all planned out), but I would rather not spoil the surprise. I hope you are able to remain interested. Thanks again!
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The latest screenshots...
Here ya go, folks. These are the latest screenshots from the Bonus World. The first three are from Omega's lair, and the last one is from Taumisa, the village of Sages (on your way to the Castle of Wisdom to become a Sage).
EDIT: I'm uploading yet another screenshot! This one is from the Taumisa Tunnels, near the Castle of Wisdom (Sage quest)...
How to get the text working...
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Originally Posted by Kawaii Ryűkishi
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Originally Posted by mihalis
I just managed to get the text working correctly on mine...
I'd love to know how you did that.
Okay, it took me a while, but I finally figured out where my text was messed up. All you need to do is copy the contents of your RPGm2000/2003 "Fonts" directory to your Windows "Fonts" directory. Then restart the program. Everything should work just fine.
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Originally Posted by crash26821
This looks pretty cool...
What progam did you use to make this??
Uhm... My very first post answers your question.
Minimum requirements, and other stuff...
Okay, as far as minimum requirements are concerned, I like Bacon-Bits's idea of testing the beta on older machines. I think most people should have little or no difficulty playing this.
As for the summoner quest, I have come up with a solution which will involve several trials throughout the dungeon. These may include puzzles, battles, and floor mazes, among other things. The dungeon will probably include all of the things which I mentioned as possibilities in my earlier post. This game is almost done, folks! I'm excited about it...
networking, homepage, and other stuff...
Okay, I am currently wrapping up this game. I'm just working on dialogue and bug fixes. I also wanted to answer some of your questions.
(1) Networking Capabilities: I had thought about doing this, but Final Fantasy I doesn't really lend itself to multiplayer mode, if you know what I mean... How would the multiplayer mode work? It seems like it would get very boring very quickly.
(2) Homepage: I have intentionally NOT created a homepage for this game remake, which is probably the only reason that I have not received a "cease and desist" letter from Square Enix. I'm trying to keep it pretty low-profile until it's 100% complete. Then, I don't care what happens to it--at that point if Square tells me to cease and desist, I can do so but the game will already be out. ;)
Although I have very little left to do with this game, I also have two huge presentations and papers to write for school this week, and so my time will be more than a little scarce! I will work on it as I have time. Thanks a bunch for your input, people!!
Much appreciated.
expansion stuff, and school...
Okay to answer the question about where I go to school (it's in my profile), I am a Senior Psychology major at Texas Tech University, and I am planning on attending law school. I'm taking the LSAT (the entrance exam) on June 6, and I'm planing on taking a year off before I start law school. During that year, I plan to work as a police officer.
About extensions to the game, multiplayer mode, etc..:
I think it's a great idea to put some sort of extension on the game in addition to what's already been done. I would love to do that, too--when I have time! First, I'm going to finish the game itself (also when I have time). After the game is complete, I might work in some sort of networking capabilities. Seeing as how I'm a newbie when it comes to networking, I'll probably enlist the help of my friend Max, who teaches computer science here at the university, and who will be hosting this game.
Right now, I have to work on a presentation which I have to give at 9:00 tomorrow morning (Language & Literacy Research--Ugh!!!)
Wish me luck, folks--I'll need it!
How should I fix this bug?
Okay... here's the deal. I have run into a serious bug with the "Run" command. Basically, the game crashes whenever it is used, after another command has already been selected, then canceled.
I have two options to solve this problem. I could...
(1) Use the default "Escape" command in RPG Maker. However, this would mean that you would be able to run from enemies like Earths or Frost Giants, when you are not supposed to be.
or...
(2) Continue searching for a solution to this problem. The downside to this is that it might take a very long time.
I would like your opinions on this one, as I want to make sure that the final release meets your expectations! Thanks.