I think SF wins this, no questions asked. It has better character designs, a better combo interface, better graphics, better.....everything!
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Funnily enough, I've tried playing a Street Fighter game with just basic combos, it doesn't work.
You can't just say "lolz u hcf hcb n u kin play", 'cause it's not true.
You don't seem to play SF very much, so how would you know this? Yes, you can use basic combos and win; it's not impossible. The only time you would EVER use those really long, complicated combos is if you were in a tournament, and only, what, 0.0001% of SF players join tourneys, anyway. (I know that's not an accurate number, but you know what I'm getting at) Most of us SF players don't even join tourneys so it wouldn't even matter.
Anyone complaining about SF's controls being too "complicated" probably hasn't played the game for more than 5 minutes. It takes maybe that long to learn to do a Hadoken. I'm serious, go out and play an SF game, and you would be surprised at how fast you can learn the basics.
Plus, SF has really great character designs and music to make the gameplay experience enjoyable. Characters like Guile, Blanka, and Fei Long will be remembered for years to come. Also, who could forget the music in any of the SF games?
SF has a more interesting storyline as well. It doesn't just focus on one event. It focuses on more than one event, and in the a couple of the newer games (A2, A3), almost all the characters even have their own midboss, which fleshes the story out even more.
MK, on the other hand, has no gameplay depth whatsoever. It's so shallow that half the cast are palette-swapped ninjas, and EVERYONE has the same normal moves. Bleh.
Then there's the Block button, which seems to not want to work when it's supposed to. I can't count the number of times I tried blocking a jump kick in MK3 standing up, and STILL got hit through the block. WTF? And yes, I was always holding the Block button the entire way through.
Not to mention the game usually devolves itself into a projectile/sweep fest. I know some of you are gonna say "WEL SF DEVOLVES INTO A PRUHJEKTIL FEST 2 LOLZ" but alas, it doesn't, not if the players playing it are good at it.
SF is open to all types of fighting styles, such as rushdown and defensive. When you play MK, any sense of depth is flushed down the drain, no matter how good both players are (Incidentally, I've never heard of an MK game being in a tournament, except for UMK3, because it always becomes a sweep fest, or a jumpkick fest, or a projectile fest.
Then there's the other stuff about it, such as the bland music, choppy visuals, and cheaply-made Fatality effects. At least (IMO) MK has gotten somewhat better in recent years. Now you can no longer throw projectiles over and over until victory, and the gameplay is a bit more deep. Plus, the damn Block button finally works.