Originally Posted by
ScottNUMBERS
Time Mage
They would probably have to implement a Time Magic skill for this one and then lower the Time Magic Skill of other mages, except of course the Time Mage. Time Magic effects how long the spell will last much like Enhancement and Enfeebling skill rolled into one.
Traits:
Time Magic Bonus - Just a little boost early on so that Time Mages are able to make better use of Time Magic early on (Because the difference in Skills early on don't matter so much as they do later on)
Resist Gravity - Time Mage resisting Time Magic, makes sense to me. :cool:
Abilities
Return (2 hour) - This ability returns the Time Mage to the exact location and state (Including exp gains and loses status effects HP and MP, but excluding Items Gil etc) 10 minutes in the past (If your character hasn't been a Time Mage for 10 minutes your character Returns to the state when he/she became a Time Mage)
Spells
Haste, Haste II, Slow, Slow II, Reflect, Demi, Demi II, Gravity, Hastega, Slowga, Stop.
The Demi spells Reduce a percentage of HP from the opponent, depending on HP, mobs will have different resistances to this Spell.
Slowga and Hastega are pretty self explanatory, but I think Hastega should be a spell earned with Merits (To give Time Mages a nice place Endgame)
Reflect could be a short lasting Spell with a long cast and recast time (To prevent people beating magic using mobs too easily) that Reflects all Spells back at the caster.
Conclusion: Some of the stuff I added here would probably be difficult to implement, such as "Return" and maybe slicing up the magicks into a new catagory but I think it could be made to be a nice (By "nice" I mean not over-powered) Support/Enfeeble type job. It would be pretty helpfull as a Subjob too, for extra Time Magic/Time Magic skill.