Interesting, neither Ito nor Minegawa are directing this remaster, only supervising... wonder what they've been up to for the last few years... :shifty:
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Interesting, neither Ito nor Minegawa are directing this remaster, only supervising... wonder what they've been up to for the last few years... :shifty:
They're scary Fynn. :ohdear:
Anyways I hope that the FF XII fans enjoy this game. You guys have been patiently waiting for this for ages.
Oh gosh, please no. If Final Fantasy XVI is Final Fantasy XII themed I will die. Die a agonizing death. I only just started to somewhat see the good points about Final Fantasy XII a few months ago. I don't think that it's horrible trash like I used too, but it's still one of my least favourite Final Fantasy games.
http://1.bp.blogspot.com/-Lfh6gmqwWh...an_praying.gif
PLEASE LORD
I HAVE BEEN GOOD THIS YEAR
this i am looking forward to... recently i tried playing the PS2 version again, i even got some official Sony PS2/3 component cables but that made the jagginess and tearing more obvious... so, i love what they did with FFX on PS4 and i can't wait for an HD Remaster of FFXII...
Killing Yiazmat isn't really that bad. As long as you've got a good strategy, contingencies for his insta-kill attacks and a lot of patience, he'll go down. Honestly, I'm fearful they'll at a Seitengrat trophy or whatever the smurf. That'd be painful. A 'complete the main game with all characters on one job' would be devilish also.
With the remaster, I'm really hoping that with the power bestowed by the PS4, spell loading will be better. The fact that the game had to queue different actions using 'effect capacity' made certain magicks just obsolete, and using physical attacks with haste/berserk and a support character churned out damage. If that was removed, using spells would be better and the battle would just flow more naturally.
Why Vaan's abs still look like someone without depth perception painted them on?
The action queue is still there, it's actually part of the battle system since you can use it to delay enemy actions (and vice versa). The only major changes to the battle system besides the job system is you can now directly control Espers and Guest party members with their gambits, and the enemies have been rebalanced to compensate for the job system. Other than that, it's just extra modes, some new weapons, all gambits are made available from the beginning; stuff like that.
Also the game pretty much had a trophy/achievement system already, I wouldn't be surprised if they just lift it for the actual trophy/achievement.
Hopefully there's a option to put on his white blouse that he wears in some other FF XII/ Tactics themed games. :ohdear: I'm one of the odd people that actually like Vaan, so another costume of his would be g-r-e-a-t !
http://vignette2.wikia.nocookie.net/...20120820012320
I still need to complete Tactics A2 ;-;
Well it's debatable whether the effect capacity limit is intended to work as it is not just to stay within hardware limits but also as a battle system feature. Either way I find it doubtful that they'll change it since X-2 has the exact same thing and there was no change for the HD Remaster. Which is too bad, the effect capacity limit really is a hindrance if you want to play more of a magic-based setup. Though you can also abuse mist charged moves to circumvent the problem...
personally never thought it'd happen