Quote:
the Sandsea with no dialogue - is actually a tool that helps immersion. Yes, it's a specific kind of immersion that doesn't work for everyone. Why I t works for some is because it leaves spaces for your mind to fill in.
Yes. Complete immersion into tedium. There's much said for peace and quiet, but goodness the Sandsea is a large, dull area. Not to mention it's so large it is split into two separate areas.
Quote:
So this is kind of how I see it, which has only been reinforced since I started playing DQ. Gamers today, especially RPG gamers, have learned to rely heavily on text. And I don't mean on-screen text, but text as opposed to context, subtext, co-text, etc. So people expect to be told and shown everything. You want to see all their struggles, all their eternal turmoil brought to you on a plate. But it's not the point in FFXII, and would really do nothing to help reinforce the game's quality. The very reason I find FFXII so great is that it is so different. It relies on subtext, and context, especially evident in Fran and Balthier's relationship, which really helps you use your imagination, making FFXII a different experience for everyone.
I don't expect every interaction to be shoved in my face, but when I struggle to even recount an interaction between two main characters, it just leaves me scratching my head. Sure, I can infer that, logically, the group