Well?
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Well?
Tha older ones are the best. Just work so well.
Oh for Final Fantasy! Traditional.
Final Fantasy plots only advance in one direction anyway. And as long as it doesn't hit the extreme XIII did, I like the linearity.
Yeah, I'm more of an old-school fan as all of my fondest memories come from them.
In regards to open world vs linearity, I suppose it depends on the game. I thoroughly enjoyed both FFX and FFXV even though they are vastly different.
Open world. XII introduced this both to FF and to me personally and nothing really felt as good as having incredible exploration on top of that unique FF flair. Still have a big soft spot for the traditional world map, though. The linear approach, not so much, since the games in the main series that follow that format are basically my bottom two FFs ever (not to mention some of my least favorite games in general). I mean, it can work, since I still liked Xenosaga, but FF just can't handle it well, at all.
(And before you stone me to death, keep in mind that this is just my opinion, you're entitled to your own and I won't judge you for it, and, most importantly, I love you)
I really like open world. For me, it's kind of an evolution of the traditional system.
The traditional took you by the hand for the story, but still allowed some breathing room for side quests and exploration. It felt more balanced than the extremes FFXIII and FFXV showed.
I think VI, VII, & XII did this well, where you had periods where there are incentives to going off the beaten path and getting some goodies/extra content without ever actually forcing you to just aimlessly wander.