I serve they're still heavy on the Tarot motifs
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I serve they're still heavy on the Tarot motifs
They're owned by SEGA though, so I don't really see them as that small.
Besides, announcing stuff this early doesn't bring in any money, it just risks people losing interest by the time you actually have anything substantial. There are a selection of games I kickstarted that I don't even care about anymore because it's been so long that I've lost any enthusiasm for them. You can't really start building hype for something where all you have to show is a few bits of concept art.
So this is Atlus' first major attempt at a big budget title. I'd like to see how this goes. The graphics aren't really like that, however. That's obviously CGI/Real-time.
Sega isn't exactly the powerhouse it used to be either though.
I also beg to differ and I really feel it comes down to the company. I mean I knew about Xenoblade Chronicles years before anything substantial came out and I was excited for it cause the Xeno team doesn't usually disappoint me; so I kept that hype alive up until it finally saw a release in my country.
The idea of the Persona team attempting a more conventional fantasy RPG is still pretty good and technically they usually have a better turn around than say... Square-Enix when it comes to announcement to release. Not to mention that Atlus and the SMT/Persona teams are still good in my book for releasing quality stuff, so even if the game isn't going to see the light of day until 2021, I'll at least get to watch the team show off what they are doing to keep the hype train going.
For what it's worth, I'm looking forward to whatever they plan to do. The concept art looks nice, and it whets the palate. Atlus are usually very dependable with launches and development, so I'll be following news on this when it arrives.
I think Yoko Taro might be one of my favorite designers in the industry if only for his quirky interviews. He just released a statement about Atlus' new Fantasy RPG. For those who don't know, Yoko Taro is the creative force behind Drakengard and NeiR.
...I don't know if he's just really hyped about the new Atlus RPG or if he just found a really, really ingenious way to get people interested in Nier.
Or maybe both.
And why is he still wearing that mask?
I like to think he wears it too work.
Maybe he's been wearing it so long it has become his real face and actually controls his personality
Wasn't sure whether this would be considered a necro or not, but thought I'd post this in here.
The director of Persona 5 discussing what he wants to achieve with this game.
It showed up in my suggestions last night, and I had either forgotten about or never really knew about this project. But I am intrigued. Similar to Elly I am a little burned out on traditional high fantasy. But Atlus is far from a traditional studio. And the video even says why should they try to return to their roots when they could do their own thing with it. And there are a lot of twists I could see them doing. Since Shining Force was brought up it makes a good example as being both traditional and unconventional. And while I highly doubt they're picking up an old Sega franchise rather than doing something new, the concept art makes me feel warm and familiar. Old Shining Force concept art made me feel warm and familiar. So I'll be happily awaiting whatever it turns out to be. I'm sure it'll be a pleasant surprise and a break from the norm in some way