It can be hard without guidance.
Difficulty ramps up sharply in the beginning, so there's a fair amount of requisite grinding (especially if you insist on using the best gear and spells as soon...
Type: Posts; User: ignoman
It can be hard without guidance.
Difficulty ramps up sharply in the beginning, so there's a fair amount of requisite grinding (especially if you insist on using the best gear and spells as soon...
Are you sure that this wasn't because of story events? I was certain that Ramza starts at 70/70 as well. The few dialog options in the game (like deciding whether to Save Algus or Destroy the Death...
This is probably the easiest party too, in my opinion. Even with most of the Fighters using hand-me-down gear, you'll be taking so little damage (even with cheap equipment) that you can afford to...
I beat the PSP version with 4xWW. It was rather easy, actually. It will be much, much harder on NES, once your run out of FADE charges.
MP reserves are practically bottomless in GBA/PSP though,...
I don't think they need to augment the story any (I think it's fine, with plenty of fantastic elements, time travel, what have you).
Part of the game's charm is that the characters are YOURS, and...
It's true, it depends on what version you're playing, but generally:
Quick Class Analysis:
Fighter/Knight - Easily the best class in the game. High HP and strong armor means these character...