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Onion Knight
So what are some of the ways you implement "jobs" in FF games where they don't exist?
I'm talking about Final Fantasy 2, 7, 8, 12 where everyone is a general character that can pretty much learn every spell/skill there is (in other words Super Mages). I find some are hard to simulate while others are easy (BW, WW). Here's what I do.
FF2:
Black mage - all black magic/daggers
White mage - all white magic/staves
Knight - swords/heavy armor
Thieft - daggers/almost every piece of armor is heavy so no choice there
FF7:
Black mage - all attack materia/back row
White mage - all curative materia/back row
Monk - counter materia (Tifa really suites this one)
Thief - steal materia
Ninja - throw materia
Knight - cover materia
Summoner - all summon materia/back row
Blue mage - enemy skill materia/sense materia
FF8:
Thief - mug/initiative
Knight - cover/mad rush
Dark Knight - darkside/absorb
Summoner - only person with gf command
Black mage - only draw attack magic
White mage - only draw curative magic
Red mage - only draw basic attack/curative magic, no -agas or other high-level spells
Monk - counter
Time mage/Oracle/whatever - only draw effect magic/lvl up/lvl down
Chemist - med lv up/auto-potion/treatment/revive/recover/move-find
FF12
Knight - swords/heavy armor
Thief - steal/daggers/light armor
White mage - white magic/staves/mystic armor
Black mage - black magic/rods/daggers/mystic armor
Red mage - white black magic (only up til lvl 3)/swords/mystic armor
Dark Knight - swords/heavy armor/souleater
Ranger - gun/light armor
Archer - bows/light armor
Dragoon (wannabe) - lances/heavy armor (but no jump command)
Summoner - rods/mystic armor/summons exclusive to that character
Paladin - swords/heavy armor and white magic until lvl 3
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