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Thread: So what are some of the ways you implement "jobs" in FF games where they don't exist?

  1. #1

    Default So what are some of the ways you implement "jobs" in FF games where they don't exist?

    I'm talking about Final Fantasy 2, 7, 8, 12 where everyone is a general character that can pretty much learn every spell/skill there is (in other words Super Mages). I find some are hard to simulate while others are easy (BW, WW). Here's what I do.

    FF2:
    Black mage - all black magic/daggers
    White mage - all white magic/staves
    Knight - swords/heavy armor
    Thieft - daggers/almost every piece of armor is heavy so no choice there

    FF7:
    Black mage - all attack materia/back row
    White mage - all curative materia/back row
    Monk - counter materia (Tifa really suites this one)
    Thief - steal materia
    Ninja - throw materia
    Knight - cover materia
    Summoner - all summon materia/back row
    Blue mage - enemy skill materia/sense materia

    FF8:
    Thief - mug/initiative
    Knight - cover/mad rush
    Dark Knight - darkside/absorb
    Summoner - only person with gf command
    Black mage - only draw attack magic
    White mage - only draw curative magic
    Red mage - only draw basic attack/curative magic, no -agas or other high-level spells
    Monk - counter
    Time mage/Oracle/whatever - only draw effect magic/lvl up/lvl down
    Chemist - med lv up/auto-potion/treatment/revive/recover/move-find

    FF12
    Knight - swords/heavy armor
    Thief - steal/daggers/light armor
    White mage - white magic/staves/mystic armor
    Black mage - black magic/rods/daggers/mystic armor
    Red mage - white black magic (only up til lvl 3)/swords/mystic armor
    Dark Knight - swords/heavy armor/souleater
    Ranger - gun/light armor
    Archer - bows/light armor
    Dragoon (wannabe) - lances/heavy armor (but no jump command)
    Summoner - rods/mystic armor/summons exclusive to that character
    Paladin - swords/heavy armor and white magic until lvl 3

  2. #2

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    I hate to admit this, but for the games where specific jobs don't exist I usually don't implement them for very long myself. I always start playing thinking, "Okay, this time, I'll force myself to make so-and-so this and that," but within a handful of hours I've got everything slapped on them imaginable. My willpower is not up to snuff for this sort of thing.

  3. #3
    Destroyer of Worlds DarkLadyNyara's Avatar
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    Yeah, pretty much what Lunar said. I mean, I specialize a bit, (especially in II) but there are no really recognisable classes.

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    THE JACKEL ljkkjlcm9's Avatar
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    Uhm, if there is no requirement to "specialize," typically I make it so everyone can heal, and otherwise, they're mostly physical attackers, except for FFII where they grow on what you do, basically making them into classes.

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  5. #5

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    Ya, i never really specialized in those ones except II. I did in twelve at the start but it didn't last long and got useless fast.
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    I don't specialize more than maximizing the strengths of a character, really. I give them what they are best at.
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  7. #7
    I'm Back~! Kanshisha's Avatar
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    Hmm i dont think 7, 8 or 12 really rely on jobs....Like example... In 8 it is hard to make a Summoner....a reason is because a summoner is the only person in the party that can use GF's....what if that person dies?....Now what...?and you happen to run out of phoenix downs... No offense but if i had that i would be screwed...

  8. #8

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    FF7 has a system that makes it quite convinient to change between "jobs" when you feel like it. Though it's obvious that Cloud can do much more physical damage than Aeris or even Tifa... I always give Cloud the good physical materia like 2x Cut and Slash All. Then I'll have a person with a lot of magic and maybe a summon for emergencies. And finally, I'll have my person with the Command Materia and back-up magic like Cure and Life.

    In FF2, I definitely specialize from the beginning because then you'll have a more powerful magic user or physical attacker by the end. I usually have Firion and Gus doing physical damage, with two swords on Firion and an Axe on Gus. I give Maria a staff, but I also give her the good spells. And my fourth is just whoever it is. I also give Firion and Gus a few spells, too. In case we're up against an enemy who is resistant to physical damage.
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    Nerf This~ Laddy's Avatar
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    I pretty much only did that in FFVII.

    Cloud-Green Mage (More of a fighter, but used status spells.)
    Aeris-Black Mage
    Tifa-Monk
    Barret-Warrior
    Red XIII-Red Mage
    Cid-Dragoon
    Cait Sith-Blue Mage
    Vincent-White Mage/Summoner
    Yuffie-Thief

    (Yeah, pretty dumb, but I beat the game like that, was very strict, for example, only Vincent summoned, Red XIII never mastered spell types.)

    Overall, the class had to fit personality.
    Last edited by Laddy; 01-20-2007 at 02:16 AM.



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  11. #11
    Retired Dragoon Crossblades's Avatar
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    Quote Originally Posted by forgotten_fantasy View Post
    what about 10?
    The characters in X are sort of fixed till near the end of the game

    But yeah, I love to make my characters specialize in different things. VI and VII was an exception because I felt all my characters needed to learn all types of magic. Here was my party setup for II and XII(Never played VIII)

    Final Fantasy II

    Firion - Paladin with Sword and Shield with some White Magic
    Maria - Black Mage with Bows
    Guy - Axe Warrior
    Josef - Monk
    Richard - Dragoon
    Minwu - White Mage
    Leila - Thief with Daggers

    Firion and Maria are the only two people I teach Magic. I don't teach it to anybody else(Minwu already comes to the party with Magic).

    Final Fantasy XII

    Vaan - Thief/Warrior with Greatsword and Heavy Armor
    Basch - Warrior with Axes and Heavy Armor
    Balthier - Thief with Daggers and Light Armor
    Ashe - Paladin with Sword, Shield and White Magic. Also with Heavy Armor
    Fran - Black Mage with Arcane Magic and Bows. With Mystic Armor
    Penelo - Summoner/White Mage with Time Magic, Green Magic, and Staffs. Also with Mystic Armor

    Quote Originally Posted by RedXIII13 View Post
    I pretty much only did that in FFVII.

    Cloud-Green Mage (More of a fighter, but used status spells.)
    Aeris-Black Mage
    Tifa-Thief
    Barret-Warrior
    Red XIII-Red Mage
    Cid-Dragoon
    Cait Sith-Blue Mage
    Vincent-White Mage/Summoner
    Yuffie-Monk
    I really like this setup. I'm gonna give it a try when I replay VII. However, Yuffie should be the Thief and Tifa is actually the Monk
    Last edited by Crossblades; 01-17-2007 at 02:53 PM.

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  12. #12

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    Main male character becomes a "knight", specializing in swords. Main female character, or first female character, becomes a "white mage". Secondary male character becomes a heavy hitter, utilizing whatever does the most damage. In the case of a secondary female/third male character they become a black mage/thief.

    I'm not very good at this. I just hit things usually.

  13. #13
    Draw the Drapes Recognized Member rubah's Avatar
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    I don't. I'm perfectly fine with having characters with clonelike abilities.

  14. #14
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    Quote Originally Posted by Crossblades View Post

    Quote Originally Posted by RedXIII13 View Post
    I pretty much only did that in FFVII.

    Cloud-Green Mage (More of a fighter, but used status spells.)
    Aeris-Black Mage
    Tifa-Thief
    Barret-Warrior
    Red XIII-Red Mage
    Cid-Dragoon
    Cait Sith-Blue Mage
    Vincent-White Mage/Summoner
    Yuffie-Monk
    I really like this setup. I'm gonna give it a try when I replay VII. However, Yuffie should be the Thief and Tifa is actually the Monk
    You're right! I switch!



  15. #15

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    Yeah, I did a playthrough of 7 with forced classes on each character.

    Cloud - Time Mage (also with Restore for Regen; I made the Cure spells out of bounds)
    Barret - Knight (with Counter as well)
    Tifa - White Mage (her ultimate weapon sucks so she may as well be one)
    Aeris - As long as she lasted, I made her a Sage and gave her the best Black and White spells available at the time
    Red XIII - Black Mage (he suits it; starts off with Fire)
    Yuffie - Ninja/Thief (Steal, Throw, 2x-Cut etc)
    Cait Sith - Blue Mage, but next time might give him ailments and leave him in Fury state so he can be a Gambler a lot
    Vincent - Summoner. Anything else would be made useless by his Limit Break.
    Cid - Oracle/Green Mage


    This adds a lot more fun as you'll sometimes switch different characters in for certain situations. Until you reach the end and you only use Cloud because you have to, Tifa for her White Magic and Yuffie for 2x-Cut. I guess Red, Cid and Vincent were my least used here, though Vincent was fun to have in some boss fights; he'd do most of the damage, then when he ran out of summons he'd morph. Awesome!

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