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Thread: Tetra Master Internals

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    Quote Originally Posted by Rantzien View Post
    Why is this?
    See below.

    Quote Originally Posted by Rantzien
    What makes one card win over the other?
    Each card has an attack, physical defence and magical defence value. Each of these values has a range and a hex value. The hex value is worked out by following the numerical stat with a 0. So, a stat of 1 in hex is 10, and is 16 in normal numbers. Similarly, a stat of 2 would be 20 in hex, or 32. The range is ([hex value] - [hex value + 15]). For example, a stat of 1 equates to 16, so it has the range 16-31 (10-1F in hex). A stat of 2 equates to 32, so has the range 32-47 (20-2F).

    Stage 1: A random number in the range is selected.
    Stage 2: Another random number between 0 and the number selected above is chosen. This is the 'actual' attack/defence value.
    Stage 3: The number selected in stage 2 is subtracted from the number selected in stage 1.

    All three stages are performed for both the attacking card and the opposing defence value. Whichever has the highest value at the end of stage 3 wins the battle.

    Example:

    Attacking card: 7P23
    Defending card: 1P02

    Attacking card's Stage one: Range is 112-127. 120 is selected.
    Defending card's Stage one: Range is 0-15. 11 is selected.

    Attacking card's Stage two: Range is 0-120. 116 is selected.
    Defending card's Stage two: Range is 0-11. 3 is selected.

    Attacking card's Stage three: 120 - 116 = 4.
    Defending card's Stage three: 11 - 3 = 8.

    Verdict: 8 is greater than 4, so the defending card is the victor.


    Quote Originally Posted by Rantzien
    - What makes the second digit (M/P->X->A determiner) grow?
    Number of battles won, I think.

    Quote Originally Posted by Rantzien
    Does A in this position do anything more than X, besides adding 1(?) point to your collector's level?
    X attacks the weakest defence stat. A attacks the weakest stat on the card, so it can be attack, physical defence or magical defence. That makes beating a Ribbon card (e.g. 0MCF) easy as an A will attack the 0.

    Quote Originally Posted by Rantzien
    Does certain cards have a higher growth than others? I doubt this, but I'm not sure.
    All cards have different limits to which their stats can grow (so it's impossible to get a card with FAFF), but I think they all 'level up' at the same rate.
    Last edited by TheSpoonyBard; 01-15-2007 at 06:20 PM.

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