See below.
Each card has an attack, physical defence and magical defence value. Each of these values has a range and a hex value. The hex value is worked out by following the numerical stat with a 0. So, a stat of 1 in hex is 10, and is 16 in normal numbers. Similarly, a stat of 2 would be 20 in hex, or 32. The range is ([hex value] - [hex value + 15]). For example, a stat of 1 equates to 16, so it has the range 16-31 (10-1F in hex). A stat of 2 equates to 32, so has the range 32-47 (20-2F).Originally Posted by Rantzien
Stage 1: A random number in the range is selected.
Stage 2: Another random number between 0 and the number selected above is chosen. This is the 'actual' attack/defence value.
Stage 3: The number selected in stage 2 is subtracted from the number selected in stage 1.
All three stages are performed for both the attacking card and the opposing defence value. Whichever has the highest value at the end of stage 3 wins the battle.
Example:
Attacking card: 7P23
Defending card: 1P02
Attacking card's Stage one: Range is 112-127. 120 is selected.
Defending card's Stage one: Range is 0-15. 11 is selected.
Attacking card's Stage two: Range is 0-120. 116 is selected.
Defending card's Stage two: Range is 0-11. 3 is selected.
Attacking card's Stage three: 120 - 116 = 4.
Defending card's Stage three: 11 - 3 = 8.
Verdict: 8 is greater than 4, so the defending card is the victor.
Number of battles won, I think.Originally Posted by Rantzien
X attacks the weakest defence stat. A attacks the weakest stat on the card, so it can be attack, physical defence or magical defence. That makes beating a Ribbon card (e.g. 0MCF) easy as an A will attack the 0.Originally Posted by Rantzien
All cards have different limits to which their stats can grow (so it's impossible to get a card with FAFF), but I think they all 'level up' at the same rate.Originally Posted by Rantzien