View Poll Results: Which is more important to you graphics or gameplay?

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  • Graphics

    2 5.71%
  • Gameplay

    33 94.29%
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Thread: Graphics or Gameplay?

  1. #16
    Will be banned again Roto13's Avatar
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    Gameplay. As long as a game isn't hideously ugly, good gameplay is all it really needs.

  2. #17
    KentaRawr!'s Avatar
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    Default If this were on gamefaqs, it would be insta-PS3 vs Wii.

    Gameplay, obviously.

  3. #18

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    To the people who put graphics first: Go download nethack. Nethack= a game made with nothing but text symbols as graphics. Best way to kill a few hours real fast.

  4. #19
    Nerf This~ Laddy's Avatar
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    Gameplay, so many people judge games and systems by graphics, and they get some really horrible game, so if it looks god, good. If it plays good, better. Remember: Graphics don't make a game.



  5. #20
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by RedXIII13 View Post
    Gameplay, so many people judge games and systems by graphics, and they get some really horrible game, so if it looks god, good. If it plays good, better. Remember: Graphics don't make a game.
    No, but until you play the games yourself, you don't have much else to go on, which is part of the reason why screenshots and videos can't be easily judged on much else.

  6. #21
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    Gameplay. Graphics mean nothing, because if you're going to sell crap wrapped in a tinfoil, it's still crap.

  7. #22
    Not a Banana Mo-Nercy's Avatar
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    The short answer would be gameplay of course... but...

    Quote Originally Posted by RedXIII13
    Remember: Graphics don't make a game.
    Contrary to what everyone might say about gameplay > graphics. Graphics have made a game plenty of times. Think of the first ever 3D fighter (was it Toshinden?). To all the hardened 2D fighter fans, it would've seemed like a gimmick but it paid off. 3D fighters have continued to evolve, buffed by continued effort to make the fighting seem more realistic. Hence, sidesteps, horizontal/vertical attacks etc.

    This can also be said of the racing genre. Although Gran Turismo is renowned for its gameplay, the 'ultimate driving simulator' wouldn't be so if it weren't for graphics. How could the PlayStation possibly simulate the feeling of driving a Lancer Evo III if the car didn't look almost exactly perfect? Realistic handling or not, Gran Turismo would not be where it is today if it weren't for graphics.

  8. #23
    *insert meme here* Ryth's Avatar
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    Gameplay is a the obvious choice. Graphics are nice, and they help the game, but they are not the most important element of a game.

  9. #24
    Nerf This~ Laddy's Avatar
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    Quote Originally Posted by Mo-Nercy View Post
    The short answer would be gameplay of course... but...

    Quote Originally Posted by RedXIII13
    Remember: Graphics don't make a game.
    Contrary to what everyone might say about gameplay > graphics. Graphics have made a game plenty of times. Think of the first ever 3D fighter (was it Toshinden?). To all the hardened 2D fighter fans, it would've seemed like a gimmick but it paid off. 3D fighters have continued to evolve, buffed by continued effort to make the fighting seem more realistic. Hence, sidesteps, horizontal/vertical attacks etc.

    This can also be said of the racing genre. Although Gran Turismo is renowned for its gameplay, the 'ultimate driving simulator' wouldn't be so if it weren't for graphics. How could the PlayStation possibly simulate the feeling of driving a Lancer Evo III if the car didn't look almost exactly perfect? Realistic handling or not, Gran Turismo would not be where it is today if it weren't for graphics.
    What I was implying was this: Don't judge a game just by it's graphics, then you're not playing games, you're absorbing visual images.



  10. #25

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    Take for example, games made by Gust and Nippon Ichi (Disgaia, Atelier Iris, Phantom Brave, etc.) they look like high res Super Nintendo games with voice acting, yet they're well worth the effort into actually playing because they're fun. (not to mention funny as hell)

  11. #26

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    I guess graphics can be breathtaking, sometimes but it isn't enough to sell a game take Jade Empire for example the graphics in that game were beautiful but Bioware's Asian-themed RPG was over looked.

  12. #27
    ..a Russian mountain cat. Yamaneko's Avatar
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    Depends on the genre. I stopped playing Day of Defeat and Counter Strike on the old Gold Source engine because I couldn't take the graphics. Fortunately their predecessors retain the same core gameplay mechanics and also look about twenty times better. For other types of games like platformers, gameplay trumps graphics, however, it's still nice to see high res 2D textures as well.

  13. #28
    Original Gamer fantasyjunkie's Avatar
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    Gameplay FTW. There are still old DOS games and old windows games that are on the hard drive of my brand new comp that I still play after all these years.

  14. #29
    KentaRawr!'s Avatar
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    Quote Originally Posted by RedXIII13 View Post
    What I was implying was this: Don't judge a game just by it's graphics, then you're not playing games, you're absorbing visual images.
    Just as long as you're enjoying yourself, it doesn't matter which part of a game you respect most. After all, games are about having fun.

  15. #30
    'Gabby Hayes' big Bart's Friend Milhouse's Avatar
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    Gameplay. As long as the graphics are good enough not to make me dizzy
    ...Geddit?

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