
Originally Posted by
UltimaMasamune
updated:
1.(the main reason) the game and Versus XIII is being design using the white engine which can ONLY run on the PS3 which means that if it goes multiplat Square has to redesign the game for scratch ,which means a waste of a lot of time and money
2.multiplatform don't take advantage of the systems strengths for example , take a look at MGS2:S it was ported to the XBOX and it sucked , that's because the game was designed for the PS2 ,now unless you want FF to turn into a half-assed EA sports game it's better sticks to one console. for example FFXI was ported to the 360 to take advantge of it's online capabilities and the Wii FFCC game is a multiplayer game and it fits the Wii
3.the XBOX360 is doing horribly in Japan (and that's where the majority of the fanbase is) and the Wii can't even handle the trailer
4.the main FFs have always appeared on the system with the most storage space and seeing as this game is going to be very big, the game apearing on a dual-layer blu-ray 50GB disk doesn't seem like a impossible thing
5.Sony's relationship with Square(and most 3rd parties) are very good, they even own 8% of SE stocks
6.There was never a multi platform release of an FF game(remember port=/multiplatform)
I don't think it's going to go multiplatform, but I still want to point out a few things.
1. I don't think we really know that the White engine can only run on the 360. Quite a few sources have stated that the PS3 and the Xbox 360 are pretty much equally powerful, and as Mirage said, quite a few games developed for one platform have been successfully ported to another, and sometimes they even run better. It happens all the time.
2. Multiplatform games don't take advantage of the system's strengths? That's entirely up to the developer of the game. The only "strength" FFXIII is really going to be taking advantage of is the Blu-Ray disc and the Cell processor; it wouldn't be hard to make a multi-disc game like they did in the PS1 era, and again, it's not really known if the Cell can outperform the 360's processors at this point or not.
3. The 360 isn't doing very well in Japan, but the "majority" of the fanbase is not there, I don't think. If you add up America and Europe, they probably account for at least 50%.
4. The advent of disc media was really a much bigger deal for storage and what they could do with games than the switch from DVD to Blu-Ray. It would probably be cheaper, and again, not very difficult, to put the game on 2-3 DVDs for the 360, versus 1 Blu-Ray disc.
5. That's not nearly as relevant as it was when Square almost bankrupted itself. They certainly have a good relationship with Sony, but as we've seen by the games they've been releasing for Nintendo in recent years, they're not exactly against going multiplatform.
6. Port=/multiplatform? So all those PS2 games that were ported to the GameCube and the Xbox when they came out shouldn't be considered multiplatform games, just because they were ported? Come on.
Really, the only reason XIII would be ported to the 360 is for moolah. This generation of games has seen considerably higher development costs, and the more money it costs developers to make games, the more money those games are going to need to make to be worth all the effort put into them. If Square really thinks that they'll make a lot more money by putting the game on the 360, they'll probably do it. If the Mistwalker games make tons of money in Japan, which honestly isn't too likely, then a FFXIII port may not be so far-fetched.