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Thread: This game and V13 will NEVER go multiplatform

  1. #1
    UltimaMasamune's Avatar
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    Default This game and V13 will NEVER go multiplatform

    Why? you ask


    1.(the main reason) this game and Versus XIII is being design using the white engine which can ONLY run on the PS3 which means that if it goes multiplat Square has to redesign the game for scratch ,which means a waste of a lot of time and money

    2.multiplatform don't take advantage of the systems strengths for example , take a look at MGS2:S it was ported to the XBOX and it sucked , that's because the game was designed for the PS2 ,now unless you want FF to turn into a half-assed EA sports game it's better sticks to one console. for example FFXI was ported to the 360 to take advantge of it's online capabilities and the Wii FFCC game is a multiplayer game and it fits the Wii

    3.the XBOX360 is doing horribly in Japan (and that's where the majority of the fanbase is) and the Wii can't even handle the trailer

    4.the main FFs have always appeared on the system with the most storage space and seeing as this game is going to be very big, the game apearing on a dual-layer blu-ray 50GB disk doesn't seem like a impossible thing

    5.Sony's relationship with Square(and most 3rd parties) are very good, they even own 8% of SE stocks

    6.There was never a multi platform release of an FF game(remember port=/multiplatform)
    Last edited by UltimaMasamune; 03-05-2007 at 03:22 PM.

  2. #2
    Steiner is God Vivisteiner's Avatar
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    Of course its not going multi-platform.
    (For the reasons you said)

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    Retired Dragoon Crossblades's Avatar
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    Whoever said that the game was going multiplatform?

    Vaan - "Hey, you!"
    Penelo - "Yeah, you! The one reading this sig at this very moment!"
    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

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    UltimaMasamune's Avatar
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    While I haven't seen any "OMG dis gam and mgs4 ar cuming to 360" topics , in other forums that's quite a common sight , so I decided to post this topic here , before it gets flooded by topics like that
    Last edited by UltimaMasamune; 01-22-2007 at 10:11 PM.

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    Quote Originally Posted by UltimaMasamune View Post
    cuming
    Heheheheheheh..................


    They will never go multiplatform, even though FFXII is coming out for DS called Revenant Wings, but XBOX dont deserve it and Nintendo sucks except for DS (which is probably why Crystal Chronicles is over and FFIII is comin out for DS)

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    UltimaMasamune's Avatar
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    Quote Originally Posted by BizarroSephiroth View Post
    Quote Originally Posted by UltimaMasamune View Post
    cuming
    Heheheheheheh..................


    They will never go multiplatform, even though FFXII is coming out for DS called Revenant Wings, but XBOX dont deserve it and Nintendo sucks except for DS (which is probably why Crystal Chronicles is over and FFIII is comin out for DS)
    Like I said each console has it's own strengthes and weaknesses and SE always make their games based on that e.g FFXI for the 360

  7. #7

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    What about that mobile one? They could (and had better) make that multi-platform. Maybe bring it out to the DS for those of us whose phones aren't as good as japanese ones.

  8. #8

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    I predict that in 20 years it will be ported to the Nintendo Gameboy 3400. Then it will become multi-platform and I will revive this thread and say "I told you so".

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    UltimaMasamune's Avatar
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    updated:


    1.(the main reason) the game and Versus XIII is being design using the white engine which can ONLY run on the PS3 which means that if it goes multiplat Square has to redesign the game for scratch ,which means a waste of a lot of time and money

    2.multiplatform don't take advantage of the systems strengths for example , take a look at MGS2:S it was ported to the XBOX and it sucked , that's because the game was designed for the PS2 ,now unless you want FF to turn into a half-assed EA sports game it's better sticks to one console. for example FFXI was ported to the 360 to take advantge of it's online capabilities and the Wii FFCC game is a multiplayer game and it fits the Wii

    3.the XBOX360 is doing horribly in Japan (and that's where the majority of the fanbase is) and the Wii can't even handle the trailer

    4.the main FFs have always appeared on the system with the most storage space and seeing as this game is going to be very big, the game apearing on a dual-layer blu-ray 50GB disk doesn't seem like a impossible thing

    5.Sony's relationship with Square(and most 3rd parties) are very good, they even own 8% of SE stocks

    6.There was never a multi platform release of an FF game(remember port=/multiplatform)

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    Quote Originally Posted by UltimaMasamune View Post
    Quote Originally Posted by BizarroSephiroth View Post
    Quote Originally Posted by UltimaMasamune View Post
    cuming
    Heheheheheheh..................


    They will never go multiplatform, even though FFXII is coming out for DS called Revenant Wings, but XBOX dont deserve it and Nintendo sucks except for DS (which is probably why Crystal Chronicles is over and FFIII is comin out for DS)
    Like I said each console has it's own strengthes and weaknesses and SE always make their games based on that e.g FFXI for the 360
    Hahahaha, that's a good one.

    Quote Originally Posted by UltimaMasamune View Post
    6.There was never a multi platform release of an FF game(remember port=/multiplatform)
    Tons of multiplatform games are mainly developed for one platform, then more or less successfully ported to other platforms. Point in case, every EA game.
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    Quote Originally Posted by UltimaMasamune View Post
    updated:


    1.(the main reason) the game and Versus XIII is being design using the white engine which can ONLY run on the PS3 which means that if it goes multiplat Square has to redesign the game for scratch ,which means a waste of a lot of time and money

    2.multiplatform don't take advantage of the systems strengths for example , take a look at MGS2:S it was ported to the XBOX and it sucked , that's because the game was designed for the PS2 ,now unless you want FF to turn into a half-assed EA sports game it's better sticks to one console. for example FFXI was ported to the 360 to take advantge of it's online capabilities and the Wii FFCC game is a multiplayer game and it fits the Wii

    3.the XBOX360 is doing horribly in Japan (and that's where the majority of the fanbase is) and the Wii can't even handle the trailer

    4.the main FFs have always appeared on the system with the most storage space and seeing as this game is going to be very big, the game apearing on a dual-layer blu-ray 50GB disk doesn't seem like a impossible thing

    5.Sony's relationship with Square(and most 3rd parties) are very good, they even own 8% of SE stocks

    6.There was never a multi platform release of an FF game(remember port=/multiplatform)
    I don't think it's going to go multiplatform, but I still want to point out a few things.
    1. I don't think we really know that the White engine can only run on the 360. Quite a few sources have stated that the PS3 and the Xbox 360 are pretty much equally powerful, and as Mirage said, quite a few games developed for one platform have been successfully ported to another, and sometimes they even run better. It happens all the time.

    2. Multiplatform games don't take advantage of the system's strengths? That's entirely up to the developer of the game. The only "strength" FFXIII is really going to be taking advantage of is the Blu-Ray disc and the Cell processor; it wouldn't be hard to make a multi-disc game like they did in the PS1 era, and again, it's not really known if the Cell can outperform the 360's processors at this point or not.

    3. The 360 isn't doing very well in Japan, but the "majority" of the fanbase is not there, I don't think. If you add up America and Europe, they probably account for at least 50%.

    4. The advent of disc media was really a much bigger deal for storage and what they could do with games than the switch from DVD to Blu-Ray. It would probably be cheaper, and again, not very difficult, to put the game on 2-3 DVDs for the 360, versus 1 Blu-Ray disc.

    5. That's not nearly as relevant as it was when Square almost bankrupted itself. They certainly have a good relationship with Sony, but as we've seen by the games they've been releasing for Nintendo in recent years, they're not exactly against going multiplatform.

    6. Port=/multiplatform? So all those PS2 games that were ported to the GameCube and the Xbox when they came out shouldn't be considered multiplatform games, just because they were ported? Come on.

    Really, the only reason XIII would be ported to the 360 is for moolah. This generation of games has seen considerably higher development costs, and the more money it costs developers to make games, the more money those games are going to need to make to be worth all the effort put into them. If Square really thinks that they'll make a lot more money by putting the game on the 360, they'll probably do it. If the Mistwalker games make tons of money in Japan, which honestly isn't too likely, then a FFXIII port may not be so far-fetched.

  12. #12
    UltimaMasamune's Avatar
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    Quote Originally Posted by Azar View Post
    Quote Originally Posted by UltimaMasamune View Post
    updated:


    1.(the main reason) the game and Versus XIII is being design using the white engine which can ONLY run on the PS3 which means that if it goes multiplat Square has to redesign the game for scratch ,which means a waste of a lot of time and money

    2.multiplatform don't take advantage of the systems strengths for example , take a look at MGS2:S it was ported to the XBOX and it sucked , that's because the game was designed for the PS2 ,now unless you want FF to turn into a half-assed EA sports game it's better sticks to one console. for example FFXI was ported to the 360 to take advantge of it's online capabilities and the Wii FFCC game is a multiplayer game and it fits the Wii

    3.the XBOX360 is doing horribly in Japan (and that's where the majority of the fanbase is) and the Wii can't even handle the trailer

    4.the main FFs have always appeared on the system with the most storage space and seeing as this game is going to be very big, the game apearing on a dual-layer blu-ray 50GB disk doesn't seem like a impossible thing

    5.Sony's relationship with Square(and most 3rd parties) are very good, they even own 8% of SE stocks

    6.There was never a multi platform release of an FF game(remember port=/multiplatform)
    I don't think it's going to go multiplatform, but I still want to point out a few things.
    1. I don't think we really know that the White engine can only run on the 360. Quite a few sources have stated that the PS3 and the Xbox 360 are pretty much equally powerful, and as Mirage said, quite a few games developed for one platform have been successfully ported to another, and sometimes they even run better. It happens all the time.

    2. Multiplatform games don't take advantage of the system's strengths? That's entirely up to the developer of the game. The only "strength" FFXIII is really going to be taking advantage of is the Blu-Ray disc and the Cell processor; it wouldn't be hard to make a multi-disc game like they did in the PS1 era, and again, it's not really known if the Cell can outperform the 360's processors at this point or not.

    3. The 360 isn't doing very well in Japan, but the "majority" of the fanbase is not there, I don't think. If you add up America and Europe, they probably account for at least 50%.

    4. The advent of disc media was really a much bigger deal for storage and what they could do with games than the switch from DVD to Blu-Ray. It would probably be cheaper, and again, not very difficult, to put the game on 2-3 DVDs for the 360, versus 1 Blu-Ray disc.

    5. That's not nearly as relevant as it was when Square almost bankrupted itself. They certainly have a good relationship with Sony, but as we've seen by the games they've been releasing for Nintendo in recent years, they're not exactly against going multiplatform.

    6. Port=/multiplatform? So all those PS2 games that were ported to the GameCube and the Xbox when they came out shouldn't be considered multiplatform games, just because they were ported? Come on.

    Really, the only reason XIII would be ported to the 360 is for moolah. This generation of games has seen considerably higher development costs, and the more money it costs developers to make games, the more money those games are going to need to make to be worth all the effort put into them. If Square really thinks that they'll make a lot more money by putting the game on the 360, they'll probably do it. If the Mistwalker games make tons of money in Japan, which honestly isn't too likely, then a FFXIII port may not be so far-fetched.
    1.It was confirmed that the White Engine is using 4 of the SPEs in the Cell, so they have to remake the game from scratch for it be ported

    2. Good points but did you see MGS2 for the Xbox, the game was unplayable and in the past most of the space was filled with FMVs(which are played once), however this time HD graphics,sound,uncompressed data for faster load times all require lots of space, and LittleBigPlanet has demonstrated how powerful the physics the Cell can pull of

    3. I know but remaking a game from scratch for the 360 with a not so big fanbase sounds like a veyr big gamble

    4.one BR disk costs as much as 2 DVDs currently and seeing as it is beating HD-DVD it will cost even less to manufacture and since they have to copy the basic stuff(music,engine,battle system data,etc) on each disk it will probably take about 6 or 7 DVDs

    5.good points but all of the main FFs were on a PS console(the 5 million+ selling ones anyway) and the Nintendo fanbase has accepted the series (but there is no chance in bloody hell that it will be released on the Wii), but the X360 fanbase is untested waters

    6.I guess I worded it wrong, what I meant by ports was FF6snes VS FF6 PS , the original version were always exclusive for its time and seeing as most ports are downgraded versions of older games like RE4,MGS2,etc which were developed for one system in mind(unlike EA games which were developed for more than one system)

    developing games for the PS1 costed more than developing for the SNES
    developing games for the PS2 costed more than developing for the PS2
    those things didn't make them go multiplatform

  13. #13
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Azar View Post
    1. I don't think we really know that the White engine can only run on the 360. Quite a few sources have stated that the PS3 and the Xbox 360 are pretty much equally powerful, and as Mirage said, quite a few games developed for one platform have been successfully ported to another, and sometimes they even run better. It happens all the time.
    Yes the PS3 and 360 are quite similar in power it would seem so far (though which is truly more capable of having it's power tapped into by developers will probably be up in the air for a few years), however they're very different system architecture's. Just because they're similar in power doesn't mean you'll be able to simply port a game engine designed from the ground up to utilize the PS3 hardware over to the 360. Sure, it'd most likely be possible with some tweaking, but the PS3 does feature essentially parallel processing with a different graphics card, etc. The likelihood that you could just take the game and have it instantly running on both is slim. Just how much work would be involved in optimizing it for both systems is anyone's guess though. Only the developers would really have that answer.

  14. #14

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    Quote Originally Posted by UltimaMasamune View Post
    Why? you ask


    1.(the main reason) this game and Versus XIII is being design using the white engine which can ONLY run on the PS3 which means that if it goes multiplat Square has to redesign the game for scratch ,which means a waste of a lot of time and money

    2.multiplatform don't take advantage of the systems strengths for example , take a look at MGS2:S it was ported to the XBOX and it sucked , that's because the game was designed for the PS2 ,now unless you want FF to turn into a half-assed EA sports game it's better sticks to one console. for example FFXI was ported to the 360 to take advantge of it's online capabilities and the Wii FFCC game is a multiplayer game and it fits the Wii

    3.the XBOX360 is doing horribly in Japan (and that's where the majority of the fanbase is) and the Wii can't even handle the trailer

    4.the main FFs have always appeared on the system with the most storage space and seeing as this game is going to be very big, the game apearing on a dual-layer blu-ray 50GB disk doesn't seem like a impossible thing

    5.Sony's relationship with Square(and most 3rd parties) are very good, they even own 8% of SE stocks

    6.There was never a multi platform release of an FF game(remember port=/multiplatform)
    1. http://www.gametrailers.com/player.p...pe=mov&pl=game

    Have you seen comparisons between 360 and PS3? 360 mops the floor with the PS3. Why do you think S-E recently licensed the Unreal engine?

    2. What system strenghts. As of so far, every multiplatform game looks better on the 360. Thats a fact, just go to the link above.

    3. At the Blue Dragon launch, 360 sold over 10,000 units, proving that a good RPG will sell systems in Japan. I'm sure Eternal Sonata, Lost Oddysey will sell great there as well.

    4. It's called compressed data, which is something alot of developers are not doing. Plus, Square has released multiple discs before, and I have no problem having to switch discs once in awhile.

    5. Square is not going to make a lick of profit with the way PS3 sales are doing now. Fact is, development costs are way too high for next gen games, and FFXIII is no exception. There is just no way XIII will make a profit if it stays exclusive.

    6. Don't even have to answer that, your research is wrong.

    I mean honestly, PS3 is just one big joke.
    http://www.n4g.com/ps3/News-31409.aspx
    Total disaster it reads.

  15. #15
    STILL Anti Balthier Setzer Gabianni's Avatar
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    If by some ungodly horror it does happen, I'm still sticking with a PS3. I'll get more use out of it compared to the 360.


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