Quote Originally Posted by Azar View Post
Quote Originally Posted by UltimaMasamune View Post
updated:


1.(the main reason) the game and Versus XIII is being design using the white engine which can ONLY run on the PS3 which means that if it goes multiplat Square has to redesign the game for scratch ,which means a waste of a lot of time and money

2.multiplatform don't take advantage of the systems strengths for example , take a look at MGS2:S it was ported to the XBOX and it sucked , that's because the game was designed for the PS2 ,now unless you want FF to turn into a half-assed EA sports game it's better sticks to one console. for example FFXI was ported to the 360 to take advantge of it's online capabilities and the Wii FFCC game is a multiplayer game and it fits the Wii

3.the XBOX360 is doing horribly in Japan (and that's where the majority of the fanbase is) and the Wii can't even handle the trailer

4.the main FFs have always appeared on the system with the most storage space and seeing as this game is going to be very big, the game apearing on a dual-layer blu-ray 50GB disk doesn't seem like a impossible thing

5.Sony's relationship with Square(and most 3rd parties) are very good, they even own 8% of SE stocks

6.There was never a multi platform release of an FF game(remember port=/multiplatform)
I don't think it's going to go multiplatform, but I still want to point out a few things.
1. I don't think we really know that the White engine can only run on the 360. Quite a few sources have stated that the PS3 and the Xbox 360 are pretty much equally powerful, and as Mirage said, quite a few games developed for one platform have been successfully ported to another, and sometimes they even run better. It happens all the time.

2. Multiplatform games don't take advantage of the system's strengths? That's entirely up to the developer of the game. The only "strength" FFXIII is really going to be taking advantage of is the Blu-Ray disc and the Cell processor; it wouldn't be hard to make a multi-disc game like they did in the PS1 era, and again, it's not really known if the Cell can outperform the 360's processors at this point or not.

3. The 360 isn't doing very well in Japan, but the "majority" of the fanbase is not there, I don't think. If you add up America and Europe, they probably account for at least 50%.

4. The advent of disc media was really a much bigger deal for storage and what they could do with games than the switch from DVD to Blu-Ray. It would probably be cheaper, and again, not very difficult, to put the game on 2-3 DVDs for the 360, versus 1 Blu-Ray disc.

5. That's not nearly as relevant as it was when Square almost bankrupted itself. They certainly have a good relationship with Sony, but as we've seen by the games they've been releasing for Nintendo in recent years, they're not exactly against going multiplatform.

6. Port=/multiplatform? So all those PS2 games that were ported to the GameCube and the Xbox when they came out shouldn't be considered multiplatform games, just because they were ported? Come on.

Really, the only reason XIII would be ported to the 360 is for moolah. This generation of games has seen considerably higher development costs, and the more money it costs developers to make games, the more money those games are going to need to make to be worth all the effort put into them. If Square really thinks that they'll make a lot more money by putting the game on the 360, they'll probably do it. If the Mistwalker games make tons of money in Japan, which honestly isn't too likely, then a FFXIII port may not be so far-fetched.
1.It was confirmed that the White Engine is using 4 of the SPEs in the Cell, so they have to remake the game from scratch for it be ported

2. Good points but did you see MGS2 for the Xbox, the game was unplayable and in the past most of the space was filled with FMVs(which are played once), however this time HD graphics,sound,uncompressed data for faster load times all require lots of space, and LittleBigPlanet has demonstrated how powerful the physics the Cell can pull of

3. I know but remaking a game from scratch for the 360 with a not so big fanbase sounds like a veyr big gamble

4.one BR disk costs as much as 2 DVDs currently and seeing as it is beating HD-DVD it will cost even less to manufacture and since they have to copy the basic stuff(music,engine,battle system data,etc) on each disk it will probably take about 6 or 7 DVDs

5.good points but all of the main FFs were on a PS console(the 5 million+ selling ones anyway) and the Nintendo fanbase has accepted the series (but there is no chance in bloody hell that it will be released on the Wii), but the X360 fanbase is untested waters

6.I guess I worded it wrong, what I meant by ports was FF6snes VS FF6 PS , the original version were always exclusive for its time and seeing as most ports are downgraded versions of older games like RE4,MGS2,etc which were developed for one system in mind(unlike EA games which were developed for more than one system)

developing games for the PS1 costed more than developing for the SNES
developing games for the PS2 costed more than developing for the PS2
those things didn't make them go multiplatform