Page 2 of 2 FirstFirst 12
Results 16 to 30 of 30

Thread: Square Enix to use Unreal Engine 3

  1. #16
    Lives in a zoo Recognized Member Renmiri's Avatar
    Join Date
    Nov 2005
    Location
    Wai out there
    Posts
    6,034
    Contributions
    • Former Site Staff

    Default

    I admit it, it freaked me out a bit. SE has had some weird decisions. X-2, the FFX after a planetload of Viagara got dumped on the ocean. Mickey and Auron join forces...

    OTOH they made some good stuff. Advent Children was good and FFXII was decent enough.

    I'll guess we will just have to wait and see.
    Me and my kids have dragon eggs:



  2. #17
    YOU BOYS LIKE MEXICO?! Jowy's Avatar
    Join Date
    Aug 2002
    Location
    greenwood
    Posts
    7,834

    FFXIV Character

    Sealth Greenwood (Sargatanas)

    Default

    Keep in mind, Dawn of Mana runs off the Havok engine and apparently it works rather well for them.

    They'll find a way to execute it well, otherwise they wouldn't waste their time trying to do anything with it.

  3. #18
    I have one of these now Nominus Experse's Avatar
    Join Date
    Jun 2006
    Location
    Here
    Posts
    4,884

    Default

    You will all like it anyways
    ...

  4. #19

    Default

    The new Unreal engine is amazing.

    This is bad quality, but a good example of the kind of beautiful shading and lighting effects it is capable of:

    http://www.youtube.com/watch?v=PKDXrAE7Ecg

    For those of you unclear, the graphics engine does not have anything to do with the type of games that are made on said engine.

    In short, this is great news.

  5. #20

    Default

    Quote Originally Posted by Ashley Schovitz View Post
    Quote Originally Posted by Old Manus View Post
    I think FPS Fantasy could take the series in a new, better direction.
    You're crazy after what happened with the TPS Dirge of Cerberus!
    Sorry, did you want a THPS Dirge of Cerberus? That would be nasty.

  6. #21
    Make love not lust Yew-Yevon's Avatar
    Join Date
    Mar 2005
    Location
    R'lyeh
    Posts
    2,213

    Default

    The offset engine would be way better.
    http://www.projectoffset.com/game.html

  7. #22
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    How do you know?
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  8. #23
    Make love not lust Yew-Yevon's Avatar
    Join Date
    Mar 2005
    Location
    R'lyeh
    Posts
    2,213

    Default

    Check the link and find out.

  9. #24
    Recognized Member Croyles's Avatar
    Join Date
    Apr 2003
    Location
    In his thoughts...
    Posts
    2,953
    Contributions
    • Former Site Staff

    Default

    I know it has nothing to do with the gameplay, but does this mean that FF's future graphics will resemble Half-life more than say FFX or FFXII?

  10. #25
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    No. Even though it is a graphics engine used in FPS games, it does not mean they will be using the same textures 3D models, or viewpoints. The only way they'll "resemble" HL2 is that it is likely to have the same level of realism over it, when it comes to realistic shadows, reflections, and other effects.

    And I did download a few videos off that site. I didn't find it dramatically better than HL2 or Unreal engine 3. Sure, it had a fantasy setting, but that can be done with UE3 too.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  11. #26
    Ciddieless since 2004
    Join Date
    Sep 2004
    Location
    Ireland
    Posts
    2,620

    Default

    Quote Originally Posted by Yu-Yevon View Post
    The offset engine would be way better.
    http://www.projectoffset.com/game.html
    Ehhh... We'll have to see when Project Offset is released. The Unreal Engine 3 has already proven itself to be worthy in Gears of War. There's a lot of difference in seeing a bunch of screenshots or a video, and actually using the engine in a game.
    Money, power, sex... and elephants.
    -- Capt. Simon Illyan, ImpSec

  12. #27
    Lives in a zoo Recognized Member Renmiri's Avatar
    Join Date
    Nov 2005
    Location
    Wai out there
    Posts
    6,034
    Contributions
    • Former Site Staff

    Default

    We called it "Slideware" or "Powerpointware" in my time. Stuff that only exists in vendor demos
    Me and my kids have dragon eggs:



  13. #28

    Default

    I know this is a little off topic. But I'm more excited to see what developers can do with Cryteks CryENGINE2. So far, their own game Crysis, looks amazing.

  14. #29
    Ciddieless since 2004
    Join Date
    Sep 2004
    Location
    Ireland
    Posts
    2,620

    Default

    Quote Originally Posted by RiseToFall View Post
    I know this is a little off topic. But I'm more excited to see what developers can do with Cryteks CryENGINE2. So far, their own game Crysis, looks amazing.
    But until we actually see the game in action itself, we won't know what the engine's really capable of.
    Money, power, sex... and elephants.
    -- Capt. Simon Illyan, ImpSec

  15. #30
    Slothstronaut Recognized Member Slothy's Avatar
    Join Date
    Jun 2005
    Location
    I'm in space
    Posts
    13,565
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    I expected stuff like this with the current gen to be honest. Back when people were first started going on about development costs sky rocketing on the 360 and PS3 I knew more companies would start licensing technology, including big names. It only makes sense to use proven, versatile game engines to help companies create. A licensing fee is a lot cheaper than developing an engine from scratch these days, and if it leads to lower costs for developers, as well as faster development time, that's something we can all be happy about.

    On a side note, I think quite a few companies are using the Unreal Engine 3 now. I saw a list of them somewhere, but I can't recall where at the moment. I believe there were some rather impressive names on it though.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •