Quote Originally Posted by Croyles View Post
Quote Originally Posted by Ogrius View Post
Ok, first off, overlevelling so you had to do little more than attack has been present in EVERY final fantasy game, hell every rpg game ever made. With the exception of a couple random bosses that require certain strategy, everything follows that.
But for me, in other FF's I only overlevelled because I chose to do so, not because it was a necessity. I hardly ever levelled up while the storyline was still continuing, and just tried to use everything I had and as best I could. I only overlevelled for the ultra hard bosses like Omega weapon and the dark aeons etc after I had beaten the game.
In FFXII ive had to overlevel at least 5 times while the story was still running, always sitting in one spot and not doing much for hours. But who knows, maybe if I play again, I'll find a way around that.
You were going way too fast for the storyline and should try to pace yourself next time. Either that or get better at the game. The only reason I have ever needed to powerlevel my characters were because the marks were, in most cases, many times harder than the storyline bosses. I have never, ever, had trouble with a storyline boss. And before you hit me back with "because gambits made the game easier" I'll just state that I didn't use the gambit system, aside from having a "Ally: Cure/Cura/Curaga/Curaja > 40%". I start using the system in full about 3/4ths of the way through the game.

As far as your boss strategy and gambit set up, well, that's really just a personal problem or preference. You could set your gambits up in a very different ways. You can focus them on all healing characters and status effects, damaging different bosses with an assortment of magic spells, or you could split it down the middle. If you have a problem with the amount of sitting around doing nothing that the game "forces" you to do, set it up whereas you are in control of attacking. It all depends on which argument is the greater: You having nothing to do with the battle or you hating the fact that you have to spend an extra 1/4th of a second pressing the X button to bring up a menu.

And, uh, that's a bad strategy. But hey, that's yours so I guess that makes it okay. Seems to me that you set your expectations for the game a little too close to "perfection" and should tone them down a little bit.