Hey all,
If there was one part of this game that could have been left out or not so long, what would it have been for you?
Hey all,
If there was one part of this game that could have been left out or not so long, what would it have been for you?
The part with the (SPOILER)Vampire in the Earth Cave.
I just thinks it's so dumb to have to go in half-way through the cave only to come out and then go back to complete it.
All the level grinding/money hunting, of course.
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I'll second that.
The only other thing I can think of is needing the lute. It was absolutely pointless (we're never told why she would have a lute that has anything to do with the temple), and it never happened to me but I can imagine the frustration of the person who has never played the game, doesn't talk to her to get the lute, and never figures out why they can't get through the temple of fiends (this was before easy online access to FAQs). Probably didn't happen often, but I'm sure it happened to somebody.
(seeing as how we even have to spoiler-censor something as little as (SPOILER)The Vampire, I just decided to do it to this whole post)
(SPOILER)
I somewhat disagree with robfinalfantasy, but I do admit that the Vampire is not one of the strongest pieces of plot in the game. So... go ahead and take him.
As for the lute, I would put that at the top of the list for things to KEEP rather than get rid of. I always thought it was the coolest thing that the very first item you get and that you have throughout the entire game is the very last item that you use. It ties in with the first boss = last boss thing as well. I doubt that anyone had trouble with it, since it would be insane to beat nearly any older RPG without a strategy guide. And, it is seriously one of my favorite parts of the plot.
For me, I think it goes without saying that the hours of imp/ogre/giant fighting should be the first things to go (as mentioned by Poetically Pathetic). But, when it comes to the plot itself, I wouldn't get rid of the Vampire first, I don't think. Rather, the Waterfall, while being an exceptionally easy and nice and almost relaxing dungeon filled with lots of shiny treasure at the end and a talking robot who gives you a rubik's CUBE, is not the greatest of ideas. I mean, you already have one item required to enter the Mirage Tower in the first place (CHIME), and then you have to have another one to get to the Floating Castle? Not making as much sense. It's the only major dungeon I can think of that requires more than 1 item to pass through (Earth Cave=ROD; Gurgu=CANOE [actually doesn't need any real ITEMs]; CastleofOrdeals=CROWN; SeaShrine=OXYALE; ToF=LUTE, not counting the 4 orbs), and it really doesn't need it. Subtract the Vampire, and you get a straight run at Lich without much more than leveling up, and that's as soon as the canal is cleared, not to mention having to subtract Titan's Tunnel, Sarda's Cave, and Melmond's connection to the plot (besides Dr. Unne). But, subtract the Waterfall/CUBE, and you still have the SLAB, and then the CHIME to acquire, and it doesn't really affect anything but itself. The only thing to do would be to move the Ribbon and the Defense somewhere else.
So far, I would have to agree with good old FF1BlackMage so far.
(SPOILER)
That cube just seems out of place and seems like a chore to go after. It seems like everytime I have to go there, I really don't want to go there. I mean a robot underwater, with a cube a little odd as well.
As for the vampire, I always considered him to be the most well developed villian in the game. Although he was very easy to beat the Vampire charcter had some what of a plot twist in Melmond the whole town thought it was him, but was shocked when it wasn't him rotting the Earth. But I completely understand how going all the way back was useless.
By the way, is there any unique monsters in the waterfall? It has been a Long, long, time sicne I played it on the NES.
I can't remember much of the game. I suppose the ending was pretty long. I just wanted to be done with it, save my game and get on with the rest of my life
...Geddit?
I had to restart the game at the very end (cause I accidentially saved over my file) and I hated to redo the Earth Cave and crap, it annoyed the hell outta me.
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The Sea Shrine ticks me off. It has far too much surface-area especially if you want to get all the treasure. As though there wasn't enough walking in the game already.
Nearly every aspect of the game is significant to the plot, really.
Nothing can be skipped, except, perhaps, as a very minor exception, levelling up for the Marsh Cave.
(SPOILER)With the right party, that can be skipped
I haven't played through the game yet, but I would say the levelling up. It would make the game more enjoyable if that was not required due to needing Gil and level to almost every new dungeon. More Gil and level than you got from just walking to the place and do a bit more fighting than you had to.
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