
Originally Posted by
Dreddz
What Nintendo need to realise is that it isnt the hardware that was there problem, it was their software.
This is true in two ways. As you mentioned, sometimes their games aren't all that different. Mario is Mario, and it's unlikely to change. People who are tired of Mario won't buy it, but folks who like the franchise know what to expect and will likely enjoy it.
Then there's the fact that Nintendo games often overshadow 3rd party games on their system. No game on a Nintendo system can compete with a Mario or a Zelda, regardless of either game's quality. Historically, people who buy Nintendo systems buy it for those games. This (along with other big reasons) is what scared developers away during the N64 era and carried over into the Gamecube.
Now, the biggest game developer in the world is willing to accept that fact and strive to be "Number 2".
I think the Wii has tremendous opportunity to bring a lot of 3rd party games to the system. The fact still remains that Nintendo Games will likely continue to be the 'Holy Grail', but if Nintendo is successful in expanding the market to former 'non-gamers' there would be more potential buyers. A lot of developers are intrigued by the Wii's 'gimmick' which is drawing them in already, and I'm sure the fact that Wii is easier/cheaper to develop for is very attractive.
So, the Wii will likely see a lot of gimmicky games and simple stuff for the 'new gamers'. I think we all can agree on that. The new trend is to port games over from the PS2 (and the PSP o_O), so we'll see quite a few of those too. We will see some original, quality games coming in the future that would cater more to a less casual gamer, but those take time. A company can probably pump out 5 or more 'party' games in the same time it would take to develop a 'real' game. If Nintendo's momentum keeps up and more people will buy their games, hopefully it will give the 3rd parties some incentive to bring out some 'real games'.