Please don't tell me you found it easier then FFVIII, that game can be beaten by a monkey. In this game it was necassary to try a bit.
Most of the characters have very well done backstories, if you are willing to give the game a chance you'd see that.
I don't totally understand what you ment here. I think you were trying to say that the fight command was pointless. I would like to point out that is wrong, build up a characters strength, give him Atma Weapon and the Ragnarok, have his relics be Offering and Genji Glove, have him use Quick on his first turn and, well, you attack 16 times in a row and instantly kill any enemy in the game.
Well for the most part something like this is an opinion. But if you are looking at the facts...
A. Most characters in the game have an extensive backstory and develop as characters, (I.E. Locke, you find about his backstory, and how he loved whatsherface, you can see that dictate his current actions, and how he develops and overcomes his past love)
B. The villian is very well done. He has a backstory which coexists with the game well, he acomplishes alot throught the game and yeah.
Thats the stupidest thing I've ever heard.... IN THE FIRST 6 GAMES THERE WHERE NO HP SUPER BOSSES!!!!!!! Back then the made the bosses difficult without needing 90 bigilion HP, why? Because they actually made it so your characters weren't gods (unless you were smart of course). Ruby Weapon, Emerald Weapon, Omega Weapon, and Nemesis are all tributes to how awful the boss concepts where in 7,8, and 10. The characters became too strong too easily and the only way the could combat that was making the enemy bosses have redicoulusly stupid HP stats (Not to mention they where all incredibly easy.)