
Originally Posted by
Ishin Ookami
you gotta love fanboy logic. Now if I didn't play any past RE titles, how would I know that RE4 wasn't such a quantum leap? only differences is the aiming is more precise, thanks to the game taking MGS's aiming system, and now your fighting cultists on crack. Oh yah, and the game is more like contra instead of survival horror. You still control like a tank, cant dodge, can't strafe, and cant get around effectively. Saying the dodge is contextual is just fanboy speak for during specific sequences, which is still whack. I did like the fact it's more action oriented, and the quest was long. It wasn't at all horrible, just not awesome. And definitely not the quantum leap that the reviewers were paid to make it out to be.
I don't even know how to answer this. You can certainly say RE4 wasn't as good as is made out, I'd disagree but that's ultimately a question of personal taste. If you're seriously suggesting that there was little significant progression between 3/Code Veronica and 4, however, then I don't know what to say, except that I disagree and that I've been a player of the series since the original was released on the PS1. I found 4 to be a massive, and hugely refreshing, change, that completely abandoned the old notion of always dodging as many enemies as possible in favor of blowing them away, added a huge number of new ways to fight stuff (Rather than just bugging them out by standing slightly out of reach and knifing them), and was generally a frakking great game that revitalized a flagging series.
Hell, just read what wikipedia says on it;

Originally Posted by
Wikipidia
Resident Evil 4's game mechanics have been completely revamped to incorporate fast-paced gunplay, quick controls and shootouts involving massive crowds of enemies in large open areas. This, combined with an abundance of healing items and ammunition is the polar opposite of previous Resident Evil games. Previous titles in the series have focused on exploration and attempted to instill a sense of fear via small amounts of ammunition and healing items and deadly enemies in small, tight spaces. The player can fire more ammunition and kill more and more enemies in one playthrough of this game than in all of the other games in the franchise combined (not including the Gun Survivor sub-franchise, in which the player is deliberately given infinite pistol ammo) - a typical playthrough can result in the player killing hundreds of enemies.