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Thread: Why are random encounters STILL used?

  1. #16

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    Random encounters help gameplay in the sense that it prevents you from endless wandering. The problem with not having random encounters is that once you clear an area, your left with nothing to fight for several minutes . Sure, its tedious to be constantly stopped in your tracks, but just as tedious to stand there doing nothing. Developers have to come to the decision on which system would come to better use in their game.

    And its complete crap to say random encounters are boring, most of the best and most successful RPG's use this system. Which goes to show that if done right, it works out fine.

    And the perfect battle system is Grandia's.

  2. #17
    Mold Anus Old Manus's Avatar
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    omgz cant u train hard enouhg to get no encounters noob


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  3. #18
    o double d to the l e r oddler's Avatar
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    My word! Can you not expose yourself to enough training to minimize encounters, noob?

  4. #19

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    I heart my random battles ;-;. DON'T STEAL MY BABIES!!!

  5. #20
    Abandon All Hope Fatal Impurity's Avatar
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    Personally i like the system it makes leveling up ALOT easier plus if some of these REBS games have a option to turn encounters off if you dont want them...(such as FF8 and Diablo's Enc-none) so whats the problem buddy?

  6. #21
    Posts Occur in Real Time edczxcvbnm's Avatar
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    Random Battles suck one huge cock!

  7. #22

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    I prefer systems in which enemies are visible on the map, as in random encounter games I always just end up grinding while near an inn and then running from all the enemies I encounter while navigating a dungeon.

  8. #23
    it's not fun, don't do it Moon Rabbits's Avatar
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  9. #24
    Kill all the humans Venom's Avatar
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    I didnt realize random encounters were such a problem these days. O_o

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  10. #25
    I have one of these now Nominus Experse's Avatar
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    Quote Originally Posted by edczxcvbnm View Post
    Random Battles suck one huge cock!
    ...

  11. #26
    Grimoire of the Sages ShunNakamura's Avatar
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    I like Random battles as long as they aren't excessive. Most games I don't feel have too much. However, if you can't even take 4 steps without getting into a fight than that is rediculous. With that sort of encounter rate you could probably clear out the entire population of China before making it to the end of a dungeon :P.


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    programmed by NASIR Recognized Member black orb's Avatar
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    >>> Programmers are just lazy..
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  13. #28
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    I guess you'll miss out on alot of RPGs then.

    Anyway, to give the answer I gave in your other thread, I don't really care one way or another whether an RPG uses random encounters or not. RPGs started off with random encounters, so it makes sense that yeah, some RPGs may shockingly still use this system.

  14. #29
    I miss kinje longaway :[ Eiko Guy's Avatar
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    Quote Originally Posted by Dreddz View Post
    Random encounters help gameplay in the sense that it prevents you from endless wandering. The problem with not having random encounters is that once you clear an area, your left with nothing to fight for several minutes . Sure, its tedious to be constantly stopped in your tracks, but just as tedious to stand there doing nothing. Developers have to come to the decision on which system would come to better use in their game.

    And its complete crap to say random encounters are boring, most of the best and most successful RPG's use this system. Which goes to show that if done right, it works out fine.

    And the perfect battle system is Grandia's.
    QF(undeniable) truth heheh i love those games.


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  15. #30
    A true ffix lover Ashley Schovitz's Avatar
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    Quote Originally Posted by JKTrix View Post
    I'm not a big fan of random battles either, particularly tedious ones in games where battle isn't particularly exciting.

    The Pokemon handheld RPGs strike a good balance though. If you don't want to fight random battles, don't walk in the grass. 'Course there are some areas where you have to walk through grass or a cave, or a particular trainer that blocks your way and you have to fight them, but in general you can walk for long stretches without worrying about a random battle.
    You can also by repel to ward off enemy encounters, why don't many games have that, that would be useful if you have a critical-state party, back to topic though. I'm okay with random encounters just as not if they're too frequent. FFIV had that problem would one call Crono Trigeer's random encounter too?

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