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Thread: Why are random encounters STILL used?

  1. #1
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    Why are random encounters STILL used?

    I've played lots and lots of RPG's in my life, and I can honestly tell you I'm positively fed up with the random encounters; they really get on my nerves.
    Sometimes I've even stopped playing an RPG solely because of the excessive random encounters.

    I've only played one single RPG with a perfect battle system: Secret of Mana for the SNES.
    In this game you wander around and fight enemies, Zelda-style, the only difference being you get EXP points and whatnot for defeating the enemies.
    You can walk past them, you always see them, you can whack them for a while and then run away, and there aren't even any screen changes.
    I ended up fighting much MORE in this game just because it was always optional.
    It is indeed like a Zelda game.

    This is a perfect battle system, and I fail to see why it isn't used in other RPG:s as well.
    Nobody likes random encounters (at least nobody I know of) and still they exist.

  2. #2
    tech spirit
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    Didn't you make the exact same thread a couple of months ago? <,<

    I prefer my encounters to not be random, but I can live with them being random too.
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  3. #3

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    Then stop playing Random Encounter games. As long as the rate isn't rediculous, I don't really mind so long as gameplay is fun.

    Also, there is more of a difference in Secret of Mana and Zelda then you are making it sound like.

  4. #4
    tech spirit
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    Yeah, Zelda sucks while Secret of Mana doesn't. ;)
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  5. #5

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    Hello Peter_20,

    My name is Saint Augustine Philip Bartholemew Derigog IV and I would like to state, purely for the record, that I am a fan of the Random Encounter Battle System (REBS) and have been such since the dawn of Time itself. I, as a fan of REBS, do not appreciate your bashings of my beloved battle system. Including in this note are a list of demands that you may or may not wish to take into consideration:

    1. I demand that you take my demands into consideration. Regardless of outcome, it would be rather swell of you if you would at least seriously consider them.

    2. I demand that you create a thread or make a public apology for your insults towards REBS.

    3. I demand Sprite? I could go for some Sprite. I'm really thirsty right now. Totally up to you though, I mean, I don't wanna take your Sprite away from you. Just, you know, if you could spare one it'd be nice. Boy am I parched.

    4. I demand that you change your location to read as follows: "Random Battle!" or some such similiar reading.

    If these demands are not met, well, that's cool. Long as you considered them.

    Sincerely and with much ado about nothing,
    Saint Augustine Philip Bartholemew Derigog IV
    AKA Bunny

  6. #6

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    I could care less as to what kind of encounter system games use. Most of them time when a game doesn't use random encounters, it will do something equally stupid like have one enemy on the screen to represent about 4 when you walk up to it. If a game is going to abuse visual representations anyway, being able to see enemies on the screen seems pretty insignificant.

  7. #7

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    For me, there's a time and a place for random encounters. Sometimes, I feel like picking up on a game like classic Final Fantasy where random encounters are abundant. Other times, if I get impatient with that, then I may pick up on a game like Zelda where enemies just roam around the screen.

    It can get pretty tedious, but I try not to play those type of games non-stop. It just depends on my mood, and what sort of action I'm wanting out of a game.

  8. #8
    oreodaredattoomotteyagaru Recognized Member JKTrix's Avatar
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    I'm not a big fan of random battles either, particularly tedious ones in games where battle isn't particularly exciting.

    The Pokemon handheld RPGs strike a good balance though. If you don't want to fight random battles, don't walk in the grass. 'Course there are some areas where you have to walk through grass or a cave, or a particular trainer that blocks your way and you have to fight them, but in general you can walk for long stretches without worrying about a random battle.

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    Yeah, and concerning the "Random Battles = challenge!", why not adapt the challenge to the optional battles instead?
    I mean, kinda like adapting the enemies' HP to fast action RPG:s?

    This can be done by making the enemies themselves harder.
    And by the way, Bunny, I'm not bashing you or other REB-lovers, but I'm sorry, I have a strong dislike for random encounters; and sure, they can keep existing, but at least we should be able to choose what type of battle system we want to use.

    The game developers want to entertain us; therefore I think we, as consumers, should be able to adjust the battles themselves to suit our tastes, making the games more entertaining.

    Even I can be fine with REB:s sometimes, but they do tend to drag on forever in some games, e.g. Final Fantasy 9.

  10. #10
    Will be banned again Roto13's Avatar
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    Quote Originally Posted by Mirage View Post
    Yeah, Zelda sucks while Secret of Mana doesn't. ;)
    You suck more than either of them. :P

  11. #11
    THE JACKEL ljkkjlcm9's Avatar
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    Quote Originally Posted by Peter_20 View Post
    Yeah, and concerning the "Random Battles = challenge!", why not adapt the challenge to the optional battles instead?
    I mean, kinda like adapting the enemies' HP to fast action RPG:s?

    This can be done by making the enemies themselves harder.
    And by the way, Bunny, I'm not bashing you or other REB-lovers, but I'm sorry, I have a strong dislike for random encounters; and sure, they can keep existing, but at least we should be able to choose what type of battle system we want to use.

    The game developers want to entertain us; therefore I think we, as consumers, should be able to adjust the battles themselves to suit our tastes, making the games more entertaining.

    Even I can be fine with REB:s sometimes, but they do tend to drag on forever in some games, e.g. Final Fantasy 9.
    It seems to me with REBS games, more so now, that there are ways to get into less fights later on. Me? I prefer it in an RPG. It makes leveling a lot easier. I use to hate games where I'd go through and kill every enemy then have to leave to get them to come back. Of course, it's also advantageous if you want to explore. I mean I do love Tales of Symphonia, but even that hard random encounters on the World Map. That was a good mix of both I must say.

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  12. #12
    absolutely haram Recognized Member Madame Adequate's Avatar
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    I don't mind random encounters. Sometimes it works just fine, that particular style of game which has them, it's an integral part of the system. I wouldn't want Star Ocean 2 to be any other way. Same goes for FFVII, for example.

    Edit: Much better answer to your question: 'Cause they're cool!

  13. #13
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    Quote Originally Posted by Roto13 View Post
    Quote Originally Posted by Mirage View Post
    Yeah, Zelda sucks while Secret of Mana doesn't.
    You suck more than either of them. :P
    How can you be hatin on two of the greatest RPGs ever??

    *end joke*
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  14. #14

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    Quote Originally Posted by Peter_20 View Post
    Yeah, and concerning the "Random Battles = challenge!", why not adapt the challenge to the optional battles instead?
    I mean, kinda like adapting the enemies' HP to fast action RPG:s?

    This can be done by making the enemies themselves harder.
    And by the way, Bunny, I'm not bashing you or other REB-lovers, but I'm sorry, I have a strong dislike for random encounters; and sure, they can keep existing, but at least we should be able to choose what type of battle system we want to use.

    The game developers want to entertain us; therefore I think we, as consumers, should be able to adjust the battles themselves to suit our tastes, making the games more entertaining.

    Even I can be fine with REB:s sometimes, but they do tend to drag on forever in some games, e.g. Final Fantasy 9.
    REBS is a perfectly good system though. The problem usually lies in the encounter rate which is set. Too much of a good thing and all.

    ...Peter_20... >_>

  15. #15
    Markusdot Markus. D's Avatar
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    its a nice system if done right.

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