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Thread: Lol remake

  1. #16

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    the best reason to put it on DS is so people could use the XABY codes propperly, unfortunatealy they didn't put X&Y buttons on the GBA a huge mistake in my opinion, since i don't have FFVIA yet i'm still at a loss as to how they did Sabins Blitz Techniques with only 4 buttons (ABLR) instead of the standard six (ABXYLR) it originaly used, i wouldn't want to see Chrono downgraded in such a way as to mess up the subtle button jokes and codes used throughout the script, so DS would be the best choice, if they ever decided to do it...

  2. #17
    Earth-Bound Misfit. Zechs's Avatar
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    Back a few years ago, in an EGM, they hit a rumor that square would rerelease Final Fantasy IV, V and VI. They also hit it that the DS could get the Chrono Trigger remake. Since the Final Fantasy Chronicles, it is a possibility. If not on the DS, maybe PSP.

  3. #18
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    As long as it doesn't have the renders-the-game-virtually-unplayable load times of the PS1 version, I wouldn't mind a PSP port. But I'd think it'd just be better on the DS.

  4. #19

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    putting it on the PSP seems a bit overkill, too much power for such a small and old game (though i find CT to be timeless) not to mention it would have the same lame dialogue the PSX/PSone did for the XABY codes, though if they did put it on PSP they could include the Anime sequences done by Akira Toriyama, and maybe a lot of extras, more than the PSX/PSone version had... all in all i still prefer to play the original SNES version since it has no load times, even though i unlocked all the extras on the PSX/PSone version as well, mostly for the music and movie players...

  5. #20
    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    Also, if they remake it I DEMAND a completely pointless bonus dungeon in which both Battle 2 and Singing Mountain are integrated. 8-)

  6. #21
    tech spirit
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    Quote Originally Posted by Zeromus_X View Post
    As long as it doesn't have the renders-the-game-virtually-unplayable load times of the PS1 version, I wouldn't mind a PSP port. But I'd think it'd just be better on the DS.
    Properly optimized, the PSP could probably preload at least 5 screens in advance, along with the entire battle engine.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  7. #22

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    i think "Singing Mountain" was the original music for Denadoro Mountains, i don't remember any music being there, and it would have benefited greatly to the atmosphere, if it was playing as you hiked up it to face Massa & Mune, wouldda been nice if it continued to play during the fight as well, but i personaly don't like battle music that interfears with the regular music, that's one thing i love about FF XII, no intrusive battle music...

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