Originally Posted by
Renmiri
Adults read books. Like the Roman Empire history or Alexandre Dumas or Hamlet or... Even watch Leonardo Di Caprio in the Man on the Iron Mask...
The political intrigue told in XII has been told many other times, a lot better and even happened in reality once or twice.
The previous FFs had an original inovative story. This one just reheated some old and tired leftovers
You, know it think it's funny that you have to insult FFXII's plot by comparing it to classic literature (a videogame with a story close to Shakespeares' works? That's almost a compliment
Well except the Leonardo Di Caprio part:rolleyes2
As for your bottom quote, the last FF to have an original story within the main series was FFVIII (as bizarre as it's plot is...) and before that, it was FFV. FFX's plot is based on Japanese legends and folktales, FFIX's has a reference to almost every game in the series but mostly follows IV and VII's plot. VII's plot heavily borrows elements used in the Seiken Denestsu and Chrono Trigger games (basically all of it) to where it loses most of it's originality. VI's plot (as much as I love this game) borrows elements from FFII and Star Wars.
In fact, most of the series is guilty of borrowing from Star Wars, but Star Wars is guilty of borrowing from classic literature and Asian lore as well so we kinda go full circle here. It's not really about originality in the story, it's about originality in how you tell it.
I'm with Paul on my feelings of FFXII and the series as a whole. I don't hate the later games but I noticed what Paul mentioned about the gameplay element being dumbed down and the over the top stories and characters I don't care about. My favorite thing about the early games (FFI-FFV) is the exploration aspect of the game. I liked traveling around and seeing what secrets I could find, to me, it's a defining element of the RPG expereience. It's something that has disappeared in the series since the PS1 era and it's been getting worse.
FFXII proved to me that a game like the old days is still possible. It's not about mini-games or one secret dungeon with an "uber boss" to defeat. I want entire cities and several locations and dungeons that are completely optional and have no significant importance to the story.
Also... Love stories? Dear god are they really that important? I haven't been impressed with a love story in the series since FFVII. Besides the market of JRPG's are saturated with this junk. I think it was good of FFXII to be rid of it for awhile.