You don't, and never have?
I have, on many accounts, decided to look into it further than just the back cover.
So this would explain why many RPGs are constantly trying to add innovations that are notable in their battle mechanics, and publicize such things heavily.
People tire of the same thing. Change gives way to novelty, and in turn, gives way to a level of interest and excitement.
You have yet to give a solid argument as to why FFXII is an awful game.
In an RPG, one travels, commonly through various environments that may range from dungeons to grand spires, most - if not all - are infested with fiends that wish to harm you. In FFVII on up, upon every attack, you are taken to another screen, and there and then, you fought whatever random encounter decided to "attack" you. If you can possibly give a valid argument as to how FFXII's seamless transition between dungeon crawling and battling is somehow more time-consuming or invasive in concerns to the story's pacing than that of previous FF's... I will be surprised.
If you look at it more closely, Vaan is not the main character.
Unlike many other FF's or RPGs, FFXII did not have a "one" hero character, but was rather a story of political intrigue and conflict that these characters are caught up in.
Look at Ashe, Baltheir, Fran.... Every character is dynamic to a degree, so saying that they are completely static is rash. Additionally, complaining that a character holds onto a set motive seems... strange to me, as there are particular things that motivate people/characters for their entire lives, and justifiably so.
You complain because it is different, not because it is sub-par.




