Yeah, I remember that being in Gizamaluke's grotto. I think they did it so players wouldn't just put gambits on, wrap an elastic band around the controls and just move around in circles killing regen monsters while they do something else.
I'm not very far in Final Fantasy XII, i'm just crossing the rain filled Giza plains, but I really hope the story either expands beyond a small resistance fighting the big badl empire or just gets told in a more intriguing way like Suikoden 1 (FANBOY) was.
I loved it
Brings back the surprise they took away with the end of random encounters
It doesn't. Not until the very last 2 missions, where it improves slightly. Enjoy the sidequests and gameplay, they are what makes FFXII a good game.
Uh, yeah, Roto, already mentioned that:
Perhaps I ought to rephrase what I posted earlier:
Was it a better idea to have uber-powerful enemies "guarding" various exits or doorways, or was it perhaps better when Sqeenix implemented the strangely impassable and largely arbitrary bush or denizen of ________ or ________?
I personally think it's better that they have powerful enemies standing guard, for a few reasons:
It lets you know immediately that you are not supposed to be there, but will return once a select event has transpired. FFII was drowned in such things.
I would rather have large Werewolves standing guard than a random bush/NPC/whatever that ought to be passable...
And having your party suddenly pan out to tell you to go elsewhere was annoying.
The only issue is that it piqued my interest and curiosity far too much (to the point of fleeing just to get to new areas that I will ultimately perish in), but that is more a fault of my own than the game's.
What about the way this game implemented magic? It didn't feel like magic was really needed in this game, whereas previous FF's and other RPGs seem to incorporate or even rely on magic much, much more.
I mean, there are the various buffs and the like, but it felt as though it wasn't the best choice to use offensive spells at all in this game. Save for a few end spells, none of them seemed to serve me any real offensive purpose*.
*Unless they were weak to a certain element, such as Fire, but even then, after a certain point, it seems as though I was racking up more damage due to multiple hits than that of one-hit spells.
And what of the summons? They seem to only be a collector item rather than an actual tool that is useful. I believe I summoned twice throughout the entirity of the game...
They just died too quickly, or your other two characters either dealt more damage and/or were more versatile.
The summons were marvelous pieces of animated artwork, though, I must say.
...
I hated how wimpy the Espers were. That plus the fact that the summoner has to be in the field pretty much guaranteed that you or your Esper would be killed before it did anything useful.
But Zalera, Exodus or Zeromus did come in handy when the foes gang up on the party. Zalera made them fall like flies![]()
everyone complains about this games so called lack of story. the story isnt as big as some of the other FF's but its still pretty interesting none the less. theres plot twists and surprises through out it. also everyone has a common bond theyve all lost something important to them. the characters were a great group of characters too. through out it your left wondering is vaan the main character or not? in the end it doesnt really seem like he is because there is no real main character all the characters were important.
some of the best parts in the plot were
(SPOILER)finding out basch was set up by hos own brother and that gabranth was the one who killed vaans brother
(SPOILER)finding out that balthier was a judge and that his father is cid
(SPOILER)reddas being killed by destroying the suncrest and yelling out the fact that he was a judge. also finding out reddas had involvemtn with the destruction of nabudis
also 2 of my favorite parts about the ending battle were
(SPOILER)gabranth fighting on your side against vayne. and then larsa fighting with you
lynx
beaten final fantasy III,IV,VI,VII,VIII,IX,X,X-2,XII,mystic quest, tacitcs, tactics advanced, crystal chronicles.
you only live once but if you do it right once is enough
my FF amvs
Signature removed for exceeding the 50 KB filesize limit and far exceeding the 250 pixel height limit.
~Void
X-2 was awful, so starting from there, I'd say this is a very good game.
there was a picture here
I have only clocked 10 hours so far, but for me everything apart from the graphics in this game is a step backward. I understand the need for change and variety in a series to keep it from getting stale, however, for me FFXII has made the wrong changes (so far).
Having said that, I'm enjoying it more than I thought I would.
I like Vaan the least of any main character in the entire series, though, which is a bit of a bummer.
Can you please elaborate what sort of 'bad' changes they've made in FFXII.
Cause I think most of the new stuff you can do in the game, is excellent, and i find my self playing more and more of it.
EOFF needs a resurgence to it's former glory.
If you don't like it don't play it, what are you trying to achieve? Just go play some other game and stop whining... GOD
jkhkjg