I never realized people enjoyed walking about and suddenly being attacked by a number of enemies. Not only that, but the great repetitive nature of seeing the same pan and fade effect give way to the same group(s) of enemies to fight again and again. And they just come out of no where - it's truly a wondrous thing.
Does FFXII eliminate the redundant, monotanous nature of a constant stream of enemies attacking you for no other reason than because you are there? No, but I do think it's a lovely break from the usual.
A matter of perspective of opinion, but your's doesn't truly hold any value if you do not go further than simply stating that "it SUCKS".
Umm... An hour or so? If you haven't the patience of an hour, than why are you playing an RPG?
Hence gambits
Than turn them off; however, if you do, do not then complain about how it is tedious to control your characters - that's what gambits are for.
Why? Opinion means little without reasons.
Then smurfing level up, jack the speed up in the configuration menu, or get better.
You are obviously using it wrong then.
Who needs a tutorial for a FF game?
Why?
List how many RPGs, that have been successful, that allow you to duel wield, and why it was included
Repetition does not make a point.
Subjective




