Quote Originally Posted by VeloZer0 View Post
Since I'm a nerd and usualy play games with a calculator beside me, jump is a piece of cake.

[1 - (Enemy Speed)/(2 * Player Speed)] * 100 is the max CT they can have.
That's beautiful, and it makes a lot of sense, too. If you and your enemy both have the same speed, it works out that you have to start your jump before that hit CT50.

So, if you both have a speed of 6:

[1 - (6) / (2 * 6)] * 100
[1 - 0.5] * 100 = 50

If your enemy is faster than you, they're going to reach their CT while you're still charging since they move through their turns faster.

Your enemy has a speed of 6, you have a speed of 4:

[1 - (6) / (2 * 4)] * 100
[1 - 0.75] * 100 = 25

So there, you would have to jump before your opponent gets to CT 25 in order to hit. Thanks for the math. Very helpful!